Distance learning for training business game tutors

Detalhes bibliográficos
Autor(a) principal: Marinho, Mariana de Toledo
Data de Publicação: 2017
Outros Autores: Rodrigues, José de Souza, Zambon, Kátia Livia
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Brazilian Journal of Operations & Production Management (Online)
Texto Completo: https://bjopm.org.br/bjopm/article/view/V14N2A6
Resumo: This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and were structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; course restructuring based on course evaluation by computer technicians; and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments in order to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure content related to the learning gaps of specific groups of students. In this respect, the use of games results can guide the development of content.
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spelling Distance learning for training business game tutorsEntrepreneurshipBusiness GameDistance Learning CourseThis work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and were structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; course restructuring based on course evaluation by computer technicians; and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments in order to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure content related to the learning gaps of specific groups of students. In this respect, the use of games results can guide the development of content.Brazilian Association for Industrial Engineering and Operations Management (ABEPRO)2017-07-23info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed Articletext/htmlapplication/pdfhttps://bjopm.org.br/bjopm/article/view/V14N2A610.14488/BJOPM.2017.v14.n2.a6Brazilian Journal of Operations & Production Management; Vol. 14 No. 2 (2017): June, 2017; 187-1952237-8960reponame:Brazilian Journal of Operations & Production Management (Online)instname:Associação Brasileira de Engenharia de Produção (ABEPRO)instacron:ABEPROenghttps://bjopm.org.br/bjopm/article/view/V14N2A6/htmlhttps://bjopm.org.br/bjopm/article/view/V14N2A6/pdfCopyright (c) 2017 Brazilian Journal of Operations & Production Managementinfo:eu-repo/semantics/openAccessMarinho, Mariana de ToledoRodrigues, José de SouzaZambon, Kátia Livia2021-07-13T14:14:56Zoai:ojs.bjopm.org.br:article/277Revistahttps://bjopm.org.br/bjopmONGhttps://bjopm.org.br/bjopm/oaibjopm.journal@gmail.com2237-89601679-8171opendoar:2023-03-13T09:45:10.815760Brazilian Journal of Operations & Production Management (Online) - Associação Brasileira de Engenharia de Produção (ABEPRO)false
dc.title.none.fl_str_mv Distance learning for training business game tutors
title Distance learning for training business game tutors
spellingShingle Distance learning for training business game tutors
Marinho, Mariana de Toledo
Entrepreneurship
Business Game
Distance Learning Course
title_short Distance learning for training business game tutors
title_full Distance learning for training business game tutors
title_fullStr Distance learning for training business game tutors
title_full_unstemmed Distance learning for training business game tutors
title_sort Distance learning for training business game tutors
author Marinho, Mariana de Toledo
author_facet Marinho, Mariana de Toledo
Rodrigues, José de Souza
Zambon, Kátia Livia
author_role author
author2 Rodrigues, José de Souza
Zambon, Kátia Livia
author2_role author
author
dc.contributor.author.fl_str_mv Marinho, Mariana de Toledo
Rodrigues, José de Souza
Zambon, Kátia Livia
dc.subject.por.fl_str_mv Entrepreneurship
Business Game
Distance Learning Course
topic Entrepreneurship
Business Game
Distance Learning Course
description This work is the result of research that proposes the incorporation of Distance Learning into a Business Game as a strategy to enhance tutor training, considering entrepreneurship difficulties faced by public school teachers. Part of the problem could be attributed to subject type, because, in general, it is not common to find entrepreneurship on school curricula. The Distance Learning (DL) activities were developed using the Moodle platform and were structured by topic to increase educational flexibility and achieve a better balance between individual reflection and online discussion. It was developed in four steps: course content development; course evaluation by computer technicians; course restructuring based on course evaluation by computer technicians; and course evaluation by teachers from the public school system. A preliminary test was performed with informatics technicians to technically evaluate the learning environment. Based on this, the course was restructured, applying corrections and adjustments in order to improve environment usability. After corrections, a final test was conducted with public school system teachers to analyze user perception, which gave a positive result. Virtual learning environment evaluation is complex and multidisciplinary, requiring the technical knowledge of internet programming and a conceptual knowledge of education, especially in the field of learning. When the evaluation done by teachers was examined it was found that deficiencies pointed out by computer technicians had been resolved, giving a positive rating. This current research concludes that DL can improve the use of games, because it is possible to structure content related to the learning gaps of specific groups of students. In this respect, the use of games results can guide the development of content.
publishDate 2017
dc.date.none.fl_str_mv 2017-07-23
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://bjopm.org.br/bjopm/article/view/V14N2A6
10.14488/BJOPM.2017.v14.n2.a6
url https://bjopm.org.br/bjopm/article/view/V14N2A6
identifier_str_mv 10.14488/BJOPM.2017.v14.n2.a6
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv https://bjopm.org.br/bjopm/article/view/V14N2A6/html
https://bjopm.org.br/bjopm/article/view/V14N2A6/pdf
dc.rights.driver.fl_str_mv Copyright (c) 2017 Brazilian Journal of Operations & Production Management
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2017 Brazilian Journal of Operations & Production Management
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv text/html
application/pdf
dc.publisher.none.fl_str_mv Brazilian Association for Industrial Engineering and Operations Management (ABEPRO)
publisher.none.fl_str_mv Brazilian Association for Industrial Engineering and Operations Management (ABEPRO)
dc.source.none.fl_str_mv Brazilian Journal of Operations & Production Management; Vol. 14 No. 2 (2017): June, 2017; 187-195
2237-8960
reponame:Brazilian Journal of Operations & Production Management (Online)
instname:Associação Brasileira de Engenharia de Produção (ABEPRO)
instacron:ABEPRO
instname_str Associação Brasileira de Engenharia de Produção (ABEPRO)
instacron_str ABEPRO
institution ABEPRO
reponame_str Brazilian Journal of Operations & Production Management (Online)
collection Brazilian Journal of Operations & Production Management (Online)
repository.name.fl_str_mv Brazilian Journal of Operations & Production Management (Online) - Associação Brasileira de Engenharia de Produção (ABEPRO)
repository.mail.fl_str_mv bjopm.journal@gmail.com
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