Between popular culture and mass industry: Video game and cultural appropriation

Detalhes bibliográficos
Autor(a) principal: Stateri, Julia
Data de Publicação: 2017
Tipo de documento: Artigo
Idioma: por
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/41
Resumo: This article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy.
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spelling Between popular culture and mass industry: Video game and cultural appropriationEntre la cultura popular y la industria de masas: El videojuego como medio de apropiación cultural por parte del públicoEntre a cultura popular e a indústria de massa: O videogame enquanto meio de apropriação cultural por parte do públicoVideogamesCulturaArteIndústria de massaPopularVideogamesCultureartMass IndustryPopularThis article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy.O presente artigo disserta a respeito de uma temática originalmente abordada na tese de doutoramento da autora, “O videogame e as complexidades possíveis: Processos de criação, emergência e fruição”, mais especificamente, tratando do capítulo que relaciona questões pertinentes ao campo da arte. Neste, é aprofundada a reflexão sobre o posicionamento de diferentes portes de produções da indústria dos games, nas quais o papel do autor se apresenta com maior ou menor autonomia criativa.Universidade Anhambi Murumbi2017-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/4110.29147/2526-1789.DAT.2017v2i1p29-42DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 30-43DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 30-43DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 30-432526-178910.29147/dat.v2i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/41/33Stateri, Juliainfo:eu-repo/semantics/openAccess2020-06-09T13:51:09Zoai:ojs.datjournal.anhembi.br:article/41Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-09T13:51:09DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Between popular culture and mass industry: Video game and cultural appropriation
Entre la cultura popular y la industria de masas: El videojuego como medio de apropiación cultural por parte del público
Entre a cultura popular e a indústria de massa: O videogame enquanto meio de apropriação cultural por parte do público
title Between popular culture and mass industry: Video game and cultural appropriation
spellingShingle Between popular culture and mass industry: Video game and cultural appropriation
Stateri, Julia
Videogames
Cultura
Arte
Indústria de massa
Popular
Videogames
Culture
art
Mass Industry
Popular
title_short Between popular culture and mass industry: Video game and cultural appropriation
title_full Between popular culture and mass industry: Video game and cultural appropriation
title_fullStr Between popular culture and mass industry: Video game and cultural appropriation
title_full_unstemmed Between popular culture and mass industry: Video game and cultural appropriation
title_sort Between popular culture and mass industry: Video game and cultural appropriation
author Stateri, Julia
author_facet Stateri, Julia
author_role author
dc.contributor.author.fl_str_mv Stateri, Julia
dc.subject.por.fl_str_mv Videogames
Cultura
Arte
Indústria de massa
Popular
Videogames
Culture
art
Mass Industry
Popular
topic Videogames
Cultura
Arte
Indústria de massa
Popular
Videogames
Culture
art
Mass Industry
Popular
description This article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy.
publishDate 2017
dc.date.none.fl_str_mv 2017-10-14
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/41
10.29147/2526-1789.DAT.2017v2i1p29-42
url https://datjournal.anhembi.br/dat/article/view/41
identifier_str_mv 10.29147/2526-1789.DAT.2017v2i1p29-42
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/41/33
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 30-43
DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 30-43
DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 30-43
2526-1789
10.29147/dat.v2i1
reponame:DATJournal
instname:Universidade Anhembi Morumbi (ANHEMBI)
instacron:ANHEMBI
instname_str Universidade Anhembi Morumbi (ANHEMBI)
instacron_str ANHEMBI
institution ANHEMBI
reponame_str DATJournal
collection DATJournal
repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
repository.mail.fl_str_mv ||ppgdesign@anhembi.br
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