Revolução gamer: o panorama geral do E-sport

Detalhes bibliográficos
Autor(a) principal: Silveira, João Vitor da
Data de Publicação: 2020
Outros Autores: Assing, Luís Fernando
Tipo de documento: Trabalho de conclusão de curso
Idioma: por
Título da fonte: Repositório Universitário da Ânima (RUNA)
Texto Completo: https://repositorio.animaeducacao.com.br/handle/ANIMA/11091
Resumo: Currently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc…
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spelling Revolução gamer: o panorama geral do E-sportE-sportsFuturoPandemiaCurrently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc…Atualmente o mercado de jogos tem crescido exponencialmente. o objetivo deste trabalho é trazer um embasamento com dados retirado de diversas fontes de como o e-sport tem crescido de forma anormal todos os anos. Sendo assim, foram coletados e reorganizados dados para gerar um gráfico que provasse como o mercado de e-sport têm se mostrado um potencial investimento nunca não visto antes. Além disso mostrar a disparidade entre o cenário nacional e internacional. Durante a criação desse trabalho tivemos a Pandemia de Covid-19, mostrando uma queda nos investimentos do campeonatos porém um aumento na audiência de pessoas participando do e-sport mostrando que esse ano podemos ter uma grande chance de ocorrer um aumento significativo nos investimentos em e-sport, revolucionando e desmistificando o e-sport do esporte tradicional como futebol, basquete e etc.Zambiasi, Saulo PopovSilveira, João Vitor daAssing, Luís Fernando2020-07-31T12:51:01Z2020-11-29T06:03:14Z2020-07-31T12:51:01Z2020-11-29T06:03:14Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis62 f.application/pdfapplication/pdfhttps://repositorio.animaeducacao.com.br/handle/ANIMA/11091Sistemas de Informação - Pedra BrancaPedra BrancaAttribution-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nd/3.0/br/info:eu-repo/semantics/openAccessporreponame:Repositório Universitário da Ânima (RUNA)instname:Ânima Educaçãoinstacron:Ânima2020-12-02T07:51:02Zoai:repositorio.animaeducacao.com.br:ANIMA/11091Repositório InstitucionalPRIhttps://repositorio.animaeducacao.com.br/oai/requestcontato@animaeducacao.com.bropendoar:2020-12-02T07:51:02Repositório Universitário da Ânima (RUNA) - Ânima Educaçãofalse
dc.title.none.fl_str_mv Revolução gamer: o panorama geral do E-sport
title Revolução gamer: o panorama geral do E-sport
spellingShingle Revolução gamer: o panorama geral do E-sport
Silveira, João Vitor da
E-sports
Futuro
Pandemia
title_short Revolução gamer: o panorama geral do E-sport
title_full Revolução gamer: o panorama geral do E-sport
title_fullStr Revolução gamer: o panorama geral do E-sport
title_full_unstemmed Revolução gamer: o panorama geral do E-sport
title_sort Revolução gamer: o panorama geral do E-sport
author Silveira, João Vitor da
author_facet Silveira, João Vitor da
Assing, Luís Fernando
author_role author
author2 Assing, Luís Fernando
author2_role author
dc.contributor.none.fl_str_mv Zambiasi, Saulo Popov
dc.contributor.author.fl_str_mv Silveira, João Vitor da
Assing, Luís Fernando
dc.subject.por.fl_str_mv E-sports
Futuro
Pandemia
topic E-sports
Futuro
Pandemia
description Currently, the games market has grown exponentially. The objective of this work is to bring a foundation with data taken from different sources of how e-sport has grown abnormally every year, therefore, data was collected and reorganized to generate a graph that prove how the e-sport market has proved to be a potential investment never seen before, and furthermore it shows the disparity between the national and international scene and even during the creation of this work we had the Covid-19 Pandemic, showing a drop in championships investments but an increase in the audience of people participating in e-sport showing that this year we can have a great chance of a significant increase in investments in e-sport, revolutionizing and demystifying the traditional sport e-sport such as football, basketball and etc…
publishDate 2020
dc.date.none.fl_str_mv 2020-07-31T12:51:01Z
2020-11-29T06:03:14Z
2020-07-31T12:51:01Z
2020-11-29T06:03:14Z
2020
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/bachelorThesis
format bachelorThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://repositorio.animaeducacao.com.br/handle/ANIMA/11091
url https://repositorio.animaeducacao.com.br/handle/ANIMA/11091
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv Sistemas de Informação - Pedra Branca
dc.rights.driver.fl_str_mv Attribution-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nd/3.0/br/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Attribution-NoDerivs 3.0 Brazil
http://creativecommons.org/licenses/by-nd/3.0/br/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv 62 f.
application/pdf
application/pdf
dc.coverage.none.fl_str_mv Pedra Branca
dc.source.none.fl_str_mv reponame:Repositório Universitário da Ânima (RUNA)
instname:Ânima Educação
instacron:Ânima
instname_str Ânima Educação
instacron_str Ânima
institution Ânima
reponame_str Repositório Universitário da Ânima (RUNA)
collection Repositório Universitário da Ânima (RUNA)
repository.name.fl_str_mv Repositório Universitário da Ânima (RUNA) - Ânima Educação
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