Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | DATJournal |
Texto Completo: | https://datjournal.anhembi.br/dat/article/view/706 |
Resumo: | The teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary. |
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Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health areaDesign Thinking, fase de inmersión, como propuesta de evaluación de herramientas activas de apoyo a la enseñanza de la Anatomía Humana en cursos del área de la saludDesign Thinking, fase de imersão, como proposta para avaliação de ferramentas ativas de apoio ao ensino da Anatomia Humana em cursos da área de saúdeAnatomia HumanaEnsino-aprendizagemFerramentas ativasJogosHuman AnatomyTeaching-learningActive toolsGamesAnatomía humanaEnseñanza-aprendizajeHerramientas activasJuegosThe teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary.El proceso de enseñanza-aprendizaje de la anatomía humana es complejo y ha sufrido constantes cambios. Debido a las dificultades que atraviesan este proceso, se hacen necesarios métodos de aprendizaje innovadores para solucionar este problema. Se formó un equipo para evaluar tanto los problemas relacionados con la enseñanza y aprendizaje de la asignatura HA como las soluciones existentes en cuanto a herramientas activas. Se utilizó Design Thinking (fase de inmersión) como procedimiento metodológico porque es un enfoque empático que se divide en dos espacios, el problema y la solución, para que los artefactos puedan tener las propiedades deseadas y lograr objetivos bien definidos. El artículo relata la ejecución de los primeros pasos relativos al espacio del problema. Los resultados del primer año de un proyecto de investigación que tiene como objetivo crear un juego sobre la Anatomía Humana permitieron comprender que existen más factores internos que dificultan el proceso de enseñanza-aprendizaje de los contenidos de la asignatura de Anatomía Humana (AH) y que existen más factores externos que ayudan en este proceso. Por lo tanto, la creación de un juego que explore los contenidos de AH parece muy prometedora y necesaria.O processo de ensino-aprendizagem da anatomia humana é complexo e tem sofrido constantes modificações. Devido às dificuldades que perpassam este processo, métodos inovadores de aprendizagem são necessários para solucionar essa problemática. Uma equipe foi formada para avaliar tanto os problemas relativos ao ensino aprendizagem da disciplina de AH quanto às soluções já existentes em termos de ferramentas ativas. Foi utilizado como procedimento metodológico o Design Thinking (fase de imersão) por se tratar de uma abordagem empática que se divide em dois espaços, o do problema e o da solução para que artefatos possam ter propriedades desejadas e alcancem objetivos bem definidos. O artigo relata a execução das primeiras etapas relativas ao espaço do problema. Os resultados do primeiro ano de um projeto de pesquisa que visa criar um jogo sobre Anatomia Humana permitiu compreender que existem mais fatores internos que atrapalham o processo de ensino-aprendizagem dos conteúdos da disciplina de Anatomia Humana (AH) e que há mais fatores externos que ajudam nesse processo. Por isso, a criação de um jogo que explore conteúdos de AH parece muito promissor e necessário.Universidade Anhambi Murumbi2023-06-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/70610.29147/datjournal.v8i2.706DAT Journal; Vol. 8 No. 2 (2023): DESIGN, ART AND TECHNOLOGY + DIGITAL LITERATURE DOSSIER; 60-77DAT Journal; Vol. 8 Núm. 2 (2023): DISEÑO, ARTE Y TECNOLOGÍA + DOSSIER LITERATURA DIGITAL; 60-77DAT Journal; v. 8 n. 2 (2023): DESIGN, ARTE E TECNOLOGIA + DOSSIÊ LITERATURA DIGITAL; 60-772526-178910.29147/datjournal.v8i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/706/527Copyright (c) 2023 DAT Journalhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRodrigues Fernandes, FabianeVital Nunes Ribeiro, RainnerOliveira dos Santos, MychaellyCarvalho Menezes, Carlade Albuquerque Campos, Lívia Flávia2023-06-29T20:23:02Zoai:ojs.datjournal.anhembi.br:article/706Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2023-06-29T20:23:02DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false |
dc.title.none.fl_str_mv |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area Design Thinking, fase de inmersión, como propuesta de evaluación de herramientas activas de apoyo a la enseñanza de la Anatomía Humana en cursos del área de la salud Design Thinking, fase de imersão, como proposta para avaliação de ferramentas ativas de apoio ao ensino da Anatomia Humana em cursos da área de saúde |
title |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
spellingShingle |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area Rodrigues Fernandes, Fabiane Anatomia Humana Ensino-aprendizagem Ferramentas ativas Jogos Human Anatomy Teaching-learning Active tools Games Anatomía humana Enseñanza-aprendizaje Herramientas activas Juegos |
title_short |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
title_full |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
title_fullStr |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
title_full_unstemmed |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
title_sort |
Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area |
author |
Rodrigues Fernandes, Fabiane |
author_facet |
Rodrigues Fernandes, Fabiane Vital Nunes Ribeiro, Rainner Oliveira dos Santos, Mychaelly Carvalho Menezes, Carla de Albuquerque Campos, Lívia Flávia |
author_role |
author |
author2 |
Vital Nunes Ribeiro, Rainner Oliveira dos Santos, Mychaelly Carvalho Menezes, Carla de Albuquerque Campos, Lívia Flávia |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Rodrigues Fernandes, Fabiane Vital Nunes Ribeiro, Rainner Oliveira dos Santos, Mychaelly Carvalho Menezes, Carla de Albuquerque Campos, Lívia Flávia |
dc.subject.por.fl_str_mv |
Anatomia Humana Ensino-aprendizagem Ferramentas ativas Jogos Human Anatomy Teaching-learning Active tools Games Anatomía humana Enseñanza-aprendizaje Herramientas activas Juegos |
topic |
Anatomia Humana Ensino-aprendizagem Ferramentas ativas Jogos Human Anatomy Teaching-learning Active tools Games Anatomía humana Enseñanza-aprendizaje Herramientas activas Juegos |
description |
The teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-06-29 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/706 10.29147/datjournal.v8i2.706 |
url |
https://datjournal.anhembi.br/dat/article/view/706 |
identifier_str_mv |
10.29147/datjournal.v8i2.706 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://datjournal.anhembi.br/dat/article/view/706/527 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 DAT Journal https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 DAT Journal https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
publisher.none.fl_str_mv |
Universidade Anhambi Murumbi |
dc.source.none.fl_str_mv |
DAT Journal; Vol. 8 No. 2 (2023): DESIGN, ART AND TECHNOLOGY + DIGITAL LITERATURE DOSSIER; 60-77 DAT Journal; Vol. 8 Núm. 2 (2023): DISEÑO, ARTE Y TECNOLOGÍA + DOSSIER LITERATURA DIGITAL; 60-77 DAT Journal; v. 8 n. 2 (2023): DESIGN, ARTE E TECNOLOGIA + DOSSIÊ LITERATURA DIGITAL; 60-77 2526-1789 10.29147/datjournal.v8i2 reponame:DATJournal instname:Universidade Anhembi Morumbi (ANHEMBI) instacron:ANHEMBI |
instname_str |
Universidade Anhembi Morumbi (ANHEMBI) |
instacron_str |
ANHEMBI |
institution |
ANHEMBI |
reponame_str |
DATJournal |
collection |
DATJournal |
repository.name.fl_str_mv |
DATJournal - Universidade Anhembi Morumbi (ANHEMBI) |
repository.mail.fl_str_mv |
||ppgdesign@anhembi.br |
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1797239920126853120 |