Scrum XPerience: A New Approach for Agile Teaching
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo de conferência |
Idioma: | por |
Título da fonte: | Repositório Institucional da UNESP |
Texto Completo: | http://dx.doi.org/10.1145/3555228.3555255 http://hdl.handle.net/11449/245998 |
Resumo: | Agile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic. |
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Scrum XPerience: A New Approach for Agile TeachingAgile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic.Universidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista (UNESP)Aragão, Paulo André Pimenta [UNESP]Souza, Rogéria Cristiane Gratão [UNESP]2023-07-29T12:28:57Z2023-07-29T12:28:57Z2022-10-05info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject134-142http://dx.doi.org/10.1145/3555228.3555255ACM International Conference Proceeding Series, p. 134-142.http://hdl.handle.net/11449/24599810.1145/3555228.35552552-s2.0-85139136006Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporACM International Conference Proceeding Seriesinfo:eu-repo/semantics/openAccess2023-07-29T12:28:57Zoai:repositorio.unesp.br:11449/245998Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462023-07-29T12:28:57Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false |
dc.title.none.fl_str_mv |
Scrum XPerience: A New Approach for Agile Teaching |
title |
Scrum XPerience: A New Approach for Agile Teaching |
spellingShingle |
Scrum XPerience: A New Approach for Agile Teaching Aragão, Paulo André Pimenta [UNESP] |
title_short |
Scrum XPerience: A New Approach for Agile Teaching |
title_full |
Scrum XPerience: A New Approach for Agile Teaching |
title_fullStr |
Scrum XPerience: A New Approach for Agile Teaching |
title_full_unstemmed |
Scrum XPerience: A New Approach for Agile Teaching |
title_sort |
Scrum XPerience: A New Approach for Agile Teaching |
author |
Aragão, Paulo André Pimenta [UNESP] |
author_facet |
Aragão, Paulo André Pimenta [UNESP] Souza, Rogéria Cristiane Gratão [UNESP] |
author_role |
author |
author2 |
Souza, Rogéria Cristiane Gratão [UNESP] |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Universidade Estadual Paulista (UNESP) |
dc.contributor.author.fl_str_mv |
Aragão, Paulo André Pimenta [UNESP] Souza, Rogéria Cristiane Gratão [UNESP] |
description |
Agile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-10-05 2023-07-29T12:28:57Z 2023-07-29T12:28:57Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/conferenceObject |
format |
conferenceObject |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://dx.doi.org/10.1145/3555228.3555255 ACM International Conference Proceeding Series, p. 134-142. http://hdl.handle.net/11449/245998 10.1145/3555228.3555255 2-s2.0-85139136006 |
url |
http://dx.doi.org/10.1145/3555228.3555255 http://hdl.handle.net/11449/245998 |
identifier_str_mv |
ACM International Conference Proceeding Series, p. 134-142. 10.1145/3555228.3555255 2-s2.0-85139136006 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
ACM International Conference Proceeding Series |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
134-142 |
dc.source.none.fl_str_mv |
Scopus reponame:Repositório Institucional da UNESP instname:Universidade Estadual Paulista (UNESP) instacron:UNESP |
instname_str |
Universidade Estadual Paulista (UNESP) |
instacron_str |
UNESP |
institution |
UNESP |
reponame_str |
Repositório Institucional da UNESP |
collection |
Repositório Institucional da UNESP |
repository.name.fl_str_mv |
Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP) |
repository.mail.fl_str_mv |
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1803650297293176832 |