Computer animation: a reflection of animation in the 20th and 21st centuries
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Processando o Saber (Online) |
Texto Completo: | https://fatecpg.edu.br/revista/index.php/ps/article/view/239 |
Resumo: | Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work. |
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Computer animation: a reflection of animation in the 20th and 21st centuriesAnimação computadorizada: uma reflexão sobre a animação nos séculos XX e XXIAnimaçãoAnimação ComputadorizadaHibridizaçãoHistória da animaçãoComputação gráficaAnimation. Computer Animation. Hybridization. Animation history. Computer Graphics.Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work.Animação é o processo de simular a movimentação através de sequências de imagens. Esta arte já é produzida há séculos, no entanto, se tornou uma oportunidade no mercado de trabalho a partir do século XX quando novas técnicas foram desenvolvidas. O propósito desta pesquisa é observar através de uma revisão bibliográfica seu percurso histórico desde o século XX até os dias atuais visando determinar o impacto que o surgimento da computação gráfica teve na animação, que a partir deste momento passou a ser dividida em duas partes: a animação tradicional, que consiste no processo feito manualmente antes de 1960 e a animação computadorizada, forma de produção híbrida que surgiu logo após. Foi feita uma busca na literatura de diversos autores, tendo o professor Alberto Lucena Junior como principal referência e a partir de seus relatos foi possível perceber que a animação atingiu seu desenvolvimento pleno com a hibridização de seu processo após a chegada da animação computadorizada, pois se tornou mais eficiente que sua contrapartida manual. Além disso, também constatamos que o animador, mesmo considerando o advento tecnológico, ainda desempenha papel fundamental para a realização deste trabalho.FATEC Praia Grande2022-05-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://fatecpg.edu.br/revista/index.php/ps/article/view/239Revista Processando o Saber; v. 14 (2022): Revista Processando o Saber; 31-442179-5150reponame:Processando o Saber (Online)instname:Faculdades de Tecnologia do Estado de São Paulo (Fatec)instacron:FATECporhttps://fatecpg.edu.br/revista/index.php/ps/article/view/239/156Copyright (c) 2022 Revista Processando o Saberhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccess Silva, Richard Barbosa dos SantosGomes, Luiz Fernando SantosSilva, Maria Cristina Pereira2022-06-06T17:02:08Zoai:revista.fatecpg.edu.br:article/239Revistahttps://www.fatecpg.edu.br/revista/index.php/ps/indexhttps://fatecpg.edu.br/revista/index.php/ps/oaifabio@fatecpg.edu.br||revista@fatecpg.com.br2179-51502179-5150opendoar:2022-06-06T17:02:08Processando o Saber (Online) - Faculdades de Tecnologia do Estado de São Paulo (Fatec)false |
dc.title.none.fl_str_mv |
Computer animation: a reflection of animation in the 20th and 21st centuries Animação computadorizada: uma reflexão sobre a animação nos séculos XX e XXI |
title |
Computer animation: a reflection of animation in the 20th and 21st centuries |
spellingShingle |
Computer animation: a reflection of animation in the 20th and 21st centuries Silva, Richard Barbosa dos Santos Animação Animação Computadorizada Hibridização História da animação Computação gráfica Animation. Computer Animation. Hybridization. Animation history. Computer Graphics. |
title_short |
Computer animation: a reflection of animation in the 20th and 21st centuries |
title_full |
Computer animation: a reflection of animation in the 20th and 21st centuries |
title_fullStr |
Computer animation: a reflection of animation in the 20th and 21st centuries |
title_full_unstemmed |
Computer animation: a reflection of animation in the 20th and 21st centuries |
title_sort |
Computer animation: a reflection of animation in the 20th and 21st centuries |
author |
Silva, Richard Barbosa dos Santos |
author_facet |
Silva, Richard Barbosa dos Santos Gomes, Luiz Fernando Santos Silva, Maria Cristina Pereira |
author_role |
author |
author2 |
Gomes, Luiz Fernando Santos Silva, Maria Cristina Pereira |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Silva, Richard Barbosa dos Santos Gomes, Luiz Fernando Santos Silva, Maria Cristina Pereira |
dc.subject.por.fl_str_mv |
Animação Animação Computadorizada Hibridização História da animação Computação gráfica Animation. Computer Animation. Hybridization. Animation history. Computer Graphics. |
topic |
Animação Animação Computadorizada Hibridização História da animação Computação gráfica Animation. Computer Animation. Hybridization. Animation history. Computer Graphics. |
description |
Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-05-18 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://fatecpg.edu.br/revista/index.php/ps/article/view/239 |
url |
https://fatecpg.edu.br/revista/index.php/ps/article/view/239 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://fatecpg.edu.br/revista/index.php/ps/article/view/239/156 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Revista Processando o Saber http://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Revista Processando o Saber http://creativecommons.org/licenses/by/4.0/ |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
FATEC Praia Grande |
publisher.none.fl_str_mv |
FATEC Praia Grande |
dc.source.none.fl_str_mv |
Revista Processando o Saber; v. 14 (2022): Revista Processando o Saber; 31-44 2179-5150 reponame:Processando o Saber (Online) instname:Faculdades de Tecnologia do Estado de São Paulo (Fatec) instacron:FATEC |
instname_str |
Faculdades de Tecnologia do Estado de São Paulo (Fatec) |
instacron_str |
FATEC |
institution |
FATEC |
reponame_str |
Processando o Saber (Online) |
collection |
Processando o Saber (Online) |
repository.name.fl_str_mv |
Processando o Saber (Online) - Faculdades de Tecnologia do Estado de São Paulo (Fatec) |
repository.mail.fl_str_mv |
fabio@fatecpg.edu.br||revista@fatecpg.com.br |
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