Distance learning for training business game tutors

Detalhes bibliográficos
Autor(a) principal: Marinho, Mariana De Toledo [UNESP]
Data de Publicação: 2017
Outros Autores: Rodrigues, José De Souza [UNESP], Zambon, Katia Livia [UNESP], Crepaldi, Antonio Fernando [UNESP]
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Institucional da UNESP
Texto Completo: http://dx.doi.org/10.1590/0103-6513.221816
http://hdl.handle.net/11449/212766
Resumo: This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; restructuring the course based on course evaluation done by computer technicians and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined, it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure the content related to the learning gaps of specific groups of students. In this respect the use of games results can guide the development of content.
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spelling Distance learning for training business game tutorsEntrepreneurshipBusiness gameDistance learning courseThis work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; restructuring the course based on course evaluation done by computer technicians and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined, it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure the content related to the learning gaps of specific groups of students. In this respect the use of games results can guide the development of content.Universidade Estadual Paulista “Júlio de Mesquita Filho”Universidade Estadual Paulista “Júlio de Mesquita Filho”Associação Brasileira de Engenharia de ProduçãoUniversidade Estadual Paulista (Unesp)Marinho, Mariana De Toledo [UNESP]Rodrigues, José De Souza [UNESP]Zambon, Katia Livia [UNESP]Crepaldi, Antonio Fernando [UNESP]2021-07-14T10:44:53Z2021-07-14T10:44:53Z2017-07-24info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/article-application/pdfhttp://dx.doi.org/10.1590/0103-6513.221816Production. Associação Brasileira de Engenharia de Produção, v. 27, n. spe, p. -, 2017.0103-65131980-5411http://hdl.handle.net/11449/21276610.1590/0103-6513.221816S0103-65132017000200315S0103-65132017000200315.pdfSciELOreponame:Repositório Institucional da UNESPinstname:Universidade Estadual Paulista (UNESP)instacron:UNESPengProductioninfo:eu-repo/semantics/openAccess2024-06-28T13:17:58Zoai:repositorio.unesp.br:11449/212766Repositório InstitucionalPUBhttp://repositorio.unesp.br/oai/requestopendoar:29462024-08-05T16:22:40.670225Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)false
dc.title.none.fl_str_mv Distance learning for training business game tutors
title Distance learning for training business game tutors
spellingShingle Distance learning for training business game tutors
Marinho, Mariana De Toledo [UNESP]
Entrepreneurship
Business game
Distance learning course
title_short Distance learning for training business game tutors
title_full Distance learning for training business game tutors
title_fullStr Distance learning for training business game tutors
title_full_unstemmed Distance learning for training business game tutors
title_sort Distance learning for training business game tutors
author Marinho, Mariana De Toledo [UNESP]
author_facet Marinho, Mariana De Toledo [UNESP]
Rodrigues, José De Souza [UNESP]
Zambon, Katia Livia [UNESP]
Crepaldi, Antonio Fernando [UNESP]
author_role author
author2 Rodrigues, José De Souza [UNESP]
Zambon, Katia Livia [UNESP]
Crepaldi, Antonio Fernando [UNESP]
author2_role author
author
author
dc.contributor.none.fl_str_mv Universidade Estadual Paulista (Unesp)
dc.contributor.author.fl_str_mv Marinho, Mariana De Toledo [UNESP]
Rodrigues, José De Souza [UNESP]
Zambon, Katia Livia [UNESP]
Crepaldi, Antonio Fernando [UNESP]
dc.subject.por.fl_str_mv Entrepreneurship
Business game
Distance learning course
topic Entrepreneurship
Business game
Distance learning course
description This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; restructuring the course based on course evaluation done by computer technicians and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined, it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure the content related to the learning gaps of specific groups of students. In this respect the use of games results can guide the development of content.
publishDate 2017
dc.date.none.fl_str_mv 2017-07-24
2021-07-14T10:44:53Z
2021-07-14T10:44:53Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://dx.doi.org/10.1590/0103-6513.221816
Production. Associação Brasileira de Engenharia de Produção, v. 27, n. spe, p. -, 2017.
0103-6513
1980-5411
http://hdl.handle.net/11449/212766
10.1590/0103-6513.221816
S0103-65132017000200315
S0103-65132017000200315.pdf
url http://dx.doi.org/10.1590/0103-6513.221816
http://hdl.handle.net/11449/212766
identifier_str_mv Production. Associação Brasileira de Engenharia de Produção, v. 27, n. spe, p. -, 2017.
0103-6513
1980-5411
10.1590/0103-6513.221816
S0103-65132017000200315
S0103-65132017000200315.pdf
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv Production
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv -
application/pdf
dc.publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
publisher.none.fl_str_mv Associação Brasileira de Engenharia de Produção
dc.source.none.fl_str_mv SciELO
reponame:Repositório Institucional da UNESP
instname:Universidade Estadual Paulista (UNESP)
instacron:UNESP
instname_str Universidade Estadual Paulista (UNESP)
instacron_str UNESP
institution UNESP
reponame_str Repositório Institucional da UNESP
collection Repositório Institucional da UNESP
repository.name.fl_str_mv Repositório Institucional da UNESP - Universidade Estadual Paulista (UNESP)
repository.mail.fl_str_mv
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