From procedurality to simulation: where to begin thinking on the digital games
Autor(a) principal: | |
---|---|
Data de Publicação: | 2014 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | E-Compós |
Texto Completo: | https://www.e-compos.org.br/e-compos/article/view/1065 |
Resumo: | Starting from the understanding of the game as software and defining the characteristics that allow us to recognize it as a digital environment, this article seeks to understand the relationship between the possibilities given to players in video games, the creation of rules in a digital game and theories that attempt to define the properties of these games, closer to the narrative or simulation. It is also discussed the form of emergent or progressive gameplay and the role of rules, learning and obstacles within these games. |
id |
ANPPC-1_6b7d829e7f63eec7480bcd19f53eca14 |
---|---|
oai_identifier_str |
oai:ojs.www.e-compos.org.br:article/1065 |
network_acronym_str |
ANPPC-1 |
network_name_str |
E-Compós |
repository_id_str |
|
spelling |
From procedurality to simulation: where to begin thinking on the digital gamesDesde lo procedimental a la simulación: desde donde pensar juegos digitalesDo procedimental à simulação: a partir de onde pensar os jogos digitaisJogos digitaisLudologiaVideo gamesAmbientes digitaisSimuladoresStarting from the understanding of the game as software and defining the characteristics that allow us to recognize it as a digital environment, this article seeks to understand the relationship between the possibilities given to players in video games, the creation of rules in a digital game and theories that attempt to define the properties of these games, closer to the narrative or simulation. It is also discussed the form of emergent or progressive gameplay and the role of rules, learning and obstacles within these games.A partir de la comprensión del juego como software y la definición de características que permiten entenderlo como un entorno digital, este artículo trata de comprender la relación entre las posibilidades del jugador de videojuegos, la construcción de unas reglas en juegos digitales y teorías que tratan de definir las propiedades de estos juegos, más cerca de la narrativa o la simulación. También se discutió la forma de interacción emergente o progresiva, el papel de las normas, el aprendizaje y los obstáculos en estos juegos.Partindo da compreensão do jogo como programa computacional e delimitando características que permitem compreendê-lo como um ambiente digital, este artigo busca compreender a relação entre as possibilidades do jogador em vídeo games, a construção das regras em um jogo digital e as teorias que tentam definir as propriedades desses jogos, mais próximas à narrativa ou à simulação. Também é discutida a forma de interação emergente ou progressiva, o papel das regras, do aprendizado e dos obstáculos dentro destes jogos.ABEC2014-08-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfimage/jpegimage/jpegimage/jpegimage/jpeghttps://www.e-compos.org.br/e-compos/article/view/106510.30962/ec.1065E-Compós; Vol. 17 No. 1 (2014)E-Compós; Vol. 17 Núm. 1 (2014)E-Compós; v. 17 n. 1 (2014)1808-2599reponame:E-Compósinstname:Associação Nacional dos Programas de Pós-Graduação em Comunicaçãoinstacron:ANPPCporhttps://www.e-compos.org.br/e-compos/article/view/1065/760https://www.e-compos.org.br/e-compos/article/view/1065/1439https://www.e-compos.org.br/e-compos/article/view/1065/1441https://www.e-compos.org.br/e-compos/article/view/1065/1443https://www.e-compos.org.br/e-compos/article/view/1065/1445Barbosa, Rodrigo Campanella GonçalvesSilva, Regina Helena Alvesinfo:eu-repo/semantics/openAccess2023-11-06T20:36:46Zoai:ojs.www.e-compos.org.br:article/1065Revistahttps://www.e-compos.org.br/e-compos/PUBhttps://www.e-compos.org.br/e-compos/oairevistaecompos@gmail.com1808-25991808-2599opendoar:2023-11-06T20:36:46E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicaçãofalse |
dc.title.none.fl_str_mv |
From procedurality to simulation: where to begin thinking on the digital games Desde lo procedimental a la simulación: desde donde pensar juegos digitales Do procedimental à simulação: a partir de onde pensar os jogos digitais |
title |
From procedurality to simulation: where to begin thinking on the digital games |
spellingShingle |
From procedurality to simulation: where to begin thinking on the digital games Barbosa, Rodrigo Campanella Gonçalves Jogos digitais Ludologia Video games Ambientes digitais Simuladores |
title_short |
From procedurality to simulation: where to begin thinking on the digital games |
title_full |
From procedurality to simulation: where to begin thinking on the digital games |
title_fullStr |
From procedurality to simulation: where to begin thinking on the digital games |
title_full_unstemmed |
From procedurality to simulation: where to begin thinking on the digital games |
title_sort |
From procedurality to simulation: where to begin thinking on the digital games |
author |
Barbosa, Rodrigo Campanella Gonçalves |
author_facet |
Barbosa, Rodrigo Campanella Gonçalves Silva, Regina Helena Alves |
author_role |
author |
author2 |
Silva, Regina Helena Alves |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Barbosa, Rodrigo Campanella Gonçalves Silva, Regina Helena Alves |
dc.subject.por.fl_str_mv |
Jogos digitais Ludologia Video games Ambientes digitais Simuladores |
topic |
Jogos digitais Ludologia Video games Ambientes digitais Simuladores |
description |
Starting from the understanding of the game as software and defining the characteristics that allow us to recognize it as a digital environment, this article seeks to understand the relationship between the possibilities given to players in video games, the creation of rules in a digital game and theories that attempt to define the properties of these games, closer to the narrative or simulation. It is also discussed the form of emergent or progressive gameplay and the role of rules, learning and obstacles within these games. |
publishDate |
2014 |
dc.date.none.fl_str_mv |
2014-08-30 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/1065 10.30962/ec.1065 |
url |
https://www.e-compos.org.br/e-compos/article/view/1065 |
identifier_str_mv |
10.30962/ec.1065 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.e-compos.org.br/e-compos/article/view/1065/760 https://www.e-compos.org.br/e-compos/article/view/1065/1439 https://www.e-compos.org.br/e-compos/article/view/1065/1441 https://www.e-compos.org.br/e-compos/article/view/1065/1443 https://www.e-compos.org.br/e-compos/article/view/1065/1445 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf image/jpeg image/jpeg image/jpeg image/jpeg |
dc.publisher.none.fl_str_mv |
ABEC |
publisher.none.fl_str_mv |
ABEC |
dc.source.none.fl_str_mv |
E-Compós; Vol. 17 No. 1 (2014) E-Compós; Vol. 17 Núm. 1 (2014) E-Compós; v. 17 n. 1 (2014) 1808-2599 reponame:E-Compós instname:Associação Nacional dos Programas de Pós-Graduação em Comunicação instacron:ANPPC |
instname_str |
Associação Nacional dos Programas de Pós-Graduação em Comunicação |
instacron_str |
ANPPC |
institution |
ANPPC |
reponame_str |
E-Compós |
collection |
E-Compós |
repository.name.fl_str_mv |
E-Compós - Associação Nacional dos Programas de Pós-Graduação em Comunicação |
repository.mail.fl_str_mv |
revistaecompos@gmail.com |
_version_ |
1798045729833353216 |