Games and Moral Judgement: A Study of Adolescents with High School
Autor(a) principal: | |
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Data de Publicação: | 2012 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Psicologia (Universidade Presbiteriana Mackenzie. Online) |
Texto Completo: | http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077 |
Resumo: | This study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study. |
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Games and Moral Judgement: A Study of Adolescents with High SchoolJuegos Electrónicos y Juicio Moral: Un Estudio de los Adolescentes con Enseñanza MediaJogos Eletrônicos e Juízo Moral: Um Estudo com Adolescentes do Ensino Médiocomputer gamesmoralmoral judgementadolescentsmoral judgement testjuegos de computadormoraljuicio moraladolescentetest de juicio moraljogos de computadormoraljuízo moraladolescentesteste de juízo moralThis study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study.Este estudio tiene como objetivo investigar la influencia de las experiencias en mundos virtuales como resultado de la interacción con los juegos de ordenador tiene la responsabilidad de la competencia de lo juicio moral de los indivíduos. Para ello, la investigación se desarrolló con una muestra que consta de tres clases de la escuela secundaria, en que se aplicó un cuestionario para identificar el perfil y también se aplicó test de juicio moral (MJT). Se analizaron 72 cuestionarios respondidos y las pruebas. El análisis estadístico de los datos obtenidos no encontró diferencias significativas entre los jugadores y los jugadores em relación a competencia de lo juicio moral. Por lo tanto, se podría cuestionar y relativizar la influencia de los juegos electrónicos en el competencia moral de los individuos. Esto refuerza la idea de que el juego es sólo como un elemento más que contribuye a los procesos de la subjetividad, pero esto no puede considerarse como determinante de las cualidades morales de los sujetos del estudio.Este estudo tem como objetivo investigar a influência que as experiências em mundos virtuais advindas da interação com os jogos eletrônicos têm sobre a competência do juízo moral dos sujeitos. Para tanto, a pesquisa desenvolveu-se com uma amostra por conveniência composta por três turmas do ensino médio, na qual aplicado um questionário para identificação do perfil e o Teste de Juízo Moral (MJT). Foram analisados 72 questionários e testes respondidos. Após análise estatística dos dados obtidos não se encontrou diferenças significativas entre alunos jogadores e não jogadores com relação ao juízo moral. Assim, pode-se questionar e relativizar a influência dos jogos eletrônicos sobre a competência do juízo moral dos sujeitos. Este fato reforça a idéia de que o jogo constitui-se apenas como mais um elemento que contribui com os processos de subjetivação, mas que este não pode ser considerado como determinante das qualidades morais dos sujeitos envolvidos no estudo.Editora Mackenzie2012-05-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/vnd.openxmlformats-officedocument.wordprocessingml.documenthttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077Journal Psychology: Theory and Practice ; Vol. 14 No. 1 (2012); 97-112Revista Psicologia: Teoría y Práctica; Vol. 14 Núm. 1 (2012); 97-112Revista Psicologia: Teoria e Prática; v. 14 n. 1 (2012); 97-1121980-69061516-3687reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online)instname:Universidade Presbiteriana Mackenzie (UPM)instacron:UPMporhttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/3367http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/8481Ramos, Daniela Karineinfo:eu-repo/semantics/openAccess2022-09-19T17:55:19Zoai:ojs.editorarevistas.mackenzie.br:article/4077Revistahttp://editorarevistas.mackenzie.br/index.php/ptp/indexPRIhttp://editorarevistas.mackenzie.br/index.php/ptp/oairevistapsico@mackenzie.br1980-69061516-3687opendoar:2023-01-12T16:39:46.442994Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM)false |
dc.title.none.fl_str_mv |
Games and Moral Judgement: A Study of Adolescents with High School Juegos Electrónicos y Juicio Moral: Un Estudio de los Adolescentes con Enseñanza Media Jogos Eletrônicos e Juízo Moral: Um Estudo com Adolescentes do Ensino Médio |
title |
Games and Moral Judgement: A Study of Adolescents with High School |
spellingShingle |
Games and Moral Judgement: A Study of Adolescents with High School Ramos, Daniela Karine computer games moral moral judgement adolescents moral judgement test juegos de computador moral juicio moral adolescente test de juicio moral jogos de computador moral juízo moral adolescentes teste de juízo moral |
title_short |
Games and Moral Judgement: A Study of Adolescents with High School |
title_full |
Games and Moral Judgement: A Study of Adolescents with High School |
title_fullStr |
Games and Moral Judgement: A Study of Adolescents with High School |
title_full_unstemmed |
Games and Moral Judgement: A Study of Adolescents with High School |
title_sort |
Games and Moral Judgement: A Study of Adolescents with High School |
author |
Ramos, Daniela Karine |
author_facet |
Ramos, Daniela Karine |
author_role |
author |
dc.contributor.author.fl_str_mv |
Ramos, Daniela Karine |
dc.subject.por.fl_str_mv |
computer games moral moral judgement adolescents moral judgement test juegos de computador moral juicio moral adolescente test de juicio moral jogos de computador moral juízo moral adolescentes teste de juízo moral |
topic |
computer games moral moral judgement adolescents moral judgement test juegos de computador moral juicio moral adolescente test de juicio moral jogos de computador moral juízo moral adolescentes teste de juízo moral |
description |
This study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study. |
publishDate |
2012 |
dc.date.none.fl_str_mv |
2012-05-02 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077 |
url |
http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/3367 http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/8481 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/vnd.openxmlformats-officedocument.wordprocessingml.document |
dc.publisher.none.fl_str_mv |
Editora Mackenzie |
publisher.none.fl_str_mv |
Editora Mackenzie |
dc.source.none.fl_str_mv |
Journal Psychology: Theory and Practice ; Vol. 14 No. 1 (2012); 97-112 Revista Psicologia: Teoría y Práctica; Vol. 14 Núm. 1 (2012); 97-112 Revista Psicologia: Teoria e Prática; v. 14 n. 1 (2012); 97-112 1980-6906 1516-3687 reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online) instname:Universidade Presbiteriana Mackenzie (UPM) instacron:UPM |
instname_str |
Universidade Presbiteriana Mackenzie (UPM) |
instacron_str |
UPM |
institution |
UPM |
reponame_str |
Psicologia (Universidade Presbiteriana Mackenzie. Online) |
collection |
Psicologia (Universidade Presbiteriana Mackenzie. Online) |
repository.name.fl_str_mv |
Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM) |
repository.mail.fl_str_mv |
revistapsico@mackenzie.br |
_version_ |
1797051381084848128 |