Games and Moral Judgement: A Study of Adolescents with High School

Detalhes bibliográficos
Autor(a) principal: Ramos, Daniela Karine
Data de Publicação: 2012
Tipo de documento: Artigo
Idioma: por
Título da fonte: Psicologia (Universidade Presbiteriana Mackenzie. Online)
Texto Completo: http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077
Resumo: This study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study.
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spelling Games and Moral Judgement: A Study of Adolescents with High SchoolJuegos Electrónicos y Juicio Moral: Un Estudio de los Adolescentes con Enseñanza MediaJogos Eletrônicos e Juízo Moral: Um Estudo com Adolescentes do Ensino Médiocomputer gamesmoralmoral judgementadolescentsmoral judgement testjuegos de computadormoraljuicio moraladolescentetest de juicio moraljogos de computadormoraljuízo moraladolescentesteste de juízo moralThis study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study.Este estudio tiene como objetivo investigar la influencia de las experiencias en mundos virtuales como resultado de la interacción con los juegos de ordenador tiene la responsabilidad de la competencia de lo juicio moral de los indivíduos. Para ello, la investigación se desarrolló con una muestra que consta de tres clases de la escuela secundaria, en que se aplicó un cuestionario para identificar el perfil y también se aplicó test de juicio moral (MJT). Se analizaron 72 cuestionarios respondidos y las pruebas. El análisis estadístico de los datos obtenidos no encontró diferencias significativas entre los jugadores y los jugadores em relación a competencia de lo juicio moral. Por lo tanto, se podría cuestionar y relativizar la influencia de los juegos electrónicos en el competencia moral de los individuos. Esto refuerza la idea de que el juego es sólo como un elemento más que contribuye a los procesos de la subjetividad, pero esto no puede considerarse como determinante de las cualidades morales de los sujetos del estudio.Este estudo tem como objetivo investigar a influência que as experiências em mundos virtuais advindas da interação com os jogos eletrônicos têm sobre a competência do juízo moral dos sujeitos. Para tanto, a pesquisa desenvolveu-se com uma amostra por conveniência composta por três turmas do ensino médio, na qual aplicado um questionário para identificação do perfil e o Teste de Juízo Moral (MJT). Foram analisados 72 questionários e testes respondidos. Após análise estatística dos dados obtidos não se encontrou diferenças significativas entre alunos jogadores e não jogadores com relação ao juízo moral. Assim, pode-se questionar e relativizar a influência dos jogos eletrônicos sobre a competência do juízo moral dos sujeitos. Este fato reforça a idéia de que o jogo constitui-se apenas como mais um elemento que contribui com os processos de subjetivação, mas que este não pode ser considerado como determinante das qualidades morais dos sujeitos envolvidos no estudo.Editora Mackenzie2012-05-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/vnd.openxmlformats-officedocument.wordprocessingml.documenthttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077Journal Psychology: Theory and Practice ; Vol. 14 No. 1 (2012); 97-112Revista Psicologia: Teoría y Práctica; Vol. 14 Núm. 1 (2012); 97-112Revista Psicologia: Teoria e Prática; v. 14 n. 1 (2012); 97-1121980-69061516-3687reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online)instname:Universidade Presbiteriana Mackenzie (UPM)instacron:UPMporhttp://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/3367http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/8481Ramos, Daniela Karineinfo:eu-repo/semantics/openAccess2022-09-19T17:55:19Zoai:ojs.editorarevistas.mackenzie.br:article/4077Revistahttp://editorarevistas.mackenzie.br/index.php/ptp/indexPRIhttp://editorarevistas.mackenzie.br/index.php/ptp/oairevistapsico@mackenzie.br1980-69061516-3687opendoar:2023-01-12T16:39:46.442994Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM)false
dc.title.none.fl_str_mv Games and Moral Judgement: A Study of Adolescents with High School
Juegos Electrónicos y Juicio Moral: Un Estudio de los Adolescentes con Enseñanza Media
Jogos Eletrônicos e Juízo Moral: Um Estudo com Adolescentes do Ensino Médio
title Games and Moral Judgement: A Study of Adolescents with High School
spellingShingle Games and Moral Judgement: A Study of Adolescents with High School
Ramos, Daniela Karine
computer games
moral
moral judgement
adolescents
moral judgement test
juegos de computador
moral
juicio moral
adolescente
test de juicio moral
jogos de computador
moral
juízo moral
adolescentes
teste de juízo moral
title_short Games and Moral Judgement: A Study of Adolescents with High School
title_full Games and Moral Judgement: A Study of Adolescents with High School
title_fullStr Games and Moral Judgement: A Study of Adolescents with High School
title_full_unstemmed Games and Moral Judgement: A Study of Adolescents with High School
title_sort Games and Moral Judgement: A Study of Adolescents with High School
author Ramos, Daniela Karine
author_facet Ramos, Daniela Karine
author_role author
dc.contributor.author.fl_str_mv Ramos, Daniela Karine
dc.subject.por.fl_str_mv computer games
moral
moral judgement
adolescents
moral judgement test
juegos de computador
moral
juicio moral
adolescente
test de juicio moral
jogos de computador
moral
juízo moral
adolescentes
teste de juízo moral
topic computer games
moral
moral judgement
adolescents
moral judgement test
juegos de computador
moral
juicio moral
adolescente
test de juicio moral
jogos de computador
moral
juízo moral
adolescentes
teste de juízo moral
description This study aims to investigate the influence of experiences in virtual worlds resulted from the interaction with computer games has on the moral judgement competence of individuals. For this purpose, the research was developed with a convenience sample consisting of three classes of high school, we applied a questionnaire to identify the profile of the subjects and applied the moral judgement test (MJT). We analyzed 72 answered questionnaires and tests. After statistical analysis of obtained data, did not find significant differences between players and non-players in the relationship for moral judgement. Thus, can be questioned and relativized the influence of electronic games on the moral judgement competence of individuals. This reinforces the idea that the game is only seen as one more element that contributes to the processes of subjectivity, but this cannot be regarded as determinative of the moral qualities of subjects enrolled no study.
publishDate 2012
dc.date.none.fl_str_mv 2012-05-02
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077
url http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/3367
http://editorarevistas.mackenzie.br/index.php/ptp/article/view/4077/8481
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/vnd.openxmlformats-officedocument.wordprocessingml.document
dc.publisher.none.fl_str_mv Editora Mackenzie
publisher.none.fl_str_mv Editora Mackenzie
dc.source.none.fl_str_mv Journal Psychology: Theory and Practice ; Vol. 14 No. 1 (2012); 97-112
Revista Psicologia: Teoría y Práctica; Vol. 14 Núm. 1 (2012); 97-112
Revista Psicologia: Teoria e Prática; v. 14 n. 1 (2012); 97-112
1980-6906
1516-3687
reponame:Psicologia (Universidade Presbiteriana Mackenzie. Online)
instname:Universidade Presbiteriana Mackenzie (UPM)
instacron:UPM
instname_str Universidade Presbiteriana Mackenzie (UPM)
instacron_str UPM
institution UPM
reponame_str Psicologia (Universidade Presbiteriana Mackenzie. Online)
collection Psicologia (Universidade Presbiteriana Mackenzie. Online)
repository.name.fl_str_mv Psicologia (Universidade Presbiteriana Mackenzie. Online) - Universidade Presbiteriana Mackenzie (UPM)
repository.mail.fl_str_mv revistapsico@mackenzie.br
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