Revolução gamer: o panorama geral do E-sport
Autor(a) principal: | |
---|---|
Data de Publicação: | 2020 |
Outros Autores: | |
Tipo de documento: | Trabalho de conclusão de curso |
Idioma: | por |
Título da fonte: | Repositório Universitário da Ânima (RUNA) |
Texto Completo: | https://repositorio.animaeducacao.com.br/handle/ANIMA/11091 |
Resumo: | Currently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc… |
id |
Ânima_c84840b9c8c6aa67d46b37380709681c |
---|---|
oai_identifier_str |
oai:repositorio.animaeducacao.com.br:ANIMA/11091 |
network_acronym_str |
Ânima |
network_name_str |
Repositório Universitário da Ânima (RUNA) |
repository_id_str |
|
spelling |
Revolução gamer: o panorama geral do E-sportE-sportsFuturoPandemiaCurrently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc…Atualmente o mercado de jogos tem crescido exponencialmente. o objetivo deste trabalho é trazer um embasamento com dados retirado de diversas fontes de como o e-sport tem crescido de forma anormal todos os anos. Sendo assim, foram coletados e reorganizados dados para gerar um gráfico que provasse como o mercado de e-sport têm se mostrado um potencial investimento nunca não visto antes. Além disso mostrar a disparidade entre o cenário nacional e internacional. Durante a criação desse trabalho tivemos a Pandemia de Covid-19, mostrando uma queda nos investimentos do campeonatos porém um aumento na audiência de pessoas participando do e-sport mostrando que esse ano podemos ter uma grande chance de ocorrer um aumento significativo nos investimentos em e-sport, revolucionando e desmistificando o e-sport do esporte tradicional como futebol, basquete e etc.Zambiasi, Saulo PopovSilveira, João Vitor daAssing, Luís Fernando2020-07-31T12:51:01Z2020-11-29T06:03:14Z2020-07-31T12:51:01Z2020-11-29T06:03:14Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis62 f.application/pdfapplication/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/11091Sistemas de Informação - Pedra BrancaPedra BrancaAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2020-12-02T07:51:02Zoai:repositorio.animaeducacao.com.br:ANIMA/11091Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2020-12-02T07:51:02Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse |
dc.title.none.fl_str_mv |
Revolução gamer: o panorama geral do E-sport |
title |
Revolução gamer: o panorama geral do E-sport |
spellingShingle |
Revolução gamer: o panorama geral do E-sport Silveira, João Vitor da E-sports Futuro Pandemia |
title_short |
Revolução gamer: o panorama geral do E-sport |
title_full |
Revolução gamer: o panorama geral do E-sport |
title_fullStr |
Revolução gamer: o panorama geral do E-sport |
title_full_unstemmed |
Revolução gamer: o panorama geral do E-sport |
title_sort |
Revolução gamer: o panorama geral do E-sport |
author |
Silveira, João Vitor da |
author_facet |
Silveira, João Vitor da Assing, Luís Fernando |
author_role |
author |
author2 |
Assing, Luís Fernando |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Zambiasi, Saulo Popov |
dc.contributor.author.fl_str_mv |
Silveira, João Vitor da Assing, Luís Fernando |
dc.subject.por.fl_str_mv |
E-sports Futuro Pandemia |
topic |
E-sports Futuro Pandemia |
description |
Currently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc… |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-31T12:51:01Z 2020-11-29T06:03:14Z 2020-07-31T12:51:01Z 2020-11-29T06:03:14Z 2020 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/bachelorThesis |
format |
bachelorThesis |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://repositorio.animaeducacao.com.br/handle/ANIMA/11091 |
url |
https://repositorio.animaeducacao.com.br/handle/ANIMA/11091 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
Sistemas de Informação - Pedra Branca |
dc.rights.driver.fl_str_mv |
Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Attribution-NoDerivs 3.0 Brazil http://creativecommons.org/licenses/by-nd/3.0/br/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
62 f. application/pdf application/pdf |
dc.coverage.none.fl_str_mv |
Pedra Branca |
dc.source.none.fl_str_mv |
reponame:Repositório Universitário da Ânima (RUNA) instname:Ânima Educação instacron:Ânima |
instname_str |
Ânima Educação |
instacron_str |
Ânima |
institution |
Ânima |
reponame_str |
Repositório Universitário da Ânima (RUNA) |
collection |
Repositório Universitário da Ânima (RUNA) |
repository.name.fl_str_mv |
Repositório Universitário da Ânima (RUNA) - Ânima Educação |
repository.mail.fl_str_mv |
contato@animaeducacao.com.br |
_version_ |
1767415808440401920 |