The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista história hoje |
Texto Completo: | https://rhhj.anpuh.org/RHHJ/article/view/887 |
Resumo: | The article aims to identify practical applicationsfor the use of the game ConnectedStories – which deals with thePortuguese maritime expansion in thefifteenth century – for teaching 4th and7th grade history. In order to achievethis goal, the methodological path wasbased on an exploratory research withthe use of bibliographic and documentalresearch, with a qualitative approach.As a result of the research, we identifiedthat some elements of the game ConnectedStories were raised that can beused for history teaching, based on theguiding objects of the National CommonCurricular Base - BNCC. We concludethen that the game in questionsought to represent the context of thetime (environmental, historical, political,basic structures, fauna and flora,among others) and thus, this can offer varied paths to be explored by theteacher, according to their planning and/ or lesson plan. |
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The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary SchoolO uso do lúdico no contexto da pandemia: o jogo educativo digital para o ensino de História dos 4º e 7º anos do Ensino FundamentalEnsino de históriaGrandes navegaçõesJogo educativo digitalBase Nacional Comum CurricularPandemiaHistory TeachingGreat NavigationsDigital Educational GameNational Common Curricular BasePandemicThe article aims to identify practical applicationsfor the use of the game ConnectedStories – which deals with thePortuguese maritime expansion in thefifteenth century – for teaching 4th and7th grade history. In order to achievethis goal, the methodological path wasbased on an exploratory research withthe use of bibliographic and documentalresearch, with a qualitative approach.As a result of the research, we identifiedthat some elements of the game ConnectedStories were raised that can beused for history teaching, based on theguiding objects of the National CommonCurricular Base - BNCC. We concludethen that the game in questionsought to represent the context of thetime (environmental, historical, political,basic structures, fauna and flora,among others) and thus, this can offer varied paths to be explored by theteacher, according to their planning and/ or lesson plan.O artigo se propõe a identificar aplicaçõespráticas à utilização do jogo HistóriasConectadas – que trata da expansãomarítima portuguesa no século XV –para o ensino de História dos 4º e 7ºanos do Ensino Fundamental. Com finsa se alcançar esse objetivo, o percursometodológico se fundamentou em umapesquisa exploratória com a utilizaçãode levantamento bibliográfico e documental,com abordagem qualitativa. E,como resultado da pesquisa, identificamosque do jogo Histórias Conectadasforam levantados alguns elementos quepodem ser utilizados para ensino deHistória, fundamentado nos objetos diretrizadoresda Base Nacional ComumCurricular – BNCC. Conclui-se entãoque o jogo em questão buscou representaro contexto da época (ambiental, histórico,político, estruturas básicas, fauna e flora, dentre outros) e assim, este podeoferecer variados caminhos a serem exploradospelo professor, de acordo comseu planejamento e/ou plano de aula.Associação Nacional de História - ANPUH-Brasil2023-04-19info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo de convidadoapplication/pdfhttps://rhhj.anpuh.org/RHHJ/article/view/88710.20949/rhhj.v12i24.887Revista História Hoje; Vol. 12 No. 24 (2023): January-JuneRevista História Hoje; Vol. 12 Núm. 24 (2023): Enero-JunioRevista História Hoje; v. 12 n. 24 (2023): Janeiro-Junho1806-399310.20949/rhhj.v12i24reponame:Revista história hojeinstname:Associação Nacional de História (ANPUH)instacron:ANPUHporhttps://rhhj.anpuh.org/RHHJ/article/view/887/50410.20949/rhhj.v5i9.256.s57Copyright (c) 2023 João Ferreira Sobrinho Junior, Cristina de Cássia Pereira Moraeshttp://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessSobrinho Junior, João FerreiraMoraes, Cristina de Cássia Pereira2023-07-25T21:59:27Zoai:ojs.emnuvens.com.br:article/887Revistahttps://rhhj.anpuh.org/RHHJ/indexONGhttps://rhhj.anpuh.org/RHHJ/oairhhjeditor@anpuh.org1806-39931806-3993opendoar:2023-07-25T21:59:27Revista história hoje - Associação Nacional de História (ANPUH)false |
dc.title.none.fl_str_mv |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School O uso do lúdico no contexto da pandemia: o jogo educativo digital para o ensino de História dos 4º e 7º anos do Ensino Fundamental |
title |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
spellingShingle |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School Sobrinho Junior, João Ferreira Ensino de história Grandes navegações Jogo educativo digital Base Nacional Comum Curricular Pandemia History Teaching Great Navigations Digital Educational Game National Common Curricular Base Pandemic |
title_short |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
title_full |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
title_fullStr |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
title_full_unstemmed |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
title_sort |
The Use of the Ludic in the Context of the Pandemic: The Digital Educational Game for Teaching History in the 4th and 7th Grades of Elementary School |
author |
Sobrinho Junior, João Ferreira |
author_facet |
Sobrinho Junior, João Ferreira Moraes, Cristina de Cássia Pereira |
author_role |
author |
author2 |
Moraes, Cristina de Cássia Pereira |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Sobrinho Junior, João Ferreira Moraes, Cristina de Cássia Pereira |
dc.subject.por.fl_str_mv |
Ensino de história Grandes navegações Jogo educativo digital Base Nacional Comum Curricular Pandemia History Teaching Great Navigations Digital Educational Game National Common Curricular Base Pandemic |
topic |
Ensino de história Grandes navegações Jogo educativo digital Base Nacional Comum Curricular Pandemia History Teaching Great Navigations Digital Educational Game National Common Curricular Base Pandemic |
description |
The article aims to identify practical applicationsfor the use of the game ConnectedStories – which deals with thePortuguese maritime expansion in thefifteenth century – for teaching 4th and7th grade history. In order to achievethis goal, the methodological path wasbased on an exploratory research withthe use of bibliographic and documentalresearch, with a qualitative approach.As a result of the research, we identifiedthat some elements of the game ConnectedStories were raised that can beused for history teaching, based on theguiding objects of the National CommonCurricular Base - BNCC. We concludethen that the game in questionsought to represent the context of thetime (environmental, historical, political,basic structures, fauna and flora,among others) and thus, this can offer varied paths to be explored by theteacher, according to their planning and/ or lesson plan. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-04-19 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo de convidado |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://rhhj.anpuh.org/RHHJ/article/view/887 10.20949/rhhj.v12i24.887 |
url |
https://rhhj.anpuh.org/RHHJ/article/view/887 |
identifier_str_mv |
10.20949/rhhj.v12i24.887 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://rhhj.anpuh.org/RHHJ/article/view/887/504 10.20949/rhhj.v5i9.256.s57 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2023 João Ferreira Sobrinho Junior, Cristina de Cássia Pereira Moraes http://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2023 João Ferreira Sobrinho Junior, Cristina de Cássia Pereira Moraes http://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Associação Nacional de História - ANPUH-Brasil |
publisher.none.fl_str_mv |
Associação Nacional de História - ANPUH-Brasil |
dc.source.none.fl_str_mv |
Revista História Hoje; Vol. 12 No. 24 (2023): January-June Revista História Hoje; Vol. 12 Núm. 24 (2023): Enero-Junio Revista História Hoje; v. 12 n. 24 (2023): Janeiro-Junho 1806-3993 10.20949/rhhj.v12i24 reponame:Revista história hoje instname:Associação Nacional de História (ANPUH) instacron:ANPUH |
instname_str |
Associação Nacional de História (ANPUH) |
instacron_str |
ANPUH |
institution |
ANPUH |
reponame_str |
Revista história hoje |
collection |
Revista história hoje |
repository.name.fl_str_mv |
Revista história hoje - Associação Nacional de História (ANPUH) |
repository.mail.fl_str_mv |
rhhjeditor@anpuh.org |
_version_ |
1798315287740678144 |