Reality Shows and (hyper) real games of organizational plays

Detalhes bibliográficos
Autor(a) principal: Castelo, Marcos Goulart
Data de Publicação: 2005
Outros Autores: Carvalho, José Luis Felício dos Santos de
Tipo de documento: Artigo
Idioma: por
Título da fonte: Cadernos EBAPE.BR
Texto Completo: https://periodicos.fgv.br/cadernosebape/article/view/4907
Resumo: This essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations.
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spelling Reality Shows and (hyper) real games of organizational playsO "Grande Irmão" e a empresa: indústria cultural, reality shows e espetáculos organizacionaisThis essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations.A motivação para este ensaio relaciona-se à busca de uma via mais direta de comunicação entre pesquisadores descontentes e participantes organizacionais pouco identificados com leituras críticas e mais interessados em render homenagem a certos produtos da indústria cultural. O objetivo do texto é revelar pontos de tangência entre programas de reality show e organizações produtivas, movimento para o qual se convida outros acadêmicos igualmente inconformados com a recorrente dificuldade de estabelecer um diálogo crítico entre teóricos e praticantes. Inicialmente, o texto discute cultura de massa, reality shows e empresas como produtos e produtores de uma representação social focada no espetáculo e na hiper-realidade, para depois ilustrar sua argumentação por meio do desenvolvimento de três facetas do problema: seleção de participantes, jogos de poder e manipulação de comportamentos. Nesse contexto, a posição de acadêmicos como meros espectadores não parece condizente com os desafios enfrentados pelos jogadores/participantes/atores dos programas e das organizações.Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas2005-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.fgv.br/cadernosebape/article/view/4907Cadernos EBAPE.BR; Vol. 3 No. 1 (2005); 1 a 17Cadernos EBAPE.BR; Vol. 3 Núm. 1 (2005); 1 a 17Cadernos EBAPE.BR; v. 3 n. 1 (2005); 1 a 171679-3951reponame:Cadernos EBAPE.BRinstname:Fundação Getulio Vargas (FGV)instacron:FGVporhttps://periodicos.fgv.br/cadernosebape/article/view/4907/3641Castelo, Marcos GoulartCarvalho, José Luis Felício dos Santos deinfo:eu-repo/semantics/openAccess2016-10-10T17:03:10Zoai:ojs.periodicos.fgv.br:article/4907Revistahttps://periodicos.fgv.br/cadernosebapehttps://periodicos.fgv.br/cadernosebape/oaicadernosebape@fgv.br||cadernosebape@fgv.br1679-39511679-3951opendoar:2024-05-13T09:59:18.389897Cadernos EBAPE.BR - Fundação Getulio Vargas (FGV)true
dc.title.none.fl_str_mv Reality Shows and (hyper) real games of organizational plays
O "Grande Irmão" e a empresa: indústria cultural, reality shows e espetáculos organizacionais
title Reality Shows and (hyper) real games of organizational plays
spellingShingle Reality Shows and (hyper) real games of organizational plays
Castelo, Marcos Goulart
title_short Reality Shows and (hyper) real games of organizational plays
title_full Reality Shows and (hyper) real games of organizational plays
title_fullStr Reality Shows and (hyper) real games of organizational plays
title_full_unstemmed Reality Shows and (hyper) real games of organizational plays
title_sort Reality Shows and (hyper) real games of organizational plays
author Castelo, Marcos Goulart
author_facet Castelo, Marcos Goulart
Carvalho, José Luis Felício dos Santos de
author_role author
author2 Carvalho, José Luis Felício dos Santos de
author2_role author
dc.contributor.author.fl_str_mv Castelo, Marcos Goulart
Carvalho, José Luis Felício dos Santos de
description This essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations.
publishDate 2005
dc.date.none.fl_str_mv 2005-01-01
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv https://periodicos.fgv.br/cadernosebape/article/view/4907
url https://periodicos.fgv.br/cadernosebape/article/view/4907
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.fgv.br/cadernosebape/article/view/4907/3641
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas
publisher.none.fl_str_mv Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas
dc.source.none.fl_str_mv Cadernos EBAPE.BR; Vol. 3 No. 1 (2005); 1 a 17
Cadernos EBAPE.BR; Vol. 3 Núm. 1 (2005); 1 a 17
Cadernos EBAPE.BR; v. 3 n. 1 (2005); 1 a 17
1679-3951
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