Interatividade, Robótica e Arte, desde Altamira
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/607 |
Resumo: | It is possible to verify the direct effects that digital environments have on artistic expression and aesthetics, enabling new perceptive experiences. Immersion and stimulation are characteristics of the artistic experience; however, with the advent of interactive digital environments, a new type of involvement emerges. In computer- based interactive art, activity occurs through contact between people and artefacts; the user (or audience) and the machine, together, form a relationship capable of producing a unique artistic result at each encounter. The notion of “body” expands, encompassing the physical, mental, emotional, social and virtual dimensions. Finally, the mix of humans and non-humans, including robots, suggests new concepts and opportunities. In Japan, the Society 5.0 initiative aims to apply emerging technologies related to social robotics, embedded AI, IOT, environmental intelligence, virtual and augmented reality, and advanced human-computer interfaces to qualitatively improve the lives of individual human beings and benefit society as a whole. How do we situate ourselves in these new realities and worldviews? |
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Interatividade, Robótica e Arte, desde AltamiraArte interativaArte robóticaCriatividade computacionalInteratividadeSociedade ciberfísicaInteractive artRobotic artComputational creativityInteractivityCyberphysical societyArte interactivoArte robóticoCreatividad computacionalInteractividadSociedad ciberfísicaIt is possible to verify the direct effects that digital environments have on artistic expression and aesthetics, enabling new perceptive experiences. Immersion and stimulation are characteristics of the artistic experience; however, with the advent of interactive digital environments, a new type of involvement emerges. In computer- based interactive art, activity occurs through contact between people and artefacts; the user (or audience) and the machine, together, form a relationship capable of producing a unique artistic result at each encounter. The notion of “body” expands, encompassing the physical, mental, emotional, social and virtual dimensions. Finally, the mix of humans and non-humans, including robots, suggests new concepts and opportunities. In Japan, the Society 5.0 initiative aims to apply emerging technologies related to social robotics, embedded AI, IOT, environmental intelligence, virtual and augmented reality, and advanced human-computer interfaces to qualitatively improve the lives of individual human beings and benefit society as a whole. How do we situate ourselves in these new realities and worldviews?Es posible verificar los efectos directos que los entornos digitales tienen sobre la expresión artística y estética, posibilitando nuevas experiencias perceptivas. La inmersión y la estimulación son características de la experiencia artística, sin embargo, con la llegada de los entornos digitales interactivos surge un nuevo tipo de implicación. En el arte interactivo basado en computadora, la actividad ocurre a través del contacto entre personas y artefactos; el usuario (o audiencia) y la máquina, juntos, forman una relación capaz de producir un resultado artístico único en cada encuentro. La noción de “cuerpo” se expande, abarcando las dimensiones física, mental, emocional, social y virtual. Finalmente, la combinación de humanos y no humanos, incluidos los robots, sugiere nuevos conceptos y oportunidades. En Japón, la iniciativa Society 5.0 tiene como objetivo aplicar tecnologías emergentes relacionadas con la robótica social, IA integrada, IOT, inteligencia ambiental, realidad virtual y aumentada e interfaces hombre-computadora avanzadas para mejorar cualitativamente la vida de los seres humanos individuales y beneficiar a la sociedad como un todo. entero. ¿Cómo nos situamos en estas nuevas realidades y cosmovisiones?É possível verificar os efeitos diretos que os ambientes digitais têm na expressão artística e na estética, possibilitando novas experiências perceptivas. Imersão e estímulo são características da experiência artística, porém, com o advento dos ambientes digitais interativos, surge um novo tipo de envolvimento. Na arte interativa baseada em computador, a atividade ocorre por meio do contato entre pessoas e artefatos; o usuário (ou público) e a máquina, juntos, formam uma relação capaz de produzir um resultado artístico único a cada encontro. A noção de “corpo” se expande, abrangendo as dimensões física, mental, emocional, social e virtual. Finalmente, a mistura de humano e não humano, incluindo robôs, sugere novos conceitos e oportunidades. No Japão, a iniciativa Sociedade 5.0 visa aplicar tecnologias emergentes relacionados à robótica social, IA incorporada, IOT, inteligência ambiente, realidade virtual e aumentada e interfaces homem-computador avançadas para melhorar qualitativamente a vida de seres humanos individuais e para beneficiar a sociedade como um todo. Como nos situamos nessas novas realidades e visões de mundo?Universidade Anhambi Murumbi2022-06-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/60710.29147/datjournal.v7i2.607DAT Journal; Vol. 7 No. 2 (2022): Design, Art and Technology + Cesar School Dossier; 20-30DAT Journal; Vol. 7 Núm. 2 (2022): Diseño, Arte y Tecnología + Dossier Cesar School; 20-30DAT Journal; v. 7 n. 2 (2022): Design, Arte e Tecnologia + Dossiê Cesar School ; 20-302526-178910.29147/datjournal.v7i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/607/420https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMoroni, Artemis Sanchez2022-06-22T20:54:37Zoai:ojs.datjournal.anhembi.br:article/607Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2022-06-22T20:54:37DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Interatividade, Robótica e Arte, desde Altamira |
title |
Interatividade, Robótica e Arte, desde Altamira |
spellingShingle |
Interatividade, Robótica e Arte, desde Altamira Moroni, Artemis Sanchez Arte interativa Arte robótica Criatividade computacional Interatividade Sociedade ciberfísica Interactive art Robotic art Computational creativity Interactivity Cyberphysical society Arte interactivo Arte robótico Creatividad computacional Interactividad Sociedad ciberfísica |
title_short |
Interatividade, Robótica e Arte, desde Altamira |
title_full |
Interatividade, Robótica e Arte, desde Altamira |
title_fullStr |
Interatividade, Robótica e Arte, desde Altamira |
title_full_unstemmed |
Interatividade, Robótica e Arte, desde Altamira |
title_sort |
Interatividade, Robótica e Arte, desde Altamira |
author |
Moroni, Artemis Sanchez |
author_facet |
Moroni, Artemis Sanchez |
author_role |
author |
dc.contributor.author.fl_str_mv |
Moroni, Artemis Sanchez |
dc.subject.por.fl_str_mv |
Arte interativa Arte robótica Criatividade computacional Interatividade Sociedade ciberfísica Interactive art Robotic art Computational creativity Interactivity Cyberphysical society Arte interactivo Arte robótico Creatividad computacional Interactividad Sociedad ciberfísica |
topic |
Arte interativa Arte robótica Criatividade computacional Interatividade Sociedade ciberfísica Interactive art Robotic art Computational creativity Interactivity Cyberphysical society Arte interactivo Arte robótico Creatividad computacional Interactividad Sociedad ciberfísica |
description |
It is possible to verify the direct effects that digital environments have on artistic expression and aesthetics, enabling new perceptive experiences. Immersion and stimulation are characteristics of the artistic experience; however, with the advent of interactive digital environments, a new type of involvement emerges. In computer- based interactive art, activity occurs through contact between people and artefacts; the user (or audience) and the machine, together, form a relationship capable of producing a unique artistic result at each encounter. The notion of “body” expands, encompassing the physical, mental, emotional, social and virtual dimensions. Finally, the mix of humans and non-humans, including robots, suggests new concepts and opportunities. In Japan, the Society 5.0 initiative aims to apply emerging technologies related to social robotics, embedded AI, IOT, environmental intelligence, virtual and augmented reality, and advanced human-computer interfaces to qualitatively improve the lives of individual human beings and benefit society as a whole. How do we situate ourselves in these new realities and worldviews? |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-06-14 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/607 10.29147/datjournal.v7i2.607 |
url |
https://datjournal.anhembi.br/dat/article/view/607 |
identifier_str_mv |
10.29147/datjournal.v7i2.607 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/607/420 |
dc.rights.driver.fl_str_mv |
https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 7 No. 2 (2022): Design, Art and Technology + Cesar School Dossier; 20-30 DAT Journal; Vol. 7 Núm. 2 (2022): Diseño, Arte y Tecnología + Dossier Cesar School; 20-30 DAT Journal; v. 7 n. 2 (2022): Design, Arte e Tecnologia + Dossiê Cesar School ; 20-30 2526-1789 10.29147/datjournal.v7i2 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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1797239922232393728 |