Design digital: ambiente virtual de aprendizagem com gamificação aplicada

Detalhes bibliográficos
Autor(a) principal: Maciel, Vinicius Roberto
Data de Publicação: 2020
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Universitário da Ânima (RUNA)
Texto Completo: https://repositorio.animaeducacao.com.br/handle/ANIMA/7804
Resumo: For a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge.
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spelling Design digital: ambiente virtual de aprendizagem com gamificação aplicadaGamificaçãoAprendizagemDesignJogosEducação onlineAVAInterfaceFor a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge.Por um tempo, as práticas educacionais tradicionais permaneceram, desconsiderando os avanços tecnológicos, entretanto, na educação contemporânea torna-se necessário buscar maneira mais eficazes e eficientes de ensino, para formação de alunos com pensamento crítico e dinâmico em um mundo em constantes transformações. Com o direcionamento desta questão e ciente do potencial dos jogos na motivação e engajamento, partiu-se da hipótese da gamificação, tendo como objetivo propor uma plataforma de Ambiente Virtual de Aprendizagem (AVA) com gamificação aplicada que se fundamente nas relações entre as lógicas do design e dos jogos, como uma possível via de estímulo no contexto de aprendizagem. Nesse contexto, o percurso metodológico deste trabalho envolve duas fases complementares: uma abordagem teórica, onde fundamentamos os três principais temas que envolvem este trabalho, que são: Design Digital, Gamificação e Aprendizagem. E uma prática, que utiliza a metodologia de Design Thinking, indo da pesquisa até a criação de um protótipo conceitual para simulação de uma plataforma AVA para web. O resultado obtido através da plataforma conseguiu atingir todos os requisitos trazidos durante a pesquisa, implementando elementos de gamificação que estimulam a motivação e engajamento, além de, trazer recursos de interação que favorecem a percepção do outro, melhorando assim, a interação, colaboração e principalmente, a aquisição do conhecimento.Silva, Claudio Henrique daMaciel, Vinicius Roberto2020-08-13T20:46:18Z2020-11-28T22:37:35Z2020-08-13T20:46:18Z2020-11-28T22:37:35Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis148 f.application/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/7804Design - FlorianópolisFlorianópolisAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2021-08-04T20:18:24Zoai:repositorio.animaeducacao.com.br:ANIMA/7804Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2021-08-04T20:18:24Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse
dc.title.none.fl_str_mv Design digital: ambiente virtual de aprendizagem com gamificação aplicada
title Design digital: ambiente virtual de aprendizagem com gamificação aplicada
spellingShingle Design digital: ambiente virtual de aprendizagem com gamificação aplicada
Maciel, Vinicius Roberto
Gamificação
Aprendizagem
Design
Jogos
Educação online
AVA
Interface
title_short Design digital: ambiente virtual de aprendizagem com gamificação aplicada
title_full Design digital: ambiente virtual de aprendizagem com gamificação aplicada
title_fullStr Design digital: ambiente virtual de aprendizagem com gamificação aplicada
title_full_unstemmed Design digital: ambiente virtual de aprendizagem com gamificação aplicada
title_sort Design digital: ambiente virtual de aprendizagem com gamificação aplicada
author Maciel, Vinicius Roberto
author_facet Maciel, Vinicius Roberto
author_role author
dc.contributor.none.fl_str_mv Silva, Claudio Henrique da
dc.contributor.author.fl_str_mv Maciel, Vinicius Roberto
dc.subject.por.fl_str_mv Gamificação
Aprendizagem
Design
Jogos
Educação online
AVA
Interface
topic Gamificação
Aprendizagem
Design
Jogos
Educação online
AVA
Interface
description For a time, traditional educational practices remained, disregarding technological advances, however, in contemporary education it is necessary to seek more effective and efficient ways of teaching, for the formation of students with critical and dynamic thinking in a world in constant transformation. With the direction of this issue and aware of the potential of games in motivation and engagement, we started with the gamification hypothesis, aiming to propose a Virtual Learning Environment (VLE) platform with applied gamification that is based on the relationships between the logic of the game. design and games, as a possible way of stimulating the learning context. In this context, the methodological path of this work involves two complementary phases: a theoretical approach, where we base the three main themes that involve this work, which are: Digital Design, Gamification and Learning. It is a practice that uses the Design Thinking methodology, ranging from research to the creation of a conceptual prototype for simulating an VLE platform for the web. The result obtained through the platform managed to reach all the requirements brought up during the research, implementing elements of gamification that stimulate motivation and engagement, in addition to bringing interaction resources that favor the perception of the other, thus improving interaction, collaboration and especially, the acquisition of knowledge.
publishDate 2020
dc.date.none.fl_str_mv 2020-08-13T20:46:18Z
2020-11-28T22:37:35Z
2020-08-13T20:46:18Z
2020-11-28T22:37:35Z
2020
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://repositorio.animaeducacao.com.br/handle/ANIMA/7804
url https://repositorio.animaeducacao.com.br/handle/ANIMA/7804
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Design - Florianópolis
dc.rights.driver.fl_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NonCommercial-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nc-nd/3.0/br/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 148 f.
application/pdf
dc.coverage.none.fl_str_mv Florianópolis
dc.source.none.fl_str_mv reponame:Repositório Universitário da Ânima (RUNA)
instname:Ânima Educação
instacron:Ânima
instname_str Ânima Educação
instacron_str Ânima
institution Ânima
reponame_str Repositório Universitário da Ânima (RUNA)
collection Repositório Universitário da Ânima (RUNA)
repository.name.fl_str_mv Repositório Universitário da Ânima (RUNA) - Ânima Educação
repository.mail.fl_str_mv contato@animaeducacao.com.br
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