Computer animation: a reflection of animation in the 20th and 21st centuries

Detalhes bibliográficos
Autor(a) principal: Silva, Richard Barbosa dos Santos
Data de Publicação: 2022
Outros Autores: Gomes, Luiz Fernando Santos, Silva, Maria Cristina Pereira
Tipo de documento: Artigo
Idioma: por
Título da fonte: Processando o Saber (Online)
Texto Completo: https://fatecpg.edu.br/revista/index.php/ps/article/view/239
Resumo: Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work.
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spelling Computer animation: a reflection of animation in the 20th and 21st centuriesAnimação computadorizada: uma reflexão sobre a animação nos séculos XX e XXIAnimaçãoAnimação ComputadorizadaHibridizaçãoHistória da animaçãoComputação gráficaAnimation. Computer Animation. Hybridization. Animation history. Computer Graphics.Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work.Animação é o processo de simular a movimentação através de sequências de imagens. Esta arte já é produzida há séculos, no entanto, se tornou uma oportunidade no mercado de trabalho a partir do século XX quando novas técnicas foram desenvolvidas. O propósito desta pesquisa é observar através de uma revisão bibliográfica seu percurso histórico desde o século XX até os dias atuais visando determinar o impacto que o surgimento da computação gráfica teve na animação, que a partir deste momento passou a ser dividida em duas partes: a animação tradicional, que consiste no processo feito manualmente antes de 1960 e a animação computadorizada, forma de produção híbrida que surgiu logo após. Foi feita uma busca na literatura de diversos autores, tendo o professor Alberto Lucena Junior como principal referência e a partir de seus relatos foi possível perceber que a animação atingiu seu desenvolvimento pleno com a hibridização de seu processo após a chegada da animação computadorizada, pois se tornou mais eficiente que sua contrapartida manual. Além disso, também constatamos que o animador, mesmo considerando o advento tecnológico, ainda desempenha papel fundamental para a realização deste trabalho.FATEC Praia Grande2022-05-18info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://fatecpg.edu.br/revista/index.php/ps/article/view/239Revista Processando o Saber; v. 14 (2022): Revista Processando o Saber; 31-442179-5150reponame:Processando o Saber (Online)instname:Faculdades de Tecnologia do Estado de São Paulo (Fatec)instacron:FATECporhttps://fatecpg.edu.br/revista/index.php/ps/article/view/239/156Copyright (c) 2022 Revista Processando o Saberhttp://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccess Silva, Richard Barbosa dos SantosGomes, Luiz Fernando SantosSilva, Maria Cristina Pereira2022-06-06T17:02:08Zoai:revista.fatecpg.edu.br:article/239Revistahttps://www.fatecpg.edu.br/revista/index.php/ps/indexhttps://fatecpg.edu.br/revista/index.php/ps/oaifabio@fatecpg.edu.br||revista@fatecpg.com.br2179-51502179-5150opendoar:2022-06-06T17:02:08Processando o Saber (Online) - Faculdades de Tecnologia do Estado de São Paulo (Fatec)false
dc.title.none.fl_str_mv Computer animation: a reflection of animation in the 20th and 21st centuries
Animação computadorizada: uma reflexão sobre a animação nos séculos XX e XXI
title Computer animation: a reflection of animation in the 20th and 21st centuries
spellingShingle Computer animation: a reflection of animation in the 20th and 21st centuries
Silva, Richard Barbosa dos Santos
Animação
Animação Computadorizada
Hibridização
História da animação
Computação gráfica
Animation. Computer Animation. Hybridization. Animation history. Computer Graphics.
title_short Computer animation: a reflection of animation in the 20th and 21st centuries
title_full Computer animation: a reflection of animation in the 20th and 21st centuries
title_fullStr Computer animation: a reflection of animation in the 20th and 21st centuries
title_full_unstemmed Computer animation: a reflection of animation in the 20th and 21st centuries
title_sort Computer animation: a reflection of animation in the 20th and 21st centuries
author Silva, Richard Barbosa dos Santos
author_facet Silva, Richard Barbosa dos Santos
Gomes, Luiz Fernando Santos
Silva, Maria Cristina Pereira
author_role author
author2 Gomes, Luiz Fernando Santos
Silva, Maria Cristina Pereira
author2_role author
author
dc.contributor.author.fl_str_mv Silva, Richard Barbosa dos Santos
Gomes, Luiz Fernando Santos
Silva, Maria Cristina Pereira
dc.subject.por.fl_str_mv Animação
Animação Computadorizada
Hibridização
História da animação
Computação gráfica
Animation. Computer Animation. Hybridization. Animation history. Computer Graphics.
topic Animação
Animação Computadorizada
Hibridização
História da animação
Computação gráfica
Animation. Computer Animation. Hybridization. Animation history. Computer Graphics.
description Animation is the process of simulating movement through image sequences. This art has been produced for centuries; however, this practice has become job opportunity since the 20th century when new techniques were developed. The purpose of this research is to observe, through a bibliographical review, this historical journey from the 20th century to the present day, to determine the impact that the emergence of computer graphics has had on animation, which from that moment on was divided into two parts: a traditional animation, which consists of the process done manually before 1960 and computer animation, the form of hybrid production that emerged soon after. It was done a research based on the literature of several authors, including Professor Alberto Lucena Junior, the main reference, whose studies permitted us to understand that the animation reached its full development with the hybridization of its process with the arrival of computer animation, as it became more efficient than its manual counterpart. Furthermore, it was possible to observe that the animator, even with the technological prowess, still plays a fundamental role in this work.
publishDate 2022
dc.date.none.fl_str_mv 2022-05-18
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://fatecpg.edu.br/revista/index.php/ps/article/view/239
url https://fatecpg.edu.br/revista/index.php/ps/article/view/239
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://fatecpg.edu.br/revista/index.php/ps/article/view/239/156
dc.rights.driver.fl_str_mv Copyright (c) 2022 Revista Processando o Saber
http://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2022 Revista Processando o Saber
http://creativecommons.org/licenses/by/4.0/
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv FATEC Praia Grande
publisher.none.fl_str_mv FATEC Praia Grande
dc.source.none.fl_str_mv Revista Processando o Saber; v. 14 (2022): Revista Processando o Saber; 31-44
2179-5150
reponame:Processando o Saber (Online)
instname:Faculdades de Tecnologia do Estado de São Paulo (Fatec)
instacron:FATEC
instname_str Faculdades de Tecnologia do Estado de São Paulo (Fatec)
instacron_str FATEC
institution FATEC
reponame_str Processando o Saber (Online)
collection Processando o Saber (Online)
repository.name.fl_str_mv Processando o Saber (Online) - Faculdades de Tecnologia do Estado de São Paulo (Fatec)
repository.mail.fl_str_mv fabio@fatecpg.edu.br||revista@fatecpg.com.br
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