Scrum XPerience: A New Approach for Agile Teaching

Detalhes bibliográficos
Autor(a) principal: Aragão, Paulo André Pimenta [UNESP]
Data de Publicação: 2022
Outros Autores: Souza, Rogéria Cristiane Gratão [UNESP]
Tipo de documento: Artigo de conferência
Idioma: por
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1145/3555228.3555255
http://hdl.handle.net/11449/245998
Resumo: Agile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic.
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spelling Scrum XPerience: A New Approach for Agile TeachingAgile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic.Universidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista Júlio de Mesquita FilhoUniversidade Estadual Paulista (UNESP)Aragão, Paulo André Pimenta [UNESP]Souza, Rogéria Cristiane Gratão [UNESP]2023-07-29T12:28:57Z2023-07-29T12:28:57Z2022-10-05info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/conferenceObject134-142http://dx.doi.org/10.1145/3555228.3555255ACM International Conference Proceeding Series, p. 134-142.http://hdl.handle.net/11449/24599810.1145/3555228.35552552-s2.0-85139136006Scopusreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPporACM International Conference Proceeding Seriesinfo:eu-repo/semantics/openAccess2023-07-29T12:28:57Zoai:repositorio.unesp.br:11449/245998Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462023-07-29T12:28:57Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Scrum XPerience: A New Approach for Agile Teaching
title Scrum XPerience: A New Approach for Agile Teaching
spellingShingle Scrum XPerience: A New Approach for Agile Teaching
Aragão, Paulo André Pimenta [UNESP]
title_short Scrum XPerience: A New Approach for Agile Teaching
title_full Scrum XPerience: A New Approach for Agile Teaching
title_fullStr Scrum XPerience: A New Approach for Agile Teaching
title_full_unstemmed Scrum XPerience: A New Approach for Agile Teaching
title_sort Scrum XPerience: A New Approach for Agile Teaching
author Aragão, Paulo André Pimenta [UNESP]
author_facet Aragão, Paulo André Pimenta [UNESP]
Souza, Rogéria Cristiane Gratão [UNESP]
author_role author
author2 Souza, Rogéria Cristiane Gratão [UNESP]
author2_role author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (UNESP)
dc.contributor.author.fl_str_mv Aragão, Paulo André Pimenta [UNESP]
Souza, Rogéria Cristiane Gratão [UNESP]
description Agile methodologies stand out in the software development processes by predicting changes and promoting better communication among team members, with Scrum and eXtreme Programming being the most used. So, training future software professionals in such methodologies becomes indispensable. Given that educational games make the teaching-learning process more dynamic and efficient, this article analyzed the existing solutions to verify deficiencies to be overcome. Thus, this paper resulted in the presentation of an educational game prototype, called Scrum XPerience, capable of contributing to the evolutionary development of future educational games, more complete concerning current solutions, aimed at teaching agile methods. Undergraduate and graduate students and professors from the Computing area evaluated the prototype. The results attest that Scrum XPerience is a potential proposal for teaching agile methodologies, correcting existing deficiencies in current solutions, and fostering the evolution of research in this area. In addition, it was possible to identify opportunities for future improvements to upgrade Scrum XPerience and, consequently, the development of future educational games aimed at agile teaching, increasing the quality of training of the students on this topic.
publishDate 2022
dc.date.none.fl_str_mv 2022-10-05
2023-07-29T12:28:57Z
2023-07-29T12:28:57Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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ACM International Conference Proceeding Series, p. 134-142.
http://hdl.handle.net/11449/245998
10.1145/3555228.3555255
2-s2.0-85139136006
url http://dx.doi.org/10.1145/3555228.3555255
http://hdl.handle.net/11449/245998
identifier_str_mv ACM International Conference Proceeding Series, p. 134-142.
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dc.relation.none.fl_str_mv ACM International Conference Proceeding Series
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dc.format.none.fl_str_mv 134-142
dc.source.none.fl_str_mv Scopus
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