Reality Shows and (hyper) real games of organizational plays
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Data de Publicação: | 2005 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Cadernos EBAPE.BR |
Texto Completo: | https://periodicos.fgv.br/cadernosebape/article/view/4907 |
Resumo: | This essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations. |
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Reality Shows and (hyper) real games of organizational playsO "Grande Irmão" e a empresa: indústria cultural, reality shows e espetáculos organizacionaisThis essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations.A motivação para este ensaio relaciona-se à busca de uma via mais direta de comunicação entre pesquisadores descontentes e participantes organizacionais pouco identificados com leituras críticas e mais interessados em render homenagem a certos produtos da indústria cultural. O objetivo do texto é revelar pontos de tangência entre programas de reality show e organizações produtivas, movimento para o qual se convida outros acadêmicos igualmente inconformados com a recorrente dificuldade de estabelecer um diálogo crítico entre teóricos e praticantes. Inicialmente, o texto discute cultura de massa, reality shows e empresas como produtos e produtores de uma representação social focada no espetáculo e na hiper-realidade, para depois ilustrar sua argumentação por meio do desenvolvimento de três facetas do problema: seleção de participantes, jogos de poder e manipulação de comportamentos. Nesse contexto, a posição de acadêmicos como meros espectadores não parece condizente com os desafios enfrentados pelos jogadores/participantes/atores dos programas e das organizações.Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas2005-01-01info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.fgv.br/cadernosebape/article/view/4907Cadernos EBAPE.BR; Vol. 3 No. 1 (2005); 1 a 17Cadernos EBAPE.BR; Vol. 3 Núm. 1 (2005); 1 a 17Cadernos EBAPE.BR; v. 3 n. 1 (2005); 1 a 171679-3951reponame:Cadernos EBAPE.BRinstname:Fundação Getulio Vargas (FGV)instacron:FGVporhttps://periodicos.fgv.br/cadernosebape/article/view/4907/3641Castelo, Marcos GoulartCarvalho, José Luis Felício dos Santos deinfo:eu-repo/semantics/openAccess2016-10-10T17:03:10Zoai:ojs.periodicos.fgv.br:article/4907Revistahttps://periodicos.fgv.br/cadernosebapehttps://periodicos.fgv.br/cadernosebape/oaicadernosebape@fgv.br||cadernosebape@fgv.br1679-39511679-3951opendoar:2024-05-13T09:59:18.389897Cadernos EBAPE.BR - Fundação Getulio Vargas (FGV)true |
dc.title.none.fl_str_mv |
Reality Shows and (hyper) real games of organizational plays O "Grande Irmão" e a empresa: indústria cultural, reality shows e espetáculos organizacionais |
title |
Reality Shows and (hyper) real games of organizational plays |
spellingShingle |
Reality Shows and (hyper) real games of organizational plays Castelo, Marcos Goulart |
title_short |
Reality Shows and (hyper) real games of organizational plays |
title_full |
Reality Shows and (hyper) real games of organizational plays |
title_fullStr |
Reality Shows and (hyper) real games of organizational plays |
title_full_unstemmed |
Reality Shows and (hyper) real games of organizational plays |
title_sort |
Reality Shows and (hyper) real games of organizational plays |
author |
Castelo, Marcos Goulart |
author_facet |
Castelo, Marcos Goulart Carvalho, José Luis Felício dos Santos de |
author_role |
author |
author2 |
Carvalho, José Luis Felício dos Santos de |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Castelo, Marcos Goulart Carvalho, José Luis Felício dos Santos de |
description |
This essay aims a closer communication between dissatisfied researchers and organizationals actors not so effectively identified with critical readings and more interested in paying homage to certain products of the cultural industry. The main goal of the text is to disclose the closing points between reality shows and productive organizations. In this sense it invites other equally unsatisfied academics with the recurrent difficulty to establish a critical dialogue between theoreticians and practitioners. Initially the text discusses mass culture, reality shows and companies as products and producers of a social representation focused on the show and the hiperreality. It illustrates its arguments presenting three aspects of the problem: selection of participants, power saggy games and behavior manipulation. In such context, the position of academics as mere spectators does not seem to accord with the challenges faced by the players/participants/actors of the programs and the organizations. |
publishDate |
2005 |
dc.date.none.fl_str_mv |
2005-01-01 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.fgv.br/cadernosebape/article/view/4907 |
url |
https://periodicos.fgv.br/cadernosebape/article/view/4907 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.fgv.br/cadernosebape/article/view/4907/3641 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas |
publisher.none.fl_str_mv |
Escola Brasileira de Administração Pública e de Empresas da Fundação Getulio Vargas |
dc.source.none.fl_str_mv |
Cadernos EBAPE.BR; Vol. 3 No. 1 (2005); 1 a 17 Cadernos EBAPE.BR; Vol. 3 Núm. 1 (2005); 1 a 17 Cadernos EBAPE.BR; v. 3 n. 1 (2005); 1 a 17 1679-3951 reponame:Cadernos EBAPE.BR instname:Fundação Getulio Vargas (FGV) instacron:FGV |
instname_str |
Fundação Getulio Vargas (FGV) |
instacron_str |
FGV |
institution |
FGV |
reponame_str |
Cadernos EBAPE.BR |
collection |
Cadernos EBAPE.BR |
repository.name.fl_str_mv |
Cadernos EBAPE.BR - Fundação Getulio Vargas (FGV) |
repository.mail.fl_str_mv |
cadernosebape@fgv.br||cadernosebape@fgv.br |
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