Design digital: ambiente virtual de aprendizagem com gamificação aplicada
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Tipo de documento: | Trabalho de conclusão de curso |
Idioma: | por |
Título da fonte: | Repositório Universitário da Ânima (RUNA) |
Texto Completo: | https://repositorio.animaeducacao.com.br/handle/ANIMA/7804 |
Resumo: | For a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge. |
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Design digital: ambiente virtual de aprendizagem com gamificação aplicadaGamificaçãoAprendizagemDesignJogosEducação onlineAVAInterfaceFor a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge.Por um tempo, as práticas educacionais tradicionais permaneceram, desconsiderando os avanços tecnológicos, entretanto, na educação contemporânea torna-se necessário buscar maneira mais eficazes e eficientes de ensino, para formação de alunos com pensamento crítico e dinâmico em um mundo em constantes transformações. Com o direcionamento desta questão e ciente do potencial dos jogos na motivação e engajamento, partiu-se da hipótese da gamificação, tendo como objetivo propor uma plataforma de Ambiente Virtual de Aprendizagem (AVA) com gamificação aplicada que se fundamente nas relações entre as lógicas do design e dos jogos, como uma possível via de estímulo no contexto de aprendizagem. Nesse contexto, o percurso metodológico deste trabalho envolve duas fases complementares: uma abordagem teórica, onde fundamentamos os três principais temas que envolvem este trabalho, que são: Design Digital, Gamificação e Aprendizagem. E uma prática, que utiliza a metodologia de Design Thinking, indo da pesquisa até a criação de um protótipo conceitual para simulação de uma plataforma AVA para web. O resultado obtido através da plataforma conseguiu atingir todos os requisitos trazidos durante a pesquisa, implementando elementos de gamificação que estimulam a motivação e engajamento, além de, trazer recursos de interação que favorecem a percepção do outro, melhorando assim, a interação, colaboração e principalmente, a aquisição do conhecimento.Silva, Claudio Henrique daMaciel, Vinicius Roberto2020-08-13T20:46:18Z2020-11-28T22:37:35Z2020-08-13T20:46:18Z2020-11-28T22:37:35Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis148 f.application/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/7804Design - FlorianópolisFlorianópolisAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2021-08-04T20:18:24Zoai:repositorio.animaeducacao.com.br:ANIMA/7804Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2021-08-04T20:18:24Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse |
dc.title.none.fl_str_mv |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
title |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
spellingShingle |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada Maciel, Vinicius Roberto Gamificação Aprendizagem Design Jogos Educação online AVA Interface |
title_short |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
title_full |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
title_fullStr |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
title_full_unstemmed |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
title_sort |
Design digital: ambiente virtual de aprendizagem com gamificação aplicada |
author |
Maciel, Vinicius Roberto |
author_facet |
Maciel, Vinicius Roberto |
author_role |
author |
dc.contributor.none.fl_str_mv |
Silva, Claudio Henrique da |
dc.contributor.author.fl_str_mv |
Maciel, Vinicius Roberto |
dc.subject.por.fl_str_mv |
Gamificação Aprendizagem Design Jogos Educação online AVA Interface |
topic |
Gamificação Aprendizagem Design Jogos Educação online AVA Interface |
description |
For a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge. |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-08-13T20:46:18Z 2020-11-28T22:37:35Z 2020-08-13T20:46:18Z 2020-11-28T22:37:35Z 2020 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
bachelorThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio.animaeducacao.com.br/handle/ANIMA/7804 |
url |
https://repositorio.animaeducacao.com.br/handle/ANIMA/7804 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Design - Florianópolis |
dc.rights.driver.fl_str_mv |
Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Attribution-NonCommercial-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nc-nd/3.0/br/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
148 f. application/pdf |
dc.coverage.none.fl_str_mv |
Florianópolis |
dc.source.none.fl_str_mv |
reponame:Repositório Universitário da Ânima (RUNA) instname:Ânima Educação instacron:Ânima |
instname_str |
Ânima Educação |
instacron_str |
Ânima |
institution |
Ânima |
reponame_str |
Repositório Universitário da Ânima (RUNA) |
collection |
Repositório Universitário da Ânima (RUNA) |
repository.name.fl_str_mv |
Repositório Universitário da Ânima (RUNA) - Ânima Educação |
repository.mail.fl_str_mv |
contato@animaeducacao.com.br |
_version_ |
1767415797835104256 |