Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações do ANHEMBI |
Texto Completo: | http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775 |
Resumo: | Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search. |
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GALLO, Sérgio Nesteriukhttp://lattes.cnpq.br/1329798052885131http://lattes.cnpq.br/7277683459337270OLIVEIRA, Otávio Henrique Gomes2020-05-22T21:24:50Z2019-03-07OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo.http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search.A realidade virtual é uma tecnologia que conquistou o seu espaço no cenário tecnológico atual e possui diversas aplicações e possibilidades que permitem ao usuário experimentar situações muitas vezes diferentes daquelas vividas em sua realidade imediata. Por outro lado, a literatura disponível sobre a experiência do usuário (UX – user experience) é focada, principalmente, em fornecer diversas ferramentas que permitem mensurar essa experiência. Contudo, essa literatura ainda não contempla a aplicação dessas ferramentas em interfaces de realidade virtual. Partindo dessa lacuna bibliográfica, esta pesquisa fornece uma visão sobre o estado da arte dos temas realidade virtual e métricas de UX (user experience), tomando como objeto de estudo o projeto Google Arts & Culture. Dessa forma, objetiva-se estabelecer diálogos possíveis entre estes temas, bem como verificar a validade de um método próprio de se mensurar a experiência do usuário em realidade virtual, por meio de testes realizados a partir do objeto de estudo.Submitted by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2019-12-04T14:55:44Z No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2020-05-22T21:02:55Z (GMT) No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Approved for entry into archive by Patricia Figuti Venturini (pfiguti@anhembi.br) on 2020-05-22T21:24:24Z (GMT) No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5)Made available in DSpace on 2020-05-22T21:24:50Z (GMT). No. of bitstreams: 1 Otávio Henrique Gomes Oliveira.pdf: 1607189 bytes, checksum: e82d32d4e9145637d5462f346ca1aeae (MD5) Previous issue date: 2019-03-07Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPESapplication/pdfporUniversidade Anhembi MorumbiPrograma de Pós-Graduação Mestrado em DesignUAMBrasilUniversidade Anhembi Morumbi::Diretoria de Pesquisa e Pós-graduação Stricto SensuDesign; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture.Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture.CIENCIAS SOCIAIS APLICADASMétricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Cultureinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesis-50169050766056781366006006006003930158860712739524-19880619442701333922075167498588264571info:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações do ANHEMBIinstname:Universidade Anhembi Morumbiinstacron:ANHEMBIORIGINALOtávio Henrique Gomes Oliveira.pdfOtávio Henrique Gomes Oliveira.pdfapplication/pdf1607189http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1775/2/Ot%C3%A1vio+Henrique+Gomes+Oliveira.pdfe82d32d4e9145637d5462f346ca1aeaeMD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165http://D1-ADM-SIT-01:8080/solr/oai/bitstream/TEDE/1775/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51TEDE/1775oai:sitios.anhembi.br:TEDE/17752020-05-22 18:24:50.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http://sitios.anhembi.br/oai/requestopendoar:null2020-06-06 09:54:20.343Biblioteca Digital de Teses e Dissertações do ANHEMBI - Universidade Anhembi Morumbifalse |
dc.title.por.fl_str_mv |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
title |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
spellingShingle |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture OLIVEIRA, Otávio Henrique Gomes Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture. Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture. CIENCIAS SOCIAIS APLICADAS |
title_short |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
title_full |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
title_fullStr |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
title_full_unstemmed |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
title_sort |
Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture |
author |
OLIVEIRA, Otávio Henrique Gomes |
author_facet |
OLIVEIRA, Otávio Henrique Gomes |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
GALLO, Sérgio Nesteriuk |
dc.contributor.advisor1Lattes.fl_str_mv |
http://lattes.cnpq.br/1329798052885131 |
dc.contributor.authorLattes.fl_str_mv |
http://lattes.cnpq.br/7277683459337270 |
dc.contributor.author.fl_str_mv |
OLIVEIRA, Otávio Henrique Gomes |
contributor_str_mv |
GALLO, Sérgio Nesteriuk |
dc.subject.por.fl_str_mv |
Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture. |
topic |
Design; métricas de UX; realidade virtual; UX em realidade virtual; Google Arts & Culture. Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture. CIENCIAS SOCIAIS APLICADAS |
dc.subject.eng.fl_str_mv |
Design; UX metrics; virtual reality; UX in virtual reality; Google Arts & Culture. |
dc.subject.cnpq.fl_str_mv |
CIENCIAS SOCIAIS APLICADAS |
dc.description.sponsorship.fl_txt_mv |
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES |
dc.description.abstract.por.fl_txt_mv |
Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search. A realidade virtual é uma tecnologia que conquistou o seu espaço no cenário tecnológico atual e possui diversas aplicações e possibilidades que permitem ao usuário experimentar situações muitas vezes diferentes daquelas vividas em sua realidade imediata. Por outro lado, a literatura disponível sobre a experiência do usuário (UX – user experience) é focada, principalmente, em fornecer diversas ferramentas que permitem mensurar essa experiência. Contudo, essa literatura ainda não contempla a aplicação dessas ferramentas em interfaces de realidade virtual. Partindo dessa lacuna bibliográfica, esta pesquisa fornece uma visão sobre o estado da arte dos temas realidade virtual e métricas de UX (user experience), tomando como objeto de estudo o projeto Google Arts & Culture. Dessa forma, objetiva-se estabelecer diálogos possíveis entre estes temas, bem como verificar a validade de um método próprio de se mensurar a experiência do usuário em realidade virtual, por meio de testes realizados a partir do objeto de estudo. |
description |
Virtual reality is a technology that has conquered its space in up-to-date technological scenery, and it has several applications and possibilities which allows to users to experiment different situations from those ones that such users have lived on day by day. By other hand, the available contents published about user experience (UX) has been focused, in most, on providing several tools that allow to measure such experience. However, authors have not been explored the usage of such tools in virtual reality interfaces. Due to this theoretical gap, the present study aims to offer an outlook on art situation, regarding to both «virtual reality», and «UX metrics» themes, taking into consideration Google Arts & Culture as the object of this study. Thus, it is our purpose to establish possible dialogues among those themes, as weel as to verify the validity of an own method to measure the user experience in virtual reality by means of tests made from of the study object of this search. |
publishDate |
2019 |
dc.date.issued.fl_str_mv |
2019-03-07 |
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2020-05-22T21:24:50Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/masterThesis |
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OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo. |
dc.identifier.uri.fl_str_mv |
http://sitios.anhembi.br/tedesimplificado/handle/TEDE/1775 |
identifier_str_mv |
OLIVEIRA, Otávio Henrique Gomes. Métricas de UX aplicadas em realidade virtual: um estudo de caso do Google Arts and Culture. 2019. 92 f. Dissertação (Programa de Pós-Graduação Mestrado em Design) - Universidade Anhembi Morumbi, São Paulo. |
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