Infl uence of virtual reality treatment for balance in a patient with cerebral palsy
Autor(a) principal: | |
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Data de Publicação: | 2014 |
Outros Autores: | , , , , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista de Terapia Ocupacional da Universidade de São Paulo |
Texto Completo: | https://www.revistas.usp.br/rto/article/view/59997 |
Resumo: | The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living. |
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Infl uence of virtual reality treatment for balance in a patient with cerebral palsyInfluência do Tratamento por Realidade Virtual no Equilíbrio de um Paciente com Paralisia CerebralModalidades de FisioterapiaReabilitaçãoEquilíbrio PosturalTerapia de Exposição à Realidade VirtualPhysical Therapy ModalitiesRehabilitationPostural BalanceVirtual Reality Exposure TherapyThe improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living.A melhora da capacidade de manutenção do equilíbrio é essencial para quem apresenta algum comprometimento motor, como a Paralisia Cerebral (PC). A realidade virtual (RV) já se destaca na reabilitação neurológica, porém com poucos estudos que abordem pacientes adultos com PC. Este estudo teve como objetivo investigar a infl uência da RV por meio de jogos de vídeo Wii no equilíbrio em posição ortostática de um paciente com PC Espástica Hemiparética. Foi utilizado o equipamento Nintendo® Wii, com o jogo Wii Fit Plus, em treinamentos que estimularam o equilíbrio látero-lateral e ântero-posterior do paciente. Os instrumentos aplicados foram: Escala de Equilíbrio de Berg, Medida de Independência Funcional, além de 3 testes do Neurocom Balance Master: Limits of Stability, Tandem Walk e Step/Quick Turn. O protocolo de tratamento consistiu de 10 sessões, 30 minutos cada, duas vezes por semana por 38 dias. Ao fi nal foi possível observar um aumento expressivo na pontuação de vários itens dos testes realizados, implicando na melhora da capacidade de equilíbrio do paciente. Esses resultados sugerem a infl uência benéfi ca do Wii no que concerne o equilíbrio e capacidade funcional do portador de PC, tornando-o mais confi ante para realizar suas atividades diárias.Universidade de São Paulo. Faculdade de Medicina2014-04-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.revistas.usp.br/rto/article/view/5999710.11606/issn.2238-6149.v24i2p121-126Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 Núm. 2 (2013); 121-126Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 No. 2 (2013); 121-126Revista de Terapia Ocupacional da Universidade de São Paulo; v. 24 n. 2 (2013); 121-1262238-61491415-9104reponame:Revista de Terapia Ocupacional da Universidade de São Pauloinstname:Universidade de São Paulo (USP)instacron:USPporhttps://www.revistas.usp.br/rto/article/view/59997/84595Lopes, Gleyson Luiz BezerraYano, Kim MansurTavares, Nathália Stéphany AraújoRego, Isabelle Ananda de OliveiraMarinho, Robson InácioMelo, Luciana Protásio deRibeiro, Karyna Myrelly Oliveira Bezerra de FigueiredoCavalcanti, Fabrícia Azevedo da Costainfo:eu-repo/semantics/openAccess2014-10-17T12:24:27Zoai:revistas.usp.br:article/59997Revistahttp://www.revistas.usp.br/rtoPUBhttps://www.revistas.usp.br/rto/oai||revto@usp.br2238-61491415-9104opendoar:2014-10-17T12:24:27Revista de Terapia Ocupacional da Universidade de São Paulo - Universidade de São Paulo (USP)false |
dc.title.none.fl_str_mv |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy Influência do Tratamento por Realidade Virtual no Equilíbrio de um Paciente com Paralisia Cerebral |
title |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
spellingShingle |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy Lopes, Gleyson Luiz Bezerra Modalidades de Fisioterapia Reabilitação Equilíbrio Postural Terapia de Exposição à Realidade Virtual Physical Therapy Modalities Rehabilitation Postural Balance Virtual Reality Exposure Therapy |
title_short |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
title_full |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
title_fullStr |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
title_full_unstemmed |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
title_sort |
Infl uence of virtual reality treatment for balance in a patient with cerebral palsy |
author |
Lopes, Gleyson Luiz Bezerra |
author_facet |
Lopes, Gleyson Luiz Bezerra Yano, Kim Mansur Tavares, Nathália Stéphany Araújo Rego, Isabelle Ananda de Oliveira Marinho, Robson Inácio Melo, Luciana Protásio de Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo Cavalcanti, Fabrícia Azevedo da Costa |
author_role |
author |
author2 |
Yano, Kim Mansur Tavares, Nathália Stéphany Araújo Rego, Isabelle Ananda de Oliveira Marinho, Robson Inácio Melo, Luciana Protásio de Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo Cavalcanti, Fabrícia Azevedo da Costa |
author2_role |
author author author author author author author |
dc.contributor.author.fl_str_mv |
Lopes, Gleyson Luiz Bezerra Yano, Kim Mansur Tavares, Nathália Stéphany Araújo Rego, Isabelle Ananda de Oliveira Marinho, Robson Inácio Melo, Luciana Protásio de Ribeiro, Karyna Myrelly Oliveira Bezerra de Figueiredo Cavalcanti, Fabrícia Azevedo da Costa |
dc.subject.por.fl_str_mv |
Modalidades de Fisioterapia Reabilitação Equilíbrio Postural Terapia de Exposição à Realidade Virtual Physical Therapy Modalities Rehabilitation Postural Balance Virtual Reality Exposure Therapy |
topic |
Modalidades de Fisioterapia Reabilitação Equilíbrio Postural Terapia de Exposição à Realidade Virtual Physical Therapy Modalities Rehabilitation Postural Balance Virtual Reality Exposure Therapy |
description |
The improvement of maintaining postural balances its essential i for those who have some motor impairment, such as Cerebral Palsy (CP). Virtual Reality (VR) is a feature that is standing out in neurological rehabilitation, but there are few studies regarding adult patients with CP. This study aimed to investigate the infl uence of the VR through the Wii on balance in standing position from a patient with Spastic Hemiplegic CP. It was used the equipment Nintendo® Wii, with the game Wii Fit Plus, where the training chosen stimulated the latero-lateral and anterior-posterior patient’s balance. The instruments used were: Berg Balance Scale, Functional Independence Measure, and 3 Neurocom Balance Master Systems tests: Limits of Stability, Tandem Walk and Step/ Quick Turn. The treatment protocol consisted of 10 sessions, with 30 minutes each, performed twice a week for 38 days. At the end of treatment, a signifi cant increase in the scores of various test items performed was observed, which resulted in an improvement of patient’s balance. Results suggest a benefi cial infl uence of the video game Wii regarding to postural balance and functional capacity of patients with PC, which become more confi dent to carry out their activities of daily living. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-04-28 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.revistas.usp.br/rto/article/view/59997 10.11606/issn.2238-6149.v24i2p121-126 |
url |
https://www.revistas.usp.br/rto/article/view/59997 |
identifier_str_mv |
10.11606/issn.2238-6149.v24i2p121-126 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.revistas.usp.br/rto/article/view/59997/84595 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade de São Paulo. Faculdade de Medicina |
publisher.none.fl_str_mv |
Universidade de São Paulo. Faculdade de Medicina |
dc.source.none.fl_str_mv |
Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 Núm. 2 (2013); 121-126 Revista de Terapia Ocupacional da Universidade de São Paulo; Vol. 24 No. 2 (2013); 121-126 Revista de Terapia Ocupacional da Universidade de São Paulo; v. 24 n. 2 (2013); 121-126 2238-6149 1415-9104 reponame:Revista de Terapia Ocupacional da Universidade de São Paulo instname:Universidade de São Paulo (USP) instacron:USP |
instname_str |
Universidade de São Paulo (USP) |
instacron_str |
USP |
institution |
USP |
reponame_str |
Revista de Terapia Ocupacional da Universidade de São Paulo |
collection |
Revista de Terapia Ocupacional da Universidade de São Paulo |
repository.name.fl_str_mv |
Revista de Terapia Ocupacional da Universidade de São Paulo - Universidade de São Paulo (USP) |
repository.mail.fl_str_mv |
||revto@usp.br |
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1798042670124236800 |