Interactive Digital Images: From Simulacrum to Immersion
Autor(a) principal: | |
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Data de Publicação: | 2018 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/86 |
Resumo: | This paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects. |
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Interactive Digital Images: From Simulacrum to ImmersionImágenes digitales interactivas: From Simulacrum to ImmersionImagens Digitais Interativas: Do Simulacro à ImersãoImagem Digital InterativaSimulacroSimulaçãoPercepçãoImersãoInteractive Digital ImageSimulacrumSimulationPerceptionImmersionThis paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects.Este artigo apresenta uma pesquisa teórica e poética acerca das imagens digitais interativas, um grupo amplo de objetos visuais que se caracterizam primordialmente por sua capacidade de reposta ao espectador que com ela se relaciona. Considerando o contexto dos processos de digitalização que permeiam a sociedade contemporânea, tomamos as imagens interativas sob o olhar do conceito de simulacro, uma imagem sem modelo original e o processo da produção de simulacros chamamos simulação. A esse processo se associa uma proposta perceptiva que se direciona a encontrar os objetos de modo intuitivo. Essa ligação intensa nos orienta a uma nova abordagem do conceito de imersão, o qual passamos a compreender como uma relação imediata entre sujeito e imagem digital interativa. Estas problematizações se desdobraram num esforço poético, o jogo REM, cujo desenvolvimento foi norteado por métodos de design que se destinam pensar e conceber objetos virtuais.Universidade Anhambi Murumbi2018-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/8610.29147/dat.v3i2.86DAT Journal; Vol. 3 No. 2 (2018): New Thinking & Emerging Thoughts: Practice As Research In Design, Art And Technology; 43-71DAT Journal; Vol. 3 Núm. 2 (2018): Nuevos pensamientos y pensamientos emergentes: práctica como investigación en diseño, arte y tecnologia; 43-71DAT Journal; v. 3 n. 2 (2018): Novos Pensamentos & Reflexões Emergentes: Prática enquanto pesquisa em arte, design e tecnologia; 43-712526-178910.29147/dat.v3i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/86/74Lima, LeonardoPrado, Gilbertoinfo:eu-repo/semantics/openAccess2020-06-08T22:03:46Zoai:ojs.datjournal.anhembi.br:article/86Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-08T22:03:46DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Interactive Digital Images: From Simulacrum to Immersion Imágenes digitales interactivas: From Simulacrum to Immersion Imagens Digitais Interativas: Do Simulacro à Imersão |
title |
Interactive Digital Images: From Simulacrum to Immersion |
spellingShingle |
Interactive Digital Images: From Simulacrum to Immersion Lima, Leonardo Imagem Digital Interativa Simulacro Simulação Percepção Imersão Interactive Digital Image Simulacrum Simulation Perception Immersion |
title_short |
Interactive Digital Images: From Simulacrum to Immersion |
title_full |
Interactive Digital Images: From Simulacrum to Immersion |
title_fullStr |
Interactive Digital Images: From Simulacrum to Immersion |
title_full_unstemmed |
Interactive Digital Images: From Simulacrum to Immersion |
title_sort |
Interactive Digital Images: From Simulacrum to Immersion |
author |
Lima, Leonardo |
author_facet |
Lima, Leonardo Prado, Gilberto |
author_role |
author |
author2 |
Prado, Gilberto |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Lima, Leonardo Prado, Gilberto |
dc.subject.por.fl_str_mv |
Imagem Digital Interativa Simulacro Simulação Percepção Imersão Interactive Digital Image Simulacrum Simulation Perception Immersion |
topic |
Imagem Digital Interativa Simulacro Simulação Percepção Imersão Interactive Digital Image Simulacrum Simulation Perception Immersion |
description |
This paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects. |
publishDate |
2018 |
dc.date.none.fl_str_mv |
2018-11-16 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/86 10.29147/dat.v3i2.86 |
url |
https://datjournal.anhembi.br/dat/article/view/86 |
identifier_str_mv |
10.29147/dat.v3i2.86 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/86/74 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 3 No. 2 (2018): New Thinking & Emerging Thoughts: Practice As Research In Design, Art And Technology; 43-71 DAT Journal; Vol. 3 Núm. 2 (2018): Nuevos pensamientos y pensamientos emergentes: práctica como investigación en diseño, arte y tecnologia; 43-71 DAT Journal; v. 3 n. 2 (2018): Novos Pensamentos & Reflexões Emergentes: Prática enquanto pesquisa em arte, design e tecnologia; 43-71 2526-1789 10.29147/dat.v3i2 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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1797239920276799488 |