Infl uence of virtual reality treatment for balance in a patient with cerebral palsy

Detalhes bibliográficos
Autor(a) principal: Lopes, Gleyson Luiz Bezerra
Data de Publicação: 2014
Outros Autores: Yano, Kim Mansur, Tavares, Nathália Stéphany Araújo, Rego, Isabelle Ananda de Oliveira, Marinho, Robson Inácio, Melo, Luciana Protásio de, Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo, Cavalcanti, Fabrícia Azevedo da Costa
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista de Terapia Ocupacional da Universidade de São Paulo
Texto Completo: https://www.revistas.usp.br/rto/article/view/59997
Resumo: The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living.
id USP-43_77f9618d1ffb89ab25e80b0451397a09
oai_identifier_str oai:revistas.usp.br:article/59997
network_acronym_str USP-43
network_name_str Revista de Terapia Ocupacional da Universidade de São Paulo
repository_id_str
spelling Infl uence of virtual reality treatment for balance in a patient with cerebral palsyInfluência do Tratamento por Realidade Virtual no Equilíbrio de um Paciente com Paralisia CerebralModalidades de FisioterapiaReabilitaçãoEquilíbrio PosturalTerapia de Exposição à Realidade VirtualPhysical Therapy ModalitiesRehabilitationPostural BalanceVirtual Reality Exposure TherapyThe improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living.A melhora da capacidade de manutenção do equilíbrio é essencial para quem apresenta algum comprometimento motor, como a Paralisia Cerebral (PC). A realidade virtual (RV) já se destaca na reabilitação neurológica, porém com poucos estudos que abordem pacientes adultos com PC. Este estudo teve como objetivo investigar a infl uência da RV por meio de jogos de vídeo Wii no equilíbrio em posição ortostática de um paciente com PC Espástica Hemiparética. Foi utilizado o equipamento Nintendo® Wii, com o jogo Wii Fit Plus, em treinamentos que estimularam o equilíbrio látero-lateral e ântero-posterior do paciente. Os instrumentos aplicados foram: Escala de Equilíbrio de Berg, Medida de Independência Funcional, além de 3 testes do Neurocom Balance Master: Limits of Stability, Tandem Walk e Step/Quick Turn. O protocolo de tratamento consistiu de 10 sessões, 30 minutos cada, duas vezes por semana por 38 dias. Ao fi nal foi possível observar um aumento expressivo na pontuação de vários itens dos testes realizados, implicando na melhora da capacidade de equilíbrio do paciente. Esses resultados sugerem a infl uência benéfi ca do Wii no que concerne o equilíbrio e capacidade funcional do portador de PC, tornando-o mais confi ante para realizar suas atividades diárias.Universidade de São Paulo. Faculdade de Medicina2014-04-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistas.usp.br/rto/article/view/5999710.11606/issn.2238-6149.v24i2p121-126Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 Núm. 2 (2013); 121-126Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 No. 2 (2013); 121-126Revista de Terapia Ocupacional da Universidade de São Paulo; v. 24 n. 2 (2013); 121-1262238-61491415-9104reponame:Revista de Terapia Ocupacional da Universidade de São Pauloinstname:Universidade de São Paulo (USP)instacron:USPporhttps://www.revistas.usp.br/rto/article/view/59997/84595Lopes, Gleyson Luiz BezerraYano, Kim MansurTavares, Nathália Stéphany AraújoRego, Isabelle Ananda de OliveiraMarinho, Robson InácioMelo, Luciana Protásio deRibeiro, Karyna Myrelly Oliveira Bezerra de FigueiredoCavalcanti, Fabrícia Azevedo da Costainfo:eu-repo/semantics/openAccess2014-10-17T12:24:27Zoai:revistas.usp.br:article/59997Revistahttp://www.revistas.usp.br/rtoPUBhttps://www.revistas.usp.br/rto/oai||revto@usp.br2238-61491415-9104opendoar:2014-10-17T12:24:27Revista de Terapia Ocupacional da Universidade de São Paulo - Universidade de São Paulo (USP)false
dc.title.none.fl_str_mv Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
Influência do Tratamento por Realidade Virtual no Equilíbrio de um Paciente com Paralisia Cerebral
title Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
spellingShingle Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
Lopes, Gleyson Luiz Bezerra
Modalidades de Fisioterapia
Reabilitação
Equilíbrio Postural
Terapia de Exposição à Realidade Virtual
Physical Therapy Modalities
Rehabilitation
Postural Balance
Virtual Reality Exposure Therapy
title_short Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
title_full Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
title_fullStr Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
title_full_unstemmed Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
title_sort Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
author Lopes, Gleyson Luiz Bezerra
author_facet Lopes, Gleyson Luiz Bezerra
Yano, Kim Mansur
Tavares, Nathália Stéphany Araújo
Rego, Isabelle Ananda de Oliveira
Marinho, Robson Inácio
Melo, Luciana Protásio de
Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo
Cavalcanti, Fabrícia Azevedo da Costa
author_role author
author2 Yano, Kim Mansur
Tavares, Nathália Stéphany Araújo
Rego, Isabelle Ananda de Oliveira
Marinho, Robson Inácio
Melo, Luciana Protásio de
Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo
Cavalcanti, Fabrícia Azevedo da Costa
author2_role author
author
author
author
author
author
author
dc.contributor.author.fl_str_mv Lopes, Gleyson Luiz Bezerra
Yano, Kim Mansur
Tavares, Nathália Stéphany Araújo
Rego, Isabelle Ananda de Oliveira
Marinho, Robson Inácio
Melo, Luciana Protásio de
Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo
Cavalcanti, Fabrícia Azevedo da Costa
dc.subject.por.fl_str_mv Modalidades de Fisioterapia
Reabilitação
Equilíbrio Postural
Terapia de Exposição à Realidade Virtual
Physical Therapy Modalities
Rehabilitation
Postural Balance
Virtual Reality Exposure Therapy
topic Modalidades de Fisioterapia
Reabilitação
Equilíbrio Postural
Terapia de Exposição à Realidade Virtual
Physical Therapy Modalities
Rehabilitation
Postural Balance
Virtual Reality Exposure Therapy
description The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living.
publishDate 2014
dc.date.none.fl_str_mv 2014-04-28
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://www.revistas.usp.br/rto/article/view/59997
10.11606/issn.2238-6149.v24i2p121-126
url https://www.revistas.usp.br/rto/article/view/59997
identifier_str_mv 10.11606/issn.2238-6149.v24i2p121-126
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://www.revistas.usp.br/rto/article/view/59997/84595
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade de São Paulo. Faculdade de Medicina
publisher.none.fl_str_mv Universidade de São Paulo. Faculdade de Medicina
dc.source.none.fl_str_mv Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 Núm. 2 (2013); 121-126
Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 No. 2 (2013); 121-126
Revista de Terapia Ocupacional da Universidade de São Paulo; v. 24 n. 2 (2013); 121-126
2238-6149
1415-9104
reponame:Revista de Terapia Ocupacional da Universidade de São Paulo
instname:Universidade de São Paulo (USP)
instacron:USP
instname_str Universidade de São Paulo (USP)
instacron_str USP
institution USP
reponame_str Revista de Terapia Ocupacional da Universidade de São Paulo
collection Revista de Terapia Ocupacional da Universidade de São Paulo
repository.name.fl_str_mv Revista de Terapia Ocupacional da Universidade de São Paulo - Universidade de São Paulo (USP)
repository.mail.fl_str_mv ||revto@usp.br
_version_ 1798042670124236800