“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot!
Autor(a) principal: | |
---|---|
Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da UFRPE |
Texto Completo: | http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8392 |
Resumo: | This work has as its goal to discuss how the use of digital technology has been processed and Teaching History in the classroom, based on the observation of pedagogical experiences in the field of study. In this sense, we intend to carry out documentary and bibliographic analysis of both the national educational normative milestones and the pedagogical bibliography on the use of technology in education, in a broader sense, and then, later on, to deepen the debate by raising the discussion about the relation of History Teaching and the use of digital technologies. Therefore, the work presented here is divided into three stages. The first will address the debate on the relationship between new technologies and education in a broader context. At this stage, we intend to carry out a study of the "state of the art" to situate this debate in the academic field, as well as analyze country's official legislation and conclude with a debate about the situation of current school within the so-called "technological era". In the second chapter we have the idea to deepen the previous debate, but now specifically speaking in the Teaching of History. Here we intend to propose another debate, but this time speaking specifically about the correlation between History Teaching and digital games, as well as analyzing the specific normative milestones and the aforementioned discipline bibliography. The idea, in this chapter of the work, is to generate a discussion about this "new" History Teaching, more appropriate to a generation of "digital born" students and to analyze the limits and possibilities of how to converge this teaching so that the objectives of our scholar field of study are achieved in a satisfactory manner. The third and last part of the work consists of fieldwork, which is the appropriation of the School, a choice justified by the fact that the school already uses digital resources in its daily life, as a field of study aiming at the History classes anthropological observation in order to discuss about how digital resources have been used in taught History, subsidized by bibliographical and documentary studies. |
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MIRANDA, Humberto da SilvaSILVA, Lucas VictorSILVA, Wellington Barbosa daLIMA JUNIOR, Eliud Falcão Correa2019-12-02T14:10:53Z2019-02-26LIMA JUNIOR, Eliud Falcão Correa. “E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot!. 2019. 109 f. Dissertação (Programa de Pós-Graduação em História) - Universidade Federal Rural de Pernambuco, Recife.http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8392This work has as its goal to discuss how the use of digital technology has been processed and Teaching History in the classroom, based on the observation of pedagogical experiences in the field of study. In this sense, we intend to carry out documentary and bibliographic analysis of both the national educational normative milestones and the pedagogical bibliography on the use of technology in education, in a broader sense, and then, later on, to deepen the debate by raising the discussion about the relation of History Teaching and the use of digital technologies. Therefore, the work presented here is divided into three stages. The first will address the debate on the relationship between new technologies and education in a broader context. At this stage, we intend to carry out a study of the "state of the art" to situate this debate in the academic field, as well as analyze country's official legislation and conclude with a debate about the situation of current school within the so-called "technological era". In the second chapter we have the idea to deepen the previous debate, but now specifically speaking in the Teaching of History. Here we intend to propose another debate, but this time speaking specifically about the correlation between History Teaching and digital games, as well as analyzing the specific normative milestones and the aforementioned discipline bibliography. The idea, in this chapter of the work, is to generate a discussion about this "new" History Teaching, more appropriate to a generation of "digital born" students and to analyze the limits and possibilities of how to converge this teaching so that the objectives of our scholar field of study are achieved in a satisfactory manner. The third and last part of the work consists of fieldwork, which is the appropriation of the School, a choice justified by the fact that the school already uses digital resources in its daily life, as a field of study aiming at the History classes anthropological observation in order to discuss about how digital resources have been used in taught History, subsidized by bibliographical and documentary studies.Esta pesquisa tem como objetivo problematizar como se tem processado o uso de tecnologia digital e no Ensino de História dentro de sala de aula a partir da observação das experiências pedagógicas no campo da prática. Nesse sentido, pretendemos realizar análise documental e bibliográfica tanto dos marcos normativos da educação do país como da bibliografia pedagógica sobre o uso de tecnologia na educação, num sentido mais amplo, e posteriormente, aprofundar do debate levantando a discussão acerca da relação do Ensino de História e o uso das tecnologias digitais, mais especificamente sobre os jogos digitais. Para tanto, o trabalho aqui apresentado está dividido em três etapas. O primeira abordará o debate sobre a relação entre as novas tecnologias e a educação em contexto mais abrangente. Nesta etapa pretendemos realizar um estudo do “estado da arte” para situar este debate no âmbito acadêmico, bem como analisar a legislação oficial do país e arrematar com um debate sobre a situação da escola atual dentro da dita “era tecnológica”. No segundo capítulo temos como ideia aprofundar o debate anterior, mas agora falando especificamente no Ensino de História. Aqui pretendemos realizar um outro debate, mas dessa vez falando especificamente da relação entre o Ensino de História e os jogos digitais, além da análise dos marcos normativos, específicos e da bibliografia da supracitada disciplina. A ideia nesse capítulo do trabalho é promover um debate sobre esse “novo” Ensino de História, adequado a uma geração de alunos “nascidos digitais” e analisar os limites e as possibilidades de como convergir este ensino para que os objetivos da nossa disciplina escolar sejam alcançados de maneira satisfatória. A terceira parte do trabalho consiste no trabalho de campo, que é a apropriação da Escola, escolha justificada pelo fato da referida escola já usar recursos digitais em seu cotidiano como campo de estudo, visando a observação antropológica das aulas de História com o intuito de problematizar sobre como vem sendo utilizado os recursos digitais na história ensinada, subsidiado pelos estudos bibliográficos e documentais realizados.Submitted by Mario BC (mario@bc.ufrpe.br) on 2019-12-02T14:10:53Z No. of bitstreams: 1 Eliud Falcao Correa Lima Junior.pdf: 838154 bytes, checksum: f8c667962d3a873577ec10b678ba9ab3 (MD5)Made available in DSpace on 2019-12-02T14:10:53Z (GMT). No. of bitstreams: 1 Eliud Falcao Correa Lima Junior.pdf: 838154 bytes, checksum: f8c667962d3a873577ec10b678ba9ab3 (MD5) Previous issue date: 2019-02-26application/pdfporUniversidade Federal Rural de PernambucoPrograma de Pós-Graduação em HistóriaUFRPEBrasilDepartamento de HistóriaEnsino de históriaJogo digitalPlataforma KahootCIENCIAS HUMANAS::HISTORIA“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot!info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis17407005178065347876006006001686574110831741672-3840921936332040591info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da UFRPEinstname:Universidade Federal Rural de Pernambuco (UFRPE)instacron:UFRPEORIGINALEliud Falcao Correa Lima Junior.pdfEliud Falcao Correa Lima Junior.pdfapplication/pdf838154http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8392/2/Eliud+Falcao+Correa+Lima+Junior.pdff8c667962d3a873577ec10b678ba9ab3MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://www.tede2.ufrpe.br:8080/tede2/bitstream/tede2/8392/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51tede2/83922019-12-02 11:10:53.122oai:tede2: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Biblioteca Digital de Teses e Dissertaçõeshttp://www.tede2.ufrpe.br:8080/tede/PUBhttp://www.tede2.ufrpe.br:8080/oai/requestbdtd@ufrpe.br ||bdtd@ufrpe.bropendoar:2024-05-28T12:36:54.667965Biblioteca Digital de Teses e Dissertações da UFRPE - Universidade Federal Rural de Pernambuco (UFRPE)false |
dc.title.por.fl_str_mv |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
title |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
spellingShingle |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! LIMA JUNIOR, Eliud Falcão Correa Ensino de história Jogo digital Plataforma Kahoot CIENCIAS HUMANAS::HISTORIA |
title_short |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
title_full |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
title_fullStr |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
title_full_unstemmed |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
title_sort |
“E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot! |
author |
LIMA JUNIOR, Eliud Falcão Correa |
author_facet |
LIMA JUNIOR, Eliud Falcão Correa |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
MIRANDA, Humberto da Silva |
dc.contributor.referee1.fl_str_mv |
SILVA, Lucas Victor |
dc.contributor.referee2.fl_str_mv |
SILVA, Wellington Barbosa da |
dc.contributor.author.fl_str_mv |
LIMA JUNIOR, Eliud Falcão Correa |
contributor_str_mv |
MIRANDA, Humberto da Silva SILVA, Lucas Victor SILVA, Wellington Barbosa da |
dc.subject.por.fl_str_mv |
Ensino de história Jogo digital Plataforma Kahoot |
topic |
Ensino de história Jogo digital Plataforma Kahoot CIENCIAS HUMANAS::HISTORIA |
dc.subject.cnpq.fl_str_mv |
CIENCIAS HUMANAS::HISTORIA |
description |
This work has as its goal to discuss how the use of digital technology has been processed and Teaching History in the classroom, based on the observation of pedagogical experiences in the field of study. In this sense, we intend to carry out documentary and bibliographic analysis of both the national educational normative milestones and the pedagogical bibliography on the use of technology in education, in a broader sense, and then, later on, to deepen the debate by raising the discussion about the relation of History Teaching and the use of digital technologies. Therefore, the work presented here is divided into three stages. The first will address the debate on the relationship between new technologies and education in a broader context. At this stage, we intend to carry out a study of the "state of the art" to situate this debate in the academic field, as well as analyze country's official legislation and conclude with a debate about the situation of current school within the so-called "technological era". In the second chapter we have the idea to deepen the previous debate, but now specifically speaking in the Teaching of History. Here we intend to propose another debate, but this time speaking specifically about the correlation between History Teaching and digital games, as well as analyzing the specific normative milestones and the aforementioned discipline bibliography. The idea, in this chapter of the work, is to generate a discussion about this "new" History Teaching, more appropriate to a generation of "digital born" students and to analyze the limits and possibilities of how to converge this teaching so that the objectives of our scholar field of study are achieved in a satisfactory manner. The third and last part of the work consists of fieldwork, which is the appropriation of the School, a choice justified by the fact that the school already uses digital resources in its daily life, as a field of study aiming at the History classes anthropological observation in order to discuss about how digital resources have been used in taught History, subsidized by bibliographical and documentary studies. |
publishDate |
2019 |
dc.date.accessioned.fl_str_mv |
2019-12-02T14:10:53Z |
dc.date.issued.fl_str_mv |
2019-02-26 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
LIMA JUNIOR, Eliud Falcão Correa. “E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot!. 2019. 109 f. Dissertação (Programa de Pós-Graduação em História) - Universidade Federal Rural de Pernambuco, Recife. |
dc.identifier.uri.fl_str_mv |
http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8392 |
identifier_str_mv |
LIMA JUNIOR, Eliud Falcão Correa. “E-stória” : o ensino de história e os jogos digitais - um estudo de caso através da plataforma Kahoot!. 2019. 109 f. Dissertação (Programa de Pós-Graduação em História) - Universidade Federal Rural de Pernambuco, Recife. |
url |
http://www.tede2.ufrpe.br:8080/tede2/handle/tede2/8392 |
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