Modeling user types changes in gamified systems
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Dissertação |
Idioma: | eng |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da USP |
Texto Completo: | https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/ |
Resumo: | In recent years, gamification (i.e., the design of systems, services, and activities to provide motivation benefits as those games usually create) has been applied in several domains seeking to improve user experience. The success of applying this strategy, however, relies on several aspects (e.g., user profiles) and on how the gamification design is implemented. Even though over the years different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings, little is known about whether and how these user profiles change over time and consequently influences in the results of applying these user models in practice (e.g., to personalize gamified systems). To address this problem, this research aims to analyze how the user types from the Hexad model, the most indicated model to personalize gamification, can change after six months of the first evaluation, and how it is possible to model user profiles based on these changes. To achieve these goals, this research focused on three main aspects: i) Analysis of the psychometric properties of the Hexad scale in Brazilian Portuguese; ii) Analysis of the stability of the Hexad user types after six months and how the user profile changed based on the first evaluation; and iii) analyses of the impact the Hexad user types have on the gamification design. Based on six studies, this research indicated that the profiles from the Hexad model can not be considered stable over time, that they influence the gamification design, and also influence the user profile modeling on gamified systems. Apart from the indication of improvements needed to be made in the Brazilian version of the Hexad scale and that some profiles can be more stable than others, this research contributes to the academics and practitioners with sets of recommendations on how to model user profiles in gamified systems, and with the indication of new studies that can be conducted in the personalized gamification field. |
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Modeling user types changes in gamified systemsModelagem de mudanças de perfis de usuário em sistemas gamificadosGamificaçãoGamificationModelagem de usuárioPerfil de usuárioPersonalizaçãoPersonalizationUser modelingUser profileIn recent years, gamification (i.e., the design of systems, services, and activities to provide motivation benefits as those games usually create) has been applied in several domains seeking to improve user experience. The success of applying this strategy, however, relies on several aspects (e.g., user profiles) and on how the gamification design is implemented. Even though over the years different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings, little is known about whether and how these user profiles change over time and consequently influences in the results of applying these user models in practice (e.g., to personalize gamified systems). To address this problem, this research aims to analyze how the user types from the Hexad model, the most indicated model to personalize gamification, can change after six months of the first evaluation, and how it is possible to model user profiles based on these changes. To achieve these goals, this research focused on three main aspects: i) Analysis of the psychometric properties of the Hexad scale in Brazilian Portuguese; ii) Analysis of the stability of the Hexad user types after six months and how the user profile changed based on the first evaluation; and iii) analyses of the impact the Hexad user types have on the gamification design. Based on six studies, this research indicated that the profiles from the Hexad model can not be considered stable over time, that they influence the gamification design, and also influence the user profile modeling on gamified systems. Apart from the indication of improvements needed to be made in the Brazilian version of the Hexad scale and that some profiles can be more stable than others, this research contributes to the academics and practitioners with sets of recommendations on how to model user profiles in gamified systems, and with the indication of new studies that can be conducted in the personalized gamification field.Recentemente a gamificação (isto é, o desenvolvimento de sistemas, serviços e atividades que provêem benefícios motivacionais semelhantes aos que jogos normalmente criam) tem sido aplicada em diferentes domínios buscando criar uma melhor experiência ao usuário. O sucesso da aplicação dessa estratégia, entretanto, se baseia em diferentes aspectos (por exemplo, o perfil do usuário) e em como o design de gamificação é implementado. Apesar de ao longo do tempo diferentes estudos tenham proposto e validado modelos de usuário (por exemplo, Bartle, BrainHex e Hexad) para representar os diferentes perfis de usuário em jogos e ambientes gamificados, pouco se é conhecido acerca de se e como esses perfis de usuário mudam com o tempo e consequentemente influenciam nos resultados de aplicação desses modelos na prática (por exemplo, para personalizar ambientes gamificados). Pensando nesse problema, essa pesquisa visa analisar como os perfis de usuário do modelo Hexad, o modelo mais indicado para personalizar gamificação, pode mudar depois de seis meses da primeira avaliação e como é possível modelar perfis de usuários baseados nessas mudanças. Para atingir esses objetivos, a pesquisa focou em três aspectos: i) análise das propriedades psicométricas da escala Hexad em português do Brasil; ii) análise da estabilidade dos perfis de usuário do Hexad após seis meses e como o perfil muda a partir da primeira medição; e iii) análise do impacto do perfil do Hexad no design de gamificação. Por meio de uma série de estudos, essa pesquisa indicou que os perfis de usuário do Hexad não podem ser considerados estáveis, que estes influenciam o design de gamificação e também influenciam na modelagem do perfil do usuário em sistemas gamificados. Além de indicar uma série de melhorias na versão em português do Brasil da escala do Hexad e em como alguns perfis podem ser mais estáveis que outros, a pesquisa contribui para a comunidade acadêmica e indústria com uma série de recomendações sobre como modelar perfis de usuários em sistemas gamificados, além de indicar possíveis novos estudos que podem ser conduzidos na área de personalização da gamificação.Biblioteca Digitais de Teses e Dissertações da USPIsotani, SeijiSantos, Ana Cláudia Guimarães2023-06-29info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttps://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/reponame:Biblioteca Digital de Teses e Dissertações da USPinstname:Universidade de São Paulo (USP)instacron:USPLiberar o conteúdo para acesso público.info:eu-repo/semantics/openAccesseng2023-10-02T19:54:02Zoai:teses.usp.br:tde-02102023-164837Biblioteca Digital de Teses e Dissertaçõeshttp://www.teses.usp.br/PUBhttp://www.teses.usp.br/cgi-bin/mtd2br.plvirginia@if.usp.br|| atendimento@aguia.usp.br||virginia@if.usp.bropendoar:27212023-10-02T19:54:02Biblioteca Digital de Teses e Dissertações da USP - Universidade de São Paulo (USP)false |
dc.title.none.fl_str_mv |
Modeling user types changes in gamified systems Modelagem de mudanças de perfis de usuário em sistemas gamificados |
title |
Modeling user types changes in gamified systems |
spellingShingle |
Modeling user types changes in gamified systems Santos, Ana Cláudia Guimarães Gamificação Gamification Modelagem de usuário Perfil de usuário Personalização Personalization User modeling User profile |
title_short |
Modeling user types changes in gamified systems |
title_full |
Modeling user types changes in gamified systems |
title_fullStr |
Modeling user types changes in gamified systems |
title_full_unstemmed |
Modeling user types changes in gamified systems |
title_sort |
Modeling user types changes in gamified systems |
author |
Santos, Ana Cláudia Guimarães |
author_facet |
Santos, Ana Cláudia Guimarães |
author_role |
author |
dc.contributor.none.fl_str_mv |
Isotani, Seiji |
dc.contributor.author.fl_str_mv |
Santos, Ana Cláudia Guimarães |
dc.subject.por.fl_str_mv |
Gamificação Gamification Modelagem de usuário Perfil de usuário Personalização Personalization User modeling User profile |
topic |
Gamificação Gamification Modelagem de usuário Perfil de usuário Personalização Personalization User modeling User profile |
description |
In recent years, gamification (i.e., the design of systems, services, and activities to provide motivation benefits as those games usually create) has been applied in several domains seeking to improve user experience. The success of applying this strategy, however, relies on several aspects (e.g., user profiles) and on how the gamification design is implemented. Even though over the years different studies have proposed and validated user models (e.g., Bartle, BrainHex, and Hexad) to represent the different user profiles in games and gamified settings, little is known about whether and how these user profiles change over time and consequently influences in the results of applying these user models in practice (e.g., to personalize gamified systems). To address this problem, this research aims to analyze how the user types from the Hexad model, the most indicated model to personalize gamification, can change after six months of the first evaluation, and how it is possible to model user profiles based on these changes. To achieve these goals, this research focused on three main aspects: i) Analysis of the psychometric properties of the Hexad scale in Brazilian Portuguese; ii) Analysis of the stability of the Hexad user types after six months and how the user profile changed based on the first evaluation; and iii) analyses of the impact the Hexad user types have on the gamification design. Based on six studies, this research indicated that the profiles from the Hexad model can not be considered stable over time, that they influence the gamification design, and also influence the user profile modeling on gamified systems. Apart from the indication of improvements needed to be made in the Brazilian version of the Hexad scale and that some profiles can be more stable than others, this research contributes to the academics and practitioners with sets of recommendations on how to model user profiles in gamified systems, and with the indication of new studies that can be conducted in the personalized gamification field. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-06-29 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/ |
url |
https://www.teses.usp.br/teses/disponiveis/55/55134/tde-02102023-164837/ |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
|
dc.rights.driver.fl_str_mv |
Liberar o conteúdo para acesso público. info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Liberar o conteúdo para acesso público. |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.coverage.none.fl_str_mv |
|
dc.publisher.none.fl_str_mv |
Biblioteca Digitais de Teses e Dissertações da USP |
publisher.none.fl_str_mv |
Biblioteca Digitais de Teses e Dissertações da USP |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da USP instname:Universidade de São Paulo (USP) instacron:USP |
instname_str |
Universidade de São Paulo (USP) |
instacron_str |
USP |
institution |
USP |
reponame_str |
Biblioteca Digital de Teses e Dissertações da USP |
collection |
Biblioteca Digital de Teses e Dissertações da USP |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações da USP - Universidade de São Paulo (USP) |
repository.mail.fl_str_mv |
virginia@if.usp.br|| atendimento@aguia.usp.br||virginia@if.usp.br |
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1815256621190742016 |