Interactive Digital Images: From Simulacrum to Immersion

Detalhes bibliográficos
Autor(a) principal: Lima, Leonardo
Data de Publicação: 2018
Outros Autores: Prado, Gilberto
Tipo de documento: Artigo
Idioma: por
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/86
Resumo: This paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects.
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spelling Interactive Digital Images: From Simulacrum to ImmersionImágenes digitales interactivas: From Simulacrum to ImmersionImagens Digitais Interativas: Do Simulacro à ImersãoImagem Digital InterativaSimulacroSimulaçãoPercepçãoImersãoInteractive Digital ImageSimulacrumSimulationPerceptionImmersionThis paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects.Este artigo apresenta uma pesquisa teórica e poética acerca das imagens digitais interativas, um grupo amplo de objetos visuais que se caracterizam primordialmente por sua capacidade de reposta ao espectador que com ela se relaciona. Considerando o contexto dos processos de digitalização que permeiam a sociedade contemporânea, tomamos as imagens interativas sob o olhar do conceito de simulacro, uma imagem sem modelo original e o processo da produção de simulacros chamamos simulação. A esse processo se associa uma proposta perceptiva que se direciona a encontrar os objetos de modo intuitivo. Essa ligação intensa nos orienta a uma nova abordagem do conceito de imersão, o qual passamos a compreender como uma relação imediata entre sujeito e imagem digital interativa. Estas problematizações se desdobraram num esforço poético, o jogo REM, cujo desenvolvimento foi norteado por métodos de design que se destinam pensar e conceber objetos virtuais.Universidade Anhambi Murumbi2018-11-16info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/8610.29147/dat.v3i2.86DAT Journal; Vol. 3 No. 2 (2018): New Thinking & Emerging Thoughts: Practice As Research In Design, Art And Technology; 43-71DAT Journal; Vol. 3 Núm. 2 (2018): Nuevos pensamientos y pensamientos emergentes: práctica como investigación en diseño, arte y tecnologia; 43-71DAT Journal; v. 3 n. 2 (2018): Novos Pensamentos & Reflexões Emergentes: Prática enquanto pesquisa em arte, design e tecnologia; 43-712526-178910.29147/dat.v3i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/86/74Lima, LeonardoPrado, Gilbertoinfo:eu-repo/semantics/openAccess2020-06-08T22:03:46Zoai:ojs.datjournal.anhembi.br:article/86Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2020-06-08T22:03:46DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Interactive Digital Images: From Simulacrum to Immersion
Imágenes digitales interactivas: From Simulacrum to Immersion
Imagens Digitais Interativas: Do Simulacro à Imersão
title Interactive Digital Images: From Simulacrum to Immersion
spellingShingle Interactive Digital Images: From Simulacrum to Immersion
Lima, Leonardo
Imagem Digital Interativa
Simulacro
Simulação
Percepção
Imersão
Interactive Digital Image
Simulacrum
Simulation
Perception
Immersion
title_short Interactive Digital Images: From Simulacrum to Immersion
title_full Interactive Digital Images: From Simulacrum to Immersion
title_fullStr Interactive Digital Images: From Simulacrum to Immersion
title_full_unstemmed Interactive Digital Images: From Simulacrum to Immersion
title_sort Interactive Digital Images: From Simulacrum to Immersion
author Lima, Leonardo
author_facet Lima, Leonardo
Prado, Gilberto
author_role author
author2 Prado, Gilberto
author2_role author
dc.contributor.author.fl_str_mv Lima, Leonardo
Prado, Gilberto
dc.subject.por.fl_str_mv Imagem Digital Interativa
Simulacro
Simulação
Percepção
Imersão
Interactive Digital Image
Simulacrum
Simulation
Perception
Immersion
topic Imagem Digital Interativa
Simulacro
Simulação
Percepção
Imersão
Interactive Digital Image
Simulacrum
Simulation
Perception
Immersion
description This paper presents a theoretical and poetic research on interactive digital images, a very broad group of visual objects characterized mainly by their power to react to the viewer with whom it relates. Considering the context of the digitalization process in contemporary society, we analyze interactive images under the concept of simulacrum, an image without an original matrix. This process associates a perceptive proposal that aims to find the objects in an intuitive way. This intense connection guides us towards a new approach to the concept of immersion, which we comprehend in this work as an immediate relation between subject and interactive digital image. These discussions unfolded in a poetic effort - the REM game, whose development was guided by methods of design that aim to think and conceive virtual objects.
publishDate 2018
dc.date.none.fl_str_mv 2018-11-16
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/86
10.29147/dat.v3i2.86
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identifier_str_mv 10.29147/dat.v3i2.86
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/86/74
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
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dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 3 No. 2 (2018): New Thinking & Emerging Thoughts: Practice As Research In Design, Art And Technology; 43-71
DAT Journal; Vol. 3 Núm. 2 (2018): Nuevos pensamientos y pensamientos emergentes: práctica como investigación en diseño, arte y tecnologia; 43-71
DAT Journal; v. 3 n. 2 (2018): Novos Pensamentos & Reflexões Emergentes: Prática enquanto pesquisa em arte, design e tecnologia; 43-71
2526-1789
10.29147/dat.v3i2
reponame:DATJournal
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reponame_str DATJournal
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repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
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