Between popular culture and mass industry: Video game and cultural appropriation
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
DOI: | 10.29147/2526-1789.DAT.2017v2i1p29-42 |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/41 |
Resumo: | This article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy. |
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Between popular culture and mass industry: Video game and cultural appropriationEntre la cultura popular y la industria de masas: El videojuego como medio de apropiación cultural por parte del públicoEntre a cultura popular e a indústria de massa: O videogame enquanto meio de apropriação cultural por parte do públicoVideogamesCulturaArteIndústria de massaPopularVideogamesCultureartMass IndustryPopularThis article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy.O presente artigo disserta a respeito de uma temática originalmente abordada na tese de doutoramento da autora, “O videogame e as complexidades possíveis: Processos de criação, emergência e fruição”, mais especificamente, tratando do capítulo que relaciona questões pertinentes ao campo da arte. Neste, é aprofundada a reflexão sobre o posicionamento de diferentes portes de produções da indústria dos games, nas quais o papel do autor se apresenta com maior ou menor autonomia criativa.Universidade Anhambi Murumbi2017-10-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/4110.29147/2526-1789.DAT.2017v2i1p29-42DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 30-43DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 30-43DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 30-432526-178910.29147/dat.v2i1reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/41/33Stateri, Juliainfo:eu-repo/semantics/openAccess2020-06-09T13:51:09Zoai:ojs.datjournal.anhembi.br:article/41Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-09T13:51:09DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Between popular culture and mass industry: Video game and cultural appropriation Entre la cultura popular y la industria de masas: El videojuego como medio de apropiación cultural por parte del público Entre a cultura popular e a indústria de massa: O videogame enquanto meio de apropriação cultural por parte do público |
title |
Between popular culture and mass industry: Video game and cultural appropriation |
spellingShingle |
Between popular culture and mass industry: Video game and cultural appropriation Between popular culture and mass industry: Video game and cultural appropriation Stateri, Julia Videogames Cultura Arte Indústria de massa Popular Videogames Culture art Mass Industry Popular Stateri, Julia Videogames Cultura Arte Indústria de massa Popular Videogames Culture art Mass Industry Popular |
title_short |
Between popular culture and mass industry: Video game and cultural appropriation |
title_full |
Between popular culture and mass industry: Video game and cultural appropriation |
title_fullStr |
Between popular culture and mass industry: Video game and cultural appropriation Between popular culture and mass industry: Video game and cultural appropriation |
title_full_unstemmed |
Between popular culture and mass industry: Video game and cultural appropriation Between popular culture and mass industry: Video game and cultural appropriation |
title_sort |
Between popular culture and mass industry: Video game and cultural appropriation |
author |
Stateri, Julia |
author_facet |
Stateri, Julia Stateri, Julia |
author_role |
author |
dc.contributor.author.fl_str_mv |
Stateri, Julia |
dc.subject.por.fl_str_mv |
Videogames Cultura Arte Indústria de massa Popular Videogames Culture art Mass Industry Popular |
topic |
Videogames Cultura Arte Indústria de massa Popular Videogames Culture art Mass Industry Popular |
description |
This article discusses a theme originally addressed in the author’s doctoralthesis, “The videogame and the possible complexities: Processes of creation, emergence and fruition”, more specifically, dealing with the chapter that relates pertinent questions to the field of art. In this, the reflection on the positioning of different productions of the games industry is deepened, in which the creator’s role presents itself with more or less creative autonomy. |
publishDate |
2017 |
dc.date.none.fl_str_mv |
2017-10-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/41 10.29147/2526-1789.DAT.2017v2i1p29-42 |
url |
https://datjournal.anhembi.br/dat/article/view/41 |
identifier_str_mv |
10.29147/2526-1789.DAT.2017v2i1p29-42 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/41/33 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 2 No. 1 (2017): Expanded Universes of Design: visions of the playful and the sensorial; 30-43 DAT Journal; Vol. 2 Núm. 1 (2017): Universos de diseño ampliado: visiones de lo lúdico y lo sensorial; 30-43 DAT Journal; v. 2 n. 1 (2017): Universos expandidos do Design: visões sobre o lúdico e o sensorial; 30-43 2526-1789 10.29147/dat.v2i1 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
_version_ |
1822180518850985984 |
dc.identifier.doi.none.fl_str_mv |
10.29147/2526-1789.DAT.2017v2i1p29-42 |