Gamificación en educación: una panorámica sobre el estado de la cuestión
Autor(a) principal: | |
---|---|
Data de Publicação: | 2018 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | spa |
Título da fonte: | Educação e Pesquisa |
DOI: | 10.1590/s1678-4634201844173773 |
Texto Completo: | https://www.revistas.usp.br/ep/article/view/146359 |
Resumo: | The new society of knowledge and technology has created a new map in which young people feel concerns which education has not always been able to satisfy. This new scenario has changed the interests of students. Therefore, teachers need to explore new strategies and resources to increase the motivation and engagement of the students. The aim of this paper is to review the benefits of the use of gamification and its application in education. Several academic publications between 2011 and 2016 regarding to the use of gamification, motivation and immersion, have been examined. The choice of this period of time has been made in order to offer a review of the evolution and development of gamification during those five years. According to Werbach and Hunter (2012), it is necessary to study the game dynamics, mechanics and components under a qualitative methodology based on the analysis of the content. Results show that gamification processes in education generate important benefits to the students, not without some difficulties. The article concludes in support of the benefits of the use of gamification in education, such as motivation, immersion in order to plan new situations and anticipate them, the engagement and the sociability through interaction and interactivity, as well as the great number of different elements involved in the process, which make education more motivating and engaging for students. |
id |
USP-11_322317de3238c59b5268fc984e427fe4 |
---|---|
oai_identifier_str |
oai:revistas.usp.br:article/146359 |
network_acronym_str |
USP-11 |
network_name_str |
Educação e Pesquisa |
spelling |
Gamificación en educación: una panorámica sobre el estado de la cuestiónGamificación en educación: una panorámica sobre el estado de la cuestiónGamification in education: an overview on the state of the artGamificationGamification in educationMotivationGameGamificaciónGamificación en educaciónMotivaciónJuego The new society of knowledge and technology has created a new map in which young people feel concerns which education has not always been able to satisfy. This new scenario has changed the interests of students. Therefore, teachers need to explore new strategies and resources to increase the motivation and engagement of the students. The aim of this paper is to review the benefits of the use of gamification and its application in education. Several academic publications between 2011 and 2016 regarding to the use of gamification, motivation and immersion, have been examined. The choice of this period of time has been made in order to offer a review of the evolution and development of gamification during those five years. According to Werbach and Hunter (2012), it is necessary to study the game dynamics, mechanics and components under a qualitative methodology based on the analysis of the content. Results show that gamification processes in education generate important benefits to the students, not without some difficulties. The article concludes in support of the benefits of the use of gamification in education, such as motivation, immersion in order to plan new situations and anticipate them, the engagement and the sociability through interaction and interactivity, as well as the great number of different elements involved in the process, which make education more motivating and engaging for students. La sociedad del conocimiento y la tecnología han traído consigo un nuevo mapa en el que los jóvenes sienten inquietudes que la educación no siempre ha sabido satisfacer. Estos nuevos escenarios hacen que los intereses de los alumnos cambien, por lo que los profesores necesitan explorar nuevas estrategias y recursos en sus clases para aumentar la motivación y el compromiso con sus alumnos. El objetivo de este trabajo es hacer una revisión teórica de los beneficios del uso de la gamificación y conocer su aplicación en el contexto educativo. Para ello, se han examinado diversas publicaciones académicas provenientes de bases de datos internacionales presentadas entre 2011 y 2016, relacionadas con la aplicación de la gamificación en educación, la motivación e inmersión, analizando en ellas los tres elementos intervinientes. La elección de este periodo de años para la realización de la revisión teórica ha sido escogida para ofrecer una panorámica y un recorrido sobre la evolución que ha ido teniendo el tema tratado a lo largo de esos cinco años. Para ello se estudian, según Werbach y Hunter (2012), las dinámicas, las mecánicas y los componentes siguiendo una metodología cualitativa basada en el análisis de contenido. Los resultados indican que los procesos de gamificación en educación generan en los alumnos importantes beneficios, no exentos de dificultades en algunos de los trabajos del estudio. Tras esta argumentación, el artículo concluye a favor de beneficios de la gamificación en educación como la motivación, la inmersión para posibilitar la anticipación y planificación de situaciones; el compromiso y la socialización a través de la interactividad y la interacción; así como de la variedad de elementos que intervienen, lo que hace la actividad educativa más motivante y estimulante para los alumnos.Universidade de São Paulo. Faculdade de Educação2018-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistas.usp.br/ep/article/view/14635910.1590/s1678-4634201844173773Educação e Pesquisa; v. 44 (2018); e173773Educação e Pesquisa; Vol. 44 (2018); e173773Educação e Pesquisa; Vol. 44 (2018); e1737731678-46341517-9702reponame:Educação e Pesquisainstname:Universidade de São Paulo (USP)instacron:USPspahttps://www.revistas.usp.br/ep/article/view/146359/140055Copyright (c) 2018 Educação e Pesquisainfo:eu-repo/semantics/openAccessOrtiz-Colón, Ana-M.Jordán, JuanAgredal, Míriam2018-05-18T13:02:03Zoai:revistas.usp.br:article/146359Revistahttps://www.revistas.usp.br/ep/indexPUBhttps://www.revistas.usp.br/ep/oai||revedu@usp.br1678-46341517-9702opendoar:2018-05-18T13:02:03Educação e Pesquisa - Universidade de São Paulo (USP)false |
dc.title.none.fl_str_mv |
Gamificación en educación: una panorámica sobre el estado de la cuestión Gamificación en educación: una panorámica sobre el estado de la cuestión Gamification in education: an overview on the state of the art |
title |
Gamificación en educación: una panorámica sobre el estado de la cuestión |
spellingShingle |
Gamificación en educación: una panorámica sobre el estado de la cuestión Gamificación en educación: una panorámica sobre el estado de la cuestión Ortiz-Colón, Ana-M. Gamification Gamification in education Motivation Game Gamificación Gamificación en educación Motivación Juego Ortiz-Colón, Ana-M. Gamification Gamification in education Motivation Game Gamificación Gamificación en educación Motivación Juego |
title_short |
Gamificación en educación: una panorámica sobre el estado de la cuestión |
title_full |
Gamificación en educación: una panorámica sobre el estado de la cuestión |
title_fullStr |
Gamificación en educación: una panorámica sobre el estado de la cuestión Gamificación en educación: una panorámica sobre el estado de la cuestión |
title_full_unstemmed |
Gamificación en educación: una panorámica sobre el estado de la cuestión Gamificación en educación: una panorámica sobre el estado de la cuestión |
title_sort |
Gamificación en educación: una panorámica sobre el estado de la cuestión |
author |
Ortiz-Colón, Ana-M. |
author_facet |
Ortiz-Colón, Ana-M. Ortiz-Colón, Ana-M. Jordán, Juan Agredal, Míriam Jordán, Juan Agredal, Míriam |
author_role |
author |
author2 |
Jordán, Juan Agredal, Míriam |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Ortiz-Colón, Ana-M. Jordán, Juan Agredal, Míriam |
dc.subject.por.fl_str_mv |
Gamification Gamification in education Motivation Game Gamificación Gamificación en educación Motivación Juego |
topic |
Gamification Gamification in education Motivation Game Gamificación Gamificación en educación Motivación Juego |
description |
The new society of knowledge and technology has created a new map in which young people feel concerns which education has not always been able to satisfy. This new scenario has changed the interests of students. Therefore, teachers need to explore new strategies and resources to increase the motivation and engagement of the students. The aim of this paper is to review the benefits of the use of gamification and its application in education. Several academic publications between 2011 and 2016 regarding to the use of gamification, motivation and immersion, have been examined. The choice of this period of time has been made in order to offer a review of the evolution and development of gamification during those five years. According to Werbach and Hunter (2012), it is necessary to study the game dynamics, mechanics and components under a qualitative methodology based on the analysis of the content. Results show that gamification processes in education generate important benefits to the students, not without some difficulties. The article concludes in support of the benefits of the use of gamification in education, such as motivation, immersion in order to plan new situations and anticipate them, the engagement and the sociability through interaction and interactivity, as well as the great number of different elements involved in the process, which make education more motivating and engaging for students. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistas.usp.br/ep/article/view/146359 10.1590/s1678-4634201844173773 |
url |
https://www.revistas.usp.br/ep/article/view/146359 |
identifier_str_mv |
10.1590/s1678-4634201844173773 |
dc.language.iso.fl_str_mv |
spa |
language |
spa |
dc.relation.none.fl_str_mv |
https://www.revistas.usp.br/ep/article/view/146359/140055 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2018 Educação e Pesquisa info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2018 Educação e Pesquisa |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de São Paulo. Faculdade de Educação |
publisher.none.fl_str_mv |
Universidade de São Paulo. Faculdade de Educação |
dc.source.none.fl_str_mv |
Educação e Pesquisa; v. 44 (2018); e173773 Educação e Pesquisa; Vol. 44 (2018); e173773 Educação e Pesquisa; Vol. 44 (2018); e173773 1678-4634 1517-9702 reponame:Educação e Pesquisa instname:Universidade de São Paulo (USP) instacron:USP |
instname_str |
Universidade de São Paulo (USP) |
instacron_str |
USP |
institution |
USP |
reponame_str |
Educação e Pesquisa |
collection |
Educação e Pesquisa |
repository.name.fl_str_mv |
Educação e Pesquisa - Universidade de São Paulo (USP) |
repository.mail.fl_str_mv |
||revedu@usp.br |
_version_ |
1822180739384344576 |
dc.identifier.doi.none.fl_str_mv |
10.1590/s1678-4634201844173773 |