Metodologia de construção de videoaulas utilizando HTML5

Detalhes bibliográficos
Autor(a) principal: SILVA JÚNIOR, Walmir Soares da
Data de Publicação: 2013
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da UFRPE
Texto Completo: http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8408
Resumo: The growing demand for video over the Internet has motivated business initiative of repositories for virtual communities (Youtube), video store "online" (Netflix), and even university courses focused on video lessons (OpenCourseWare). Also, a consortium of the main software manufacturers for web browsing, have implemented and made official the HTML5 markup language as the standard development platform for the Web, which provides specific resources to display digital videos with interactive elements. Our research addresses this issue of video lessons, its potentialities and possibilities, the interaction learner-content through Web technologies conducted a survey of various exponents in Internet video lessons and its digital learning content organization based on the concept of interactivity in the main products and services offered worldwide. We investigate the "state of the art" technologies to capture video images, notes and markings on videos that add interactivity, as well as the technologies that enable the manipulation of Web videos publicly and free. Thus, we evaluated the feasibility of open standard HTML5 as a platform for building interactive videos on the Internet. For this evaluation work, we designed and implemented a tool "laboratory" for testing and sampling of videos with various elements in the form of a prototype application. Established as a strategy for our research trajectory, evaluate the autonomy of technologies HTML5, CSS and Javascript, native in the Web browsers, the development of complex multimedia applications. Our evaluation methodology for a trajectory oriented learning in interactive video, like learning object, is adopted HTML5 technologies for this purpose. Reinforce our justifications on HTML5 with the fact that it was chosen as the native language of Web browsers and to be part of the base system "open standard".,We also considered sufficient to support the learner-content interaction, through the incorporation of elements of media, user interface and synchronization of text and media-driven time. Also, we propose interactive video as an object of learning, with the exception of adding the application, models of pedagogical intervention (didactic sequences, learning paths) to assist the authors in the production of video lessons.
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spelling SANTOS, Francisco Luiz dosDINIZ, Juliana Regueira BastoSANTOS, Marizete SilvaLUIZ, Marcia Karina da Silvahttp://lattes.cnpq.br/4317850768619496SILVA JÚNIOR, Walmir Soares da2019-12-05T14:47:08Z2013-07-31SILVA JÚNIOR, Walmir Soares da. Metodologia de construção de videoaulas utilizando HTML5. 2013. 120 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8408The growing demand for video over the Internet has motivated business initiative of repositories for virtual communities (Youtube), video store "online" (Netflix), and even university courses focused on video lessons (OpenCourseWare). Also, a consortium of the main software manufacturers for web browsing, have implemented and made official the HTML5 markup language as the standard development platform for the Web, which provides specific resources to display digital videos with interactive elements. Our research addresses this issue of video lessons, its potentialities and possibilities, the interaction learner-content through Web technologies conducted a survey of various exponents in Internet video lessons and its digital learning content organization based on the concept of interactivity in the main products and services offered worldwide. We investigate the "state of the art" technologies to capture video images, notes and markings on videos that add interactivity, as well as the technologies that enable the manipulation of Web videos publicly and free. Thus, we evaluated the feasibility of open standard HTML5 as a platform for building interactive videos on the Internet. For this evaluation work, we designed and implemented a tool "laboratory" for testing and sampling of videos with various elements in the form of a prototype application. Established as a strategy for our research trajectory, evaluate the autonomy of technologies HTML5, CSS and Javascript, native in the Web browsers, the development of complex multimedia applications. Our evaluation methodology for a trajectory oriented learning in interactive video, like learning object, is adopted HTML5 technologies for this purpose. Reinforce our justifications on HTML5 with the fact that it was chosen as the native language of Web browsers and to be part of the base system "open standard".,We also considered sufficient to support the learner-content interaction, through the incorporation of elements of media, user interface and synchronization of text and media-driven time. Also, we propose interactive video as an object of learning, with the exception of adding the application, models of pedagogical intervention (didactic sequences, learning paths) to assist the authors in the production of video lessons.A crescente demanda de vídeos na Internet tem motivado empreendimentos de repositórios para comunidades virtuais (Youtube), de videolacodoras “online” (Netflix) e, até, de cursos universitários centrados nas videoaulas (OpenCourseWare). Em paralelo, um consórcio dos principais fabricantes de softwares para navegação na web tem implementado e oficializado a linguagem de marcação HTML5 como a plataforma padrão de desenvolvimento para a web, que traz recursos específicos para a exposição de vídeos digitais com elementos interativos. Nossa investigação aborda a temática das aulas em vídeos, suas potencialidades e possibilidades na interação aprendiz-conteúdo através de tecnologias Web. Realizamos uma pesquisa de vários expoentes em videoaulas pela Internet e sua organização de conteúdos didáticos digitais, baseados no conceito de interatividade nos principais produtos e serviços ofertados mundialmente. Investigamos o “estado da arte” de tecnologias para a captura de imagens, anotações e marcações em vídeos que agregam interatividade, bem como aquelas que possibilitam a manipulação dos vídeos na Web de forma pública e gratuita. Dessa forma, avaliamos a viabilidade do padrão aberto HTML5 como plataforma de construção de vídeos interativos na Internet. Para esse trabalho de avaliação, projetamos e implementamos uma ferramenta “laboratório” de testes e amostragem de vídeos com seus vários elementos na forma de um protótipo. Estabelecemos como estratégia para nossa trajetória de pesquisa avaliar a autonomia das tecnologias HTML5, CSS e Javascript, nativas nos navegadores Web, no desenvolvimento de aplicações multimídia complexas. Nossa avaliação da metodologia para uma trajetória de aprendizagem centrada em vídeo interativo, como objeto de aprendizagem, é de aprovação às tecnologias HTML5 para essa finalidade. Reforçamos nossas justificativas sobre o HTML5 com o fato de ter sido escolhida como a linguagem nativa dos navegadores Web e por fazer parte da base do sistema de “padrão aberto”. Consideramos serem elas também suficientes no suporte à interação aprendiz-conteúdo, através dos elementos de incorporação de mídias, de interface do usuário e do sincronismo de textos e mídias orientados na linha do tempo. Também, propomos o vídeo interativo como objeto de aprendizagem, com a ressalva de agregar à aplicação modelos de intervenção pedagógica (sequências didáticas, trajetórias de aprendizagem) que auxiliem os autores na produção de videoaulas.Submitted by Mario BC (mario@bc.ufrpe.br) on 2019-12-05T14:47:08Z No. of bitstreams: 1 Walmir Soares da Silva Junior.pdf: 3221972 bytes, checksum: 255cad8389b9f7a4c14c2ae1931b5f97 (MD5)Made available in DSpace on 2019-12-05T14:47:08Z (GMT). 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dc.title.por.fl_str_mv Metodologia de construção de videoaulas utilizando HTML5
title Metodologia de construção de videoaulas utilizando HTML5
spellingShingle Metodologia de construção de videoaulas utilizando HTML5
SILVA JÚNIOR, Walmir Soares da
Videoaula
Linguagem HTML
Padrão web aberto
CIENCIAS HUMANAS::EDUCACAO
title_short Metodologia de construção de videoaulas utilizando HTML5
title_full Metodologia de construção de videoaulas utilizando HTML5
title_fullStr Metodologia de construção de videoaulas utilizando HTML5
title_full_unstemmed Metodologia de construção de videoaulas utilizando HTML5
title_sort Metodologia de construção de videoaulas utilizando HTML5
author SILVA JÚNIOR, Walmir Soares da
author_facet SILVA JÚNIOR, Walmir Soares da
author_role author
dc.contributor.advisor1.fl_str_mv SANTOS, Francisco Luiz dos
dc.contributor.referee1.fl_str_mv DINIZ, Juliana Regueira Basto
dc.contributor.referee2.fl_str_mv SANTOS, Marizete Silva
dc.contributor.referee3.fl_str_mv LUIZ, Marcia Karina da Silva
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/4317850768619496
dc.contributor.author.fl_str_mv SILVA JÚNIOR, Walmir Soares da
contributor_str_mv SANTOS, Francisco Luiz dos
DINIZ, Juliana Regueira Basto
SANTOS, Marizete Silva
LUIZ, Marcia Karina da Silva
dc.subject.por.fl_str_mv Videoaula
Linguagem HTML
Padrão web aberto
topic Videoaula
Linguagem HTML
Padrão web aberto
CIENCIAS HUMANAS::EDUCACAO
dc.subject.cnpq.fl_str_mv CIENCIAS HUMANAS::EDUCACAO
description The growing demand for video over the Internet has motivated business initiative of repositories for virtual communities (Youtube), video store "online" (Netflix), and even university courses focused on video lessons (OpenCourseWare). Also, a consortium of the main software manufacturers for web browsing, have implemented and made official the HTML5 markup language as the standard development platform for the Web, which provides specific resources to display digital videos with interactive elements. Our research addresses this issue of video lessons, its potentialities and possibilities, the interaction learner-content through Web technologies conducted a survey of various exponents in Internet video lessons and its digital learning content organization based on the concept of interactivity in the main products and services offered worldwide. We investigate the "state of the art" technologies to capture video images, notes and markings on videos that add interactivity, as well as the technologies that enable the manipulation of Web videos publicly and free. Thus, we evaluated the feasibility of open standard HTML5 as a platform for building interactive videos on the Internet. For this evaluation work, we designed and implemented a tool "laboratory" for testing and sampling of videos with various elements in the form of a prototype application. Established as a strategy for our research trajectory, evaluate the autonomy of technologies HTML5, CSS and Javascript, native in the Web browsers, the development of complex multimedia applications. Our evaluation methodology for a trajectory oriented learning in interactive video, like learning object, is adopted HTML5 technologies for this purpose. Reinforce our justifications on HTML5 with the fact that it was chosen as the native language of Web browsers and to be part of the base system "open standard".,We also considered sufficient to support the learner-content interaction, through the incorporation of elements of media, user interface and synchronization of text and media-driven time. Also, we propose interactive video as an object of learning, with the exception of adding the application, models of pedagogical intervention (didactic sequences, learning paths) to assist the authors in the production of video lessons.
publishDate 2013
dc.date.issued.fl_str_mv 2013-07-31
dc.date.accessioned.fl_str_mv 2019-12-05T14:47:08Z
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dc.identifier.citation.fl_str_mv SILVA JÚNIOR, Walmir Soares da. Metodologia de construção de videoaulas utilizando HTML5. 2013. 120 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.
dc.identifier.uri.fl_str_mv http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8408
identifier_str_mv SILVA JÚNIOR, Walmir Soares da. Metodologia de construção de videoaulas utilizando HTML5. 2013. 120 f. Dissertação (Programa de Pós-Graduação em Tecnologia e Gestão em Educação a Distância) - Universidade Federal Rural de Pernambuco, Recife.
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