Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area

Detalhes bibliográficos
Autor(a) principal: Rodrigues Fernandes, Fabiane
Data de Publicação: 2023
Outros Autores: Vital Nunes Ribeiro, Rainner, Oliveira dos Santos, Mychaelly, Carvalho Menezes, Carla, de Albuquerque Campos, Lívia Flávia
Tipo de documento: Artigo
Idioma: por
Título da fonte: DATJournal
Texto Completo: https://datjournal.anhembi.br/dat/article/view/706
Resumo: The teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary.
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spelling Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health areaDesign Thinking, fase de inmersión, como propuesta de evaluación de herramientas activas de apoyo a la enseñanza de la Anatomía Humana en cursos del área de la saludDesign Thinking, fase de imersão, como proposta para avaliação de ferramentas ativas de apoio ao ensino da Anatomia Humana em cursos da área de saúdeAnatomia HumanaEnsino-aprendizagemFerramentas ativasJogosHuman AnatomyTeaching-learningActive toolsGamesAnatomía humanaEnseñanza-aprendizajeHerramientas activasJuegosThe teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary.El proceso de enseñanza-aprendizaje de la anatomía humana es complejo y ha sufrido constantes cambios. Debido a las dificultades que atraviesan este proceso, se hacen necesarios métodos de aprendizaje innovadores para solucionar este problema. Se formó un equipo para evaluar tanto los problemas relacionados con la enseñanza y aprendizaje de la asignatura HA como las soluciones existentes en cuanto a herramientas activas. Se utilizó Design Thinking (fase de inmersión) como procedimiento metodológico porque es un enfoque empático que se divide en dos espacios, el problema y la solución, para que los artefactos puedan tener las propiedades deseadas y lograr objetivos bien definidos. El artículo relata la ejecución de los primeros pasos relativos al espacio del problema. Los resultados del primer año de un proyecto de investigación que tiene como objetivo crear un juego sobre la Anatomía Humana permitieron comprender que existen más factores internos que dificultan el proceso de enseñanza-aprendizaje de los contenidos de la asignatura de Anatomía Humana (AH) y que existen más factores externos que ayudan en este proceso. Por lo tanto, la creación de un juego que explore los contenidos de AH parece muy prometedora y necesaria.O processo de ensino-aprendizagem da anatomia humana é complexo e tem sofrido constantes modificações. Devido às dificuldades que perpassam este processo, métodos inovadores de aprendizagem são necessários para solucionar essa problemática. Uma equipe foi formada para avaliar tanto os problemas relativos ao ensino aprendizagem da disciplina de AH quanto às soluções já existentes em termos de ferramentas ativas. Foi utilizado como procedimento metodológico o Design Thinking (fase de imersão) por se tratar de uma abordagem empática que se divide em dois espaços, o do problema e o da solução para que artefatos possam ter propriedades desejadas e alcancem objetivos bem definidos. O artigo relata a execução das primeiras etapas relativas ao espaço do problema. Os resultados do primeiro ano de um projeto de pesquisa que visa criar um jogo sobre Anatomia Humana permitiu compreender que existem mais fatores internos que atrapalham o processo de ensino-aprendizagem dos conteúdos da disciplina de Anatomia Humana (AH) e que há mais fatores externos que ajudam nesse processo. Por isso, a criação de um jogo que explore conteúdos de AH parece muito promissor e necessário.Universidade Anhambi Murumbi2023-06-29info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://datjournal.anhembi.br/dat/article/view/70610.29147/datjournal.v8i2.706DAT Journal; Vol. 8 No. 2 (2023): DESIGN, ART AND TECHNOLOGY + DIGITAL LITERATURE DOSSIER; 60-77DAT Journal; Vol. 8 Núm. 2 (2023): DISEÑO, ARTE Y TECNOLOGÍA + DOSSIER LITERATURA DIGITAL; 60-77DAT Journal; v. 8 n. 2 (2023): DESIGN, ARTE E TECNOLOGIA + DOSSIÊ LITERATURA DIGITAL; 60-772526-178910.29147/datjournal.v8i2reponame:DATJournalinstname:Universidade Anhembi Morumbi (ANHEMBI)instacron:ANHEMBIporhttps://datjournal.anhembi.br/dat/article/view/706/527Copyright (c) 2023 DAT Journalhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessRodrigues Fernandes, FabianeVital Nunes Ribeiro, RainnerOliveira dos Santos, MychaellyCarvalho Menezes, Carlade Albuquerque Campos, Lívia Flávia2023-06-29T20:23:02Zoai:ojs.datjournal.anhembi.br:article/706Revistahttps://datjournal.anhembi.br/datPUBhttps://datjournal.anhembi.br/dat/oai||ppgdesign@anhembi.br2526-17892526-1789opendoar:2023-06-29T20:23:02DATJournal - Universidade Anhembi Morumbi (ANHEMBI)false
dc.title.none.fl_str_mv Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
Design Thinking, fase de inmersión, como propuesta de evaluación de herramientas activas de apoyo a la enseñanza de la Anatomía Humana en cursos del área de la salud
Design Thinking, fase de imersão, como proposta para avaliação de ferramentas ativas de apoio ao ensino da Anatomia Humana em cursos da área de saúde
title Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
spellingShingle Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
Rodrigues Fernandes, Fabiane
Anatomia Humana
Ensino-aprendizagem
Ferramentas ativas
Jogos
Human Anatomy
Teaching-learning
Active tools
Games
Anatomía humana
Enseñanza-aprendizaje
Herramientas activas
Juegos
title_short Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
title_full Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
title_fullStr Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
title_full_unstemmed Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
title_sort Design Thinking, immersion phase, as a proposal for evaluating active tools to support the teaching of Human Anatomy in courses in the health area
author Rodrigues Fernandes, Fabiane
author_facet Rodrigues Fernandes, Fabiane
Vital Nunes Ribeiro, Rainner
Oliveira dos Santos, Mychaelly
Carvalho Menezes, Carla
de Albuquerque Campos, Lívia Flávia
author_role author
author2 Vital Nunes Ribeiro, Rainner
Oliveira dos Santos, Mychaelly
Carvalho Menezes, Carla
de Albuquerque Campos, Lívia Flávia
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Rodrigues Fernandes, Fabiane
Vital Nunes Ribeiro, Rainner
Oliveira dos Santos, Mychaelly
Carvalho Menezes, Carla
de Albuquerque Campos, Lívia Flávia
dc.subject.por.fl_str_mv Anatomia Humana
Ensino-aprendizagem
Ferramentas ativas
Jogos
Human Anatomy
Teaching-learning
Active tools
Games
Anatomía humana
Enseñanza-aprendizaje
Herramientas activas
Juegos
topic Anatomia Humana
Ensino-aprendizagem
Ferramentas ativas
Jogos
Human Anatomy
Teaching-learning
Active tools
Games
Anatomía humana
Enseñanza-aprendizaje
Herramientas activas
Juegos
description The teaching-learning process of human anatomy is complex and has undergone constant changes. Due to the difficulties that permeate this process, innovative learning methods are necessary to solve this problem. A team was formed to evaluate both the problems related to the teaching and learning of the HA subject as well as existing solutions in terms of active tools. Design Thinking (immersion phase) was used as a methodological procedure because it is an empathic approach that is divided into two spaces, the problem and the solution, so that artifacts can have desired properties and achieve well-defined goals. The article reports the execution of the first steps concerning the problem space. The results of first year of a research project that aims to create a game about Human Anatomy allowed us to understand that there are more internal factors that hinder the teaching-learning process of the contents of the Human Anatomy (HA) subject and that there are more external factors that help in this process. Therefore, the creation of a game that explores AH contents seems very promising and necessary.
publishDate 2023
dc.date.none.fl_str_mv 2023-06-29
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
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status_str publishedVersion
dc.identifier.uri.fl_str_mv https://datjournal.anhembi.br/dat/article/view/706
10.29147/datjournal.v8i2.706
url https://datjournal.anhembi.br/dat/article/view/706
identifier_str_mv 10.29147/datjournal.v8i2.706
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv https://datjournal.anhembi.br/dat/article/view/706/527
dc.rights.driver.fl_str_mv Copyright (c) 2023 DAT Journal
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2023 DAT Journal
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Universidade Anhambi Murumbi
publisher.none.fl_str_mv Universidade Anhambi Murumbi
dc.source.none.fl_str_mv DAT Journal; Vol. 8 No. 2 (2023): DESIGN, ART AND TECHNOLOGY + DIGITAL LITERATURE DOSSIER; 60-77
DAT Journal; Vol. 8 Núm. 2 (2023): DISEÑO, ARTE Y TECNOLOGÍA + DOSSIER LITERATURA DIGITAL; 60-77
DAT Journal; v. 8 n. 2 (2023): DESIGN, ARTE E TECNOLOGIA + DOSSIÊ LITERATURA DIGITAL; 60-77
2526-1789
10.29147/datjournal.v8i2
reponame:DATJournal
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instname_str Universidade Anhembi Morumbi (ANHEMBI)
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reponame_str DATJournal
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repository.name.fl_str_mv DATJournal - Universidade Anhembi Morumbi (ANHEMBI)
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