Debriefing's Influence on Learning in Business Game: An Experimental Design

Detalhes bibliográficos
Autor(a) principal: Lacruz, Adonai Jose
Data de Publicação: 2018
Outros Autores: Américo, Bruno Luiz
Tipo de documento: Artigo
Idioma: eng
por
Título da fonte: BBR. Brazilian Business Review (English edition. Online)
Texto Completo: http://www.bbronline.com.br/index.php/bbr/article/view/27
Resumo: This paper studies the influence of debriefing in the learning of the participants of business games. Through quasi-experimental study we examined the self-declarations of 112 undergraduate Business Management students undertaking the 8th term, divided into two groups: experimental, exposed to debriefing; and control, not exposed to the debriefing. Mann-Whitney´s tests revealed that the quantum of learning perceived by the members of the experimental group was statistically significantly higher than the members of the control group in seven out of nine learning variables assessed (p < 0.05). The average effect size (d = 0.45) shows an average improvement of 18%. These results suggested that the debriefing positively influence on experiential learning cycle promoted by business games. In the perspective of Kolb's experiential learning cycle (Kolb, 1984), our findings suggest that Reflective observation and Abstract conceptualization stages can be reinforced by subsequent debriefing activities to the simulation rounds, in order to enhance continuous processes of action and reflection of the participants, according to the spiral experiential learning cycle
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spelling Debriefing's Influence on Learning in Business Game: An Experimental DesignInfluência do Debriefing no Aprendizado em Jogos de Empresas: Um Delineamento ExperimentalBusiness gameModerationExperiential learningExperimentJogos de empresasModeraçãoAprendizagem vivencialExperimentoThis paper studies the influence of debriefing in the learning of the participants of business games. Through quasi-experimental study we examined the self-declarations of 112 undergraduate Business Management students undertaking the 8th term, divided into two groups: experimental, exposed to debriefing; and control, not exposed to the debriefing. Mann-Whitney´s tests revealed that the quantum of learning perceived by the members of the experimental group was statistically significantly higher than the members of the control group in seven out of nine learning variables assessed (p < 0.05). The average effect size (d = 0.45) shows an average improvement of 18%. These results suggested that the debriefing positively influence on experiential learning cycle promoted by business games. In the perspective of Kolb's experiential learning cycle (Kolb, 1984), our findings suggest that Reflective observation and Abstract conceptualization stages can be reinforced by subsequent debriefing activities to the simulation rounds, in order to enhance continuous processes of action and reflection of the participants, according to the spiral experiential learning cycleAnalisa-se a influência na aprendizagem dos participantes de jogos de empresas do debriefing (etapa na qual os participantes fazem reflexões pós-ação). Por meio de estudo quase experimental foram examinadas as autodeclarações de 112 alunos do 8º período do curso de graduação em Administração de duas instituições de ensino, divididos em dois grupos: experimental, exposto ao debriefing; e de controle, não exposto ao debriefing. Os resultados (teste de Mann-Whitney) evidenciaram que o quantum da aprendizagem percebida pelos membros do grupo experimental foi superior ao dos membros do grupo de controle de forma estatisticamente significativa em sete das nove variáveis de aprendizagem avaliadas (p < 0,05). A média do tamanho do efeito (d = 0,45) mostra uma melhoria média de 18%, indicando que o debriefing influencia positivamente no ciclo de aprendizagem vivencial promovido por jogos de empresas. Sob a lente do ciclo da aprendizagem vivencial de Kolb (1984), os achados sugerem que as etapas Observação reflexiva e Conceituação abstrata podem ser reforçadas por atividades de debriefing posteriores às rodadas da simulação, potencializando processos contínuos de ação e reflexão dos participantes, consoante com o ciclo em espiral da aprendizagem vivencial.FUCAPE Business Shool2018-03-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionPeer-reviewed ArticleArtigo revisado pelos paresapplication/pdfapplication/pdfhttp://www.bbronline.com.br/index.php/bbr/article/view/2710.15728/bbr.2018.15.2.6Brazilian Business Review; Vol. 15 No. 2 (2018): March to April 2018; 192-208Brazilian Business Review; v. 15 n. 2 (2018): Março a Abril de 2018; 192-2081808-23861807-734Xreponame:BBR. Brazilian Business Review (English edition. Online)instname:Fucape Business School (FBS)instacron:FBSengporhttp://www.bbronline.com.br/index.php/bbr/article/view/27/37http://www.bbronline.com.br/index.php/bbr/article/view/27/38Copyright (c) 2018 Brazilian Business Reviewhttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessLacruz, Adonai JoseAmérico, Bruno Luiz2018-10-31T19:00:37Zoai:ojs.pkp.sfu.ca:article/27Revistahttps://www.bbronline.com.br/index.php/bbr/indexONGhttp://www.bbronline.com.br/index.php/bbr/oai|| bbronline@bbronline.com.br1808-23861808-2386opendoar:2018-10-31T19:00:37BBR. Brazilian Business Review (English edition. Online) - Fucape Business School (FBS)false
dc.title.none.fl_str_mv Debriefing's Influence on Learning in Business Game: An Experimental Design
Influência do Debriefing no Aprendizado em Jogos de Empresas: Um Delineamento Experimental
title Debriefing's Influence on Learning in Business Game: An Experimental Design
spellingShingle Debriefing's Influence on Learning in Business Game: An Experimental Design
Lacruz, Adonai Jose
Business game
Moderation
Experiential learning
Experiment
Jogos de empresas
Moderação
Aprendizagem vivencial
Experimento
title_short Debriefing's Influence on Learning in Business Game: An Experimental Design
title_full Debriefing's Influence on Learning in Business Game: An Experimental Design
title_fullStr Debriefing's Influence on Learning in Business Game: An Experimental Design
title_full_unstemmed Debriefing's Influence on Learning in Business Game: An Experimental Design
title_sort Debriefing's Influence on Learning in Business Game: An Experimental Design
author Lacruz, Adonai Jose
author_facet Lacruz, Adonai Jose
Américo, Bruno Luiz
author_role author
author2 Américo, Bruno Luiz
author2_role author
dc.contributor.author.fl_str_mv Lacruz, Adonai Jose
Américo, Bruno Luiz
dc.subject.por.fl_str_mv Business game
Moderation
Experiential learning
Experiment
Jogos de empresas
Moderação
Aprendizagem vivencial
Experimento
topic Business game
Moderation
Experiential learning
Experiment
Jogos de empresas
Moderação
Aprendizagem vivencial
Experimento
description This paper studies the influence of debriefing in the learning of the participants of business games. Through quasi-experimental study we examined the self-declarations of 112 undergraduate Business Management students undertaking the 8th term, divided into two groups: experimental, exposed to debriefing; and control, not exposed to the debriefing. Mann-Whitney´s tests revealed that the quantum of learning perceived by the members of the experimental group was statistically significantly higher than the members of the control group in seven out of nine learning variables assessed (p < 0.05). The average effect size (d = 0.45) shows an average improvement of 18%. These results suggested that the debriefing positively influence on experiential learning cycle promoted by business games. In the perspective of Kolb's experiential learning cycle (Kolb, 1984), our findings suggest that Reflective observation and Abstract conceptualization stages can be reinforced by subsequent debriefing activities to the simulation rounds, in order to enhance continuous processes of action and reflection of the participants, according to the spiral experiential learning cycle
publishDate 2018
dc.date.none.fl_str_mv 2018-03-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Peer-reviewed Article
Artigo revisado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://www.bbronline.com.br/index.php/bbr/article/view/27
10.15728/bbr.2018.15.2.6
url http://www.bbronline.com.br/index.php/bbr/article/view/27
identifier_str_mv 10.15728/bbr.2018.15.2.6
dc.language.iso.fl_str_mv eng
por
language eng
por
dc.relation.none.fl_str_mv http://www.bbronline.com.br/index.php/bbr/article/view/27/37
http://www.bbronline.com.br/index.php/bbr/article/view/27/38
dc.rights.driver.fl_str_mv Copyright (c) 2018 Brazilian Business Review
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2018 Brazilian Business Review
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/pdf
dc.publisher.none.fl_str_mv FUCAPE Business Shool
publisher.none.fl_str_mv FUCAPE Business Shool
dc.source.none.fl_str_mv Brazilian Business Review; Vol. 15 No. 2 (2018): March to April 2018; 192-208
Brazilian Business Review; v. 15 n. 2 (2018): Março a Abril de 2018; 192-208
1808-2386
1807-734X
reponame:BBR. Brazilian Business Review (English edition. Online)
instname:Fucape Business School (FBS)
instacron:FBS
instname_str Fucape Business School (FBS)
instacron_str FBS
institution FBS
reponame_str BBR. Brazilian Business Review (English edition. Online)
collection BBR. Brazilian Business Review (English edition. Online)
repository.name.fl_str_mv BBR. Brazilian Business Review (English edition. Online) - Fucape Business School (FBS)
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