Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture

Detalhes bibliográficos
Autor(a) principal: OLIVEIRA, Otávio Henrique Gomes
Data de Publicação: 2019
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações do ANHEMBI
Texto Completo: http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775
Resumo: Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search.
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spelling GALLO, Sérgio Nesteriukhttp://lattes.cnpq.br/1329798052885131http://lattes.cnpq.br/7277683459337270OLIVEIRA, Otávio Henrique Gomes2020-05-22T21:24:50Z2019-03-07OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search.A realidade virtual é uma tecnologia que conquistou o seu espaço no cenário tecnológico atual e possui diversas aplicações e possibilidades que permitem ao usuário experimentar situações muitas vezes diferentes daquelas vividas em sua realidade imediata. Por outro lado, a literatura disponível sobre a experiência do usuário (UX – user experience) é focada, principalmente, em fornecer diversas ferramentas que permitem mensurar essa experiência. Contudo, essa literatura ainda não contempla a aplicação dessas ferramentas em interfaces de realidade virtual. Partindo dessa lacuna bibliográfica, esta pesquisa fornece uma visão sobre o estado da arte dos temas realidade virtual e métricas de UX (user experience), tomando como objeto de estudo o projeto Google Arts & Culture. Dessa forma, objetiva-se estabelecer diálogos possíveis entre estes temas, bem como verificar a validade de um método próprio de se mensurar a experiência do usuário em realidade virtual, por meio de testes realizados a partir do objeto de estudo.Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2019-12-04T14:55:44Z No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2020-05-22T21:02:55Z (GMT) No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2020-05-22T21:24:24Z (GMT) No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Made available in DSpace on 2020-05-22T21:24:50Z (GMT). No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5) Previous issue date: 2019-03-07Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Anhembi MorumbiPrograma de Pós-Graduação Mestrado em DesignUAMBrasilUniversidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto SensuDesign; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture.Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture.CIENCIAS SOCIAIS APLICADASMétricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Cultureinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-50169050766056781366006006006003930158860712739524-19880619442701333922075167498588264571info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações do ANHEMBIinstname:Universidade Anhembi Morumbiinstacron:ANHEMBIORIGINALOtávio Henrique Gomes Oliveira.pdfOtávio Henrique Gomes Oliveira.pdfapplication/pdf1607189http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1775/2/Ot%C3%A1vio+Henrique+Gomes+Oliveira.pdfe82d32d4e9145637d5462f346ca1aeaeMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1775/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51TEDE/1775oai:sitios.anhembi.br:TEDE/17752020-05-22 18:24:50.677Tk9UQTogQ09MT1FVRSBBUVVJIEEgU1VBIFBSw5NQUklBIExJQ0VOw4dBCkVzdGEgbGljZW7Dp2EgZGUgZXhlbXBsbyDDqSBmb3JuZWNpZGEgYXBlbmFzIHBhcmEgZmlucyBpbmZvcm1hdGl2b3MuCgpMSUNFTsOHQSBERSBESVNUUklCVUnDh8ODTyBOw4NPLUVYQ0xVU0lWQQoKQ29tIGEgYXByZXNlbnRhw6fDo28gZGVzdGEgbGljZW7Dp2EsIHZvY8OqIChvIGF1dG9yIChlcykgb3UgbyB0aXR1bGFyIGRvcyBkaXJlaXRvcyBkZSBhdXRvcikgY29uY2VkZSDDoCBVbml2ZXJzaWRhZGUgClhYWCAoU2lnbGEgZGEgVW5pdmVyc2lkYWRlKSBvIGRpcmVpdG8gbsOjby1leGNsdXNpdm8gZGUgcmVwcm9kdXppciwgIHRyYWR1emlyIChjb25mb3JtZSBkZWZpbmlkbyBhYmFpeG8pLCBlL291IApkaXN0cmlidWlyIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyAoaW5jbHVpbmRvIG8gcmVzdW1vKSBwb3IgdG9kbyBvIG11bmRvIG5vIGZvcm1hdG8gaW1wcmVzc28gZSBlbGV0csO0bmljbyBlIAplbSBxdWFscXVlciBtZWlvLCBpbmNsdWluZG8gb3MgZm9ybWF0b3Mgw6F1ZGlvIG91IHbDrWRlby4KClZvY8OqIGNvbmNvcmRhIHF1ZSBhIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBwb2RlLCBzZW0gYWx0ZXJhciBvIGNvbnRlw7pkbywgdHJhbnNwb3IgYSBzdWEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIApwYXJhIHF1YWxxdWVyIG1laW8gb3UgZm9ybWF0byBwYXJhIGZpbnMgZGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIHRhbWLDqW0gY29uY29yZGEgcXVlIGEgU2lnbGEgZGUgVW5pdmVyc2lkYWRlIHBvZGUgbWFudGVyIG1haXMgZGUgdW1hIGPDs3BpYSBhIHN1YSB0ZXNlIG91IApkaXNzZXJ0YcOnw6NvIHBhcmEgZmlucyBkZSBzZWd1cmFuw6dhLCBiYWNrLXVwIGUgcHJlc2VydmHDp8Ojby4KClZvY8OqIGRlY2xhcmEgcXVlIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyDDqSBvcmlnaW5hbCBlIHF1ZSB2b2PDqiB0ZW0gbyBwb2RlciBkZSBjb25jZWRlciBvcyBkaXJlaXRvcyBjb250aWRvcyAKbmVzdGEgbGljZW7Dp2EuIFZvY8OqIHRhbWLDqW0gZGVjbGFyYSBxdWUgbyBkZXDDs3NpdG8gZGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBuw6NvLCBxdWUgc2VqYSBkZSBzZXUgCmNvbmhlY2ltZW50bywgaW5mcmluZ2UgZGlyZWl0b3MgYXV0b3JhaXMgZGUgbmluZ3XDqW0uCgpDYXNvIGEgc3VhIHRlc2Ugb3UgZGlzc2VydGHDp8OjbyBjb250ZW5oYSBtYXRlcmlhbCBxdWUgdm9jw6ogbsOjbyBwb3NzdWkgYSB0aXR1bGFyaWRhZGUgZG9zIGRpcmVpdG9zIGF1dG9yYWlzLCB2b2PDqiAKZGVjbGFyYSBxdWUgb2J0ZXZlIGEgcGVybWlzc8OjbyBpcnJlc3RyaXRhIGRvIGRldGVudG9yIGRvcyBkaXJlaXRvcyBhdXRvcmFpcyBwYXJhIGNvbmNlZGVyIMOgIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSAKb3MgZGlyZWl0b3MgYXByZXNlbnRhZG9zIG5lc3RhIGxpY2Vuw6dhLCBlIHF1ZSBlc3NlIG1hdGVyaWFsIGRlIHByb3ByaWVkYWRlIGRlIHRlcmNlaXJvcyBlc3TDoSBjbGFyYW1lbnRlIAppZGVudGlmaWNhZG8gZSByZWNvbmhlY2lkbyBubyB0ZXh0byBvdSBubyBjb250ZcO6ZG8gZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvIG9yYSBkZXBvc2l0YWRhLgoKQ0FTTyBBIFRFU0UgT1UgRElTU0VSVEHDh8ODTyBPUkEgREVQT1NJVEFEQSBURU5IQSBTSURPIFJFU1VMVEFETyBERSBVTSBQQVRST0PDjU5JTyBPVSAKQVBPSU8gREUgVU1BIEFHw4pOQ0lBIERFIEZPTUVOVE8gT1UgT1VUUk8gT1JHQU5JU01PIFFVRSBOw4NPIFNFSkEgQSBTSUdMQSBERSAKVU5JVkVSU0lEQURFLCBWT0PDiiBERUNMQVJBIFFVRSBSRVNQRUlUT1UgVE9ET1MgRSBRVUFJU1FVRVIgRElSRUlUT1MgREUgUkVWSVPDg08gQ09NTyAKVEFNQsOJTSBBUyBERU1BSVMgT0JSSUdBw4fDlUVTIEVYSUdJREFTIFBPUiBDT05UUkFUTyBPVSBBQ09SRE8uCgpBIFNpZ2xhIGRlIFVuaXZlcnNpZGFkZSBzZSBjb21wcm9tZXRlIGEgaWRlbnRpZmljYXIgY2xhcmFtZW50ZSBvIHNldSBub21lIChzKSBvdSBvKHMpIG5vbWUocykgZG8ocykgCmRldGVudG9yKGVzKSBkb3MgZGlyZWl0b3MgYXV0b3JhaXMgZGEgdGVzZSBvdSBkaXNzZXJ0YcOnw6NvLCBlIG7Do28gZmFyw6EgcXVhbHF1ZXIgYWx0ZXJhw6fDo28sIGFsw6ltIGRhcXVlbGFzIApjb25jZWRpZGFzIHBvciBlc3RhIGxpY2Vuw6dhLgo=http://sitios.anhembi.br/oai/requestopendoar:null2020-06-06 09:54:20.343Biblioteca Digital de Teses e Dissertações do ANHEMBI - Universidade Anhembi Morumbifalse
dc.title.por.fl_str_mv Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
title Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
spellingShingle Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
OLIVEIRA, Otávio Henrique Gomes
Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture.
Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture.
CIENCIAS SOCIAIS APLICADAS
title_short Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
title_full Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
title_fullStr Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
title_full_unstemmed Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
title_sort Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
author OLIVEIRA, Otávio Henrique Gomes
author_facet OLIVEIRA, Otávio Henrique Gomes
author_role author
dc.contributor.advisor1.fl_str_mv GALLO, Sérgio Nesteriuk
dc.contributor.advisor1Lattes.fl_str_mv http://lattes.cnpq.br/1329798052885131
dc.contributor.authorLattes.fl_str_mv http://lattes.cnpq.br/7277683459337270
dc.contributor.author.fl_str_mv OLIVEIRA, Otávio Henrique Gomes
contributor_str_mv GALLO, Sérgio Nesteriuk
dc.subject.por.fl_str_mv Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture.
topic Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture.
Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture.
CIENCIAS SOCIAIS APLICADAS
dc.subject.eng.fl_str_mv Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture.
dc.subject.cnpq.fl_str_mv CIENCIAS SOCIAIS APLICADAS
dc.description.sponsorship.fl_txt_mv Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES
dc.description.abstract.por.fl_txt_mv Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search.
A realidade virtual é uma tecnologia que conquistou o seu espaço no cenário tecnológico atual e possui diversas aplicações e possibilidades que permitem ao usuário experimentar situações muitas vezes diferentes daquelas vividas em sua realidade imediata. Por outro lado, a literatura disponível sobre a experiência do usuário (UX – user experience) é focada, principalmente, em fornecer diversas ferramentas que permitem mensurar essa experiência. Contudo, essa literatura ainda não contempla a aplicação dessas ferramentas em interfaces de realidade virtual. Partindo dessa lacuna bibliográfica, esta pesquisa fornece uma visão sobre o estado da arte dos temas realidade virtual e métricas de UX (user experience), tomando como objeto de estudo o projeto Google Arts & Culture. Dessa forma, objetiva-se estabelecer diálogos possíveis entre estes temas, bem como verificar a validade de um método próprio de se mensurar a experiência do usuário em realidade virtual, por meio de testes realizados a partir do objeto de estudo.
description Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search.
publishDate 2019
dc.date.issued.fl_str_mv 2019-03-07
dc.date.accessioned.fl_str_mv 2020-05-22T21:24:50Z
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dc.identifier.citation.fl_str_mv OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.
dc.identifier.uri.fl_str_mv http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775
identifier_str_mv OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.
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