Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course

Detalhes bibliográficos
Autor(a) principal: Fraga, Vinícius Munhoz
Data de Publicação: 2023
Outros Autores: Fonseca , Taís Pereira da, Braga, Eduardo dos Santos de Oliveira, Pereira, Marcus Vinicius
Tipo de documento: Artigo
Idioma: por
Título da fonte: Educitec
Texto Completo: https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127
Resumo: Learning games and gamification are interactive methodological approaches. Although they have different purposes and focuses, when they are combined they allow students to immerse  in a study theme by providing them with a playful experience that keeps them involved while learning new knowledge or reinforcing prior ones. However, for the efficiency of these teaching strategies, it is necessary to develop them with well-defined structural and design processes so that students’ motivation and engagement are always present, favoring their learning. Based on this premise, Super Harvest was elaborated as a competitive learning game structured as a gamification strategy  applied to the didactic process in the study of fruits, vegetables and derivatives. The present research aimed to analyze whether the application of the game favored learning and stimulated students’ motivation and engagement. As a result, they attributed their increased interest in the subject of study to game features such as immersion, fun, interactivity, competitiveness, playability, and card design. The effective participation of students in the construction of their own learning process through a proposal that highlighted the stages of this process in a fun and engaging way characterized the application of Super Harvest to the didactic process. We can say that the elaboration and structuring of Super Harvest as a gamified teaching strategy enabled us  to develop a teaching approach that effectively stimulates the motivation and engagement of students in the study of fruits, vegetables and derivatives.
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spelling Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology courseSúper Cosecha: una propuesta de gamificación en el estudio de frutas, verduras y derivados en un curso técnico en AlimentosSuper Colheita: uma proposta de gamificação no estudo de frutas, hortaliças e derivados em um curso técnico em AlimentosMotivationLearner engagementEducational gamesScience educationMotivaciónCompromisoJuegos educacionalesEnseñanza de las cienciasMotivaçãoEngajamentoJogos educativosEnsino de ciênciasLearning games and gamification are interactive methodological approaches. Although they have different purposes and focuses, when they are combined they allow students to immerse  in a study theme by providing them with a playful experience that keeps them involved while learning new knowledge or reinforcing prior ones. However, for the efficiency of these teaching strategies, it is necessary to develop them with well-defined structural and design processes so that students’ motivation and engagement are always present, favoring their learning. Based on this premise, Super Harvest was elaborated as a competitive learning game structured as a gamification strategy  applied to the didactic process in the study of fruits, vegetables and derivatives. The present research aimed to analyze whether the application of the game favored learning and stimulated students’ motivation and engagement. As a result, they attributed their increased interest in the subject of study to game features such as immersion, fun, interactivity, competitiveness, playability, and card design. The effective participation of students in the construction of their own learning process through a proposal that highlighted the stages of this process in a fun and engaging way characterized the application of Super Harvest to the didactic process. We can say that the elaboration and structuring of Super Harvest as a gamified teaching strategy enabled us  to develop a teaching approach that effectively stimulates the motivation and engagement of students in the study of fruits, vegetables and derivatives.A pesar de tener diferentes propósitos y enfoques, los juegos de aprendizaje y la gamificación son enfoques metodológicos interactivos que, combinados, permiten sumergir al estudiante en un tema brindándole una experiencia lúdica que lo mantiene involucrado mientras aprende nuevos conocimientos o refuerza los existentes. Sin embargo, para la efectividad de estas estrategias didácticas es necesario elaborarlas con procesos estructurales y de diseño bien definidos para que la motivación y el compromiso de los estudiantes estén siempre presentes, favoreciendo su aprendizaje. A partir de esta premisa se elaboró Súper Cosecha, un juego competitivo de aprendizaje, estructurado como una estrategia de gamificación para ser aplicada al proceso didáctico en el estudio de frutas, verduras y derivados. La presente investigación tuvo como objetivo analizar si la aplicación del juego favorecía el aprendizaje y estimulaba la motivación y el compromiso. Como resultado, atribuyeron su mayor interés en el tema de estudio a características del juego como la inmersión, la diversión, la interactividad, la competitividad, la jugabilidad y el diseño de cartas. La participación efectiva de los estudiantes en la construcción de su propio proceso de aprendizaje a través de una propuesta que destacaba las etapas de este proceso de forma divertida y atractiva caracterizó la aplicación de Super Cosecha al proceso didáctico. Podemos decir que la elaboración y estructuración de Súper Cosecha como una estrategia de enseñanza gamificada permitió desarrollar un enfoque de enseñanza que estimuló efectivamente la motivación y el compromiso de los estudiantes en el estudio de frutas, verduras y derivados.Apesar de possuírem propósitos e focos distintos, os jogos de aprendizagem e a gamificação são abordagens metodológicas interativas que, quando combinadas, possibilitam imergir o aluno em uma temática ao proporcionar-lhe uma experiência lúdica que o mantém envolvido enquanto aprende novos conhecimentos ou reforça os já existentes. Entretanto, para a eficácia dessas estratégias de ensino é preciso elaborá-las com processos estruturais e design bem definidos de modo que a motivação e o engajamento dos alunos estejam sempre presentes favorecendo seu aprendizado. Partindo dessa premissa, elaborou-se o Super Colheita, um jogo de aprendizagem competitivo, estruturado como uma estratégia de gamificação a ser aplicada ao processo didático no estudo do tema frutas, hortaliças e derivados. A presente pesquisa teve como objetivo analisar se a aplicação do jogo favoreceu a aprendizagem e estimulou a motivação e o engajamento dos alunos. Como resultado, eles atribuíram seu aumento de interesse no tema de estudo às características do jogo como: imersão, diversão, interatividade, competitividade, jogabilidade e design das cartas. A participação efetiva dos alunos na construção do próprio processo de aprendizagem por meio de uma proposta que evidenciou as etapas desse processo de forma divertida e envolvente caracterizou a aplicação do Super Colheita ao processo didático. Podemos afirmar que a elaboração e a estruturação do Super Colheita como uma estratégia de ensino gamificada possibilitou o desenvolvimento de uma abordagem de ensino que estimulou, de forma eficaz, a motivação e o engajamento dos alunos no estudo de frutas, hortaliças e derivados.Instituto Federal de Educação, Ciência e Tecnologia do Amazonas2023-03-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdftext/xmlhttps://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/212710.31417/educitec.v9.2127Educitec - Journal of Studies and Research on Technological Teaching ; Vol. 9 No. jan./dez. (2023): v. 9 (2023): jan./dec. Continuous Publishing; e212723Educitec - Revista de Estudios e Investigación sobre Enseñanza Tecnológica; Vol. 9 Núm. jan./dez. (2023): v. 9 (2023): ene./dec. Publicação Contínua (Continuous Publishing); e212723Educitec - Revista de Estudos e Pesquisas sobre Ensino Tecnológico; v. 9 n. jan./dez. (2023): Publicação Contínua (Continuous Publishing); e2127232446-774X10.31417/educitec.v9ijan./dez.reponame:Educitecinstname:Instituto Federal de Educação, Ciência e Tecnologia do Amazonas (IFAM)instacron:IFAMporhttps://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127/914https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127/1022https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessFraga, Vinícius MunhozFonseca , Taís Pereira daBraga, Eduardo dos Santos de OliveiraPereira, Marcus Vinicius2023-10-16T17:20:34Zoai:sistemascmc.ifam.edu.br:article/2127Revistahttps://sistemascmc.ifam.edu.br/educitec/index.php/educitecPUBhttps://sistemascmc.ifam.edu.br/educitec/index.php/educitec/oaieducitec.revista@ifam.edu.brhttps://doi.org/10.314172446-774X2446-774Xopendoar:2023-10-16T17:20:34Educitec - Instituto Federal de Educação, Ciência e Tecnologia do Amazonas (IFAM)false
dc.title.none.fl_str_mv Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
Súper Cosecha: una propuesta de gamificación en el estudio de frutas, verduras y derivados en un curso técnico en Alimentos
Super Colheita: uma proposta de gamificação no estudo de frutas, hortaliças e derivados em um curso técnico em Alimentos
title Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
spellingShingle Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
Fraga, Vinícius Munhoz
Motivation
Learner engagement
Educational games
Science education
Motivación
Compromiso
Juegos educacionales
Enseñanza de las ciencias
Motivação
Engajamento
Jogos educativos
Ensino de ciências
title_short Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
title_full Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
title_fullStr Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
title_full_unstemmed Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
title_sort Super Harvest: a gamification proposal in the study of fruits, vegetables and derivatives in a Food technology course
author Fraga, Vinícius Munhoz
author_facet Fraga, Vinícius Munhoz
Fonseca , Taís Pereira da
Braga, Eduardo dos Santos de Oliveira
Pereira, Marcus Vinicius
author_role author
author2 Fonseca , Taís Pereira da
Braga, Eduardo dos Santos de Oliveira
Pereira, Marcus Vinicius
author2_role author
author
author
dc.contributor.author.fl_str_mv Fraga, Vinícius Munhoz
Fonseca , Taís Pereira da
Braga, Eduardo dos Santos de Oliveira
Pereira, Marcus Vinicius
dc.subject.por.fl_str_mv Motivation
Learner engagement
Educational games
Science education
Motivación
Compromiso
Juegos educacionales
Enseñanza de las ciencias
Motivação
Engajamento
Jogos educativos
Ensino de ciências
topic Motivation
Learner engagement
Educational games
Science education
Motivación
Compromiso
Juegos educacionales
Enseñanza de las ciencias
Motivação
Engajamento
Jogos educativos
Ensino de ciências
description Learning games and gamification are interactive methodological approaches. Although they have different purposes and focuses, when they are combined they allow students to immerse  in a study theme by providing them with a playful experience that keeps them involved while learning new knowledge or reinforcing prior ones. However, for the efficiency of these teaching strategies, it is necessary to develop them with well-defined structural and design processes so that students’ motivation and engagement are always present, favoring their learning. Based on this premise, Super Harvest was elaborated as a competitive learning game structured as a gamification strategy  applied to the didactic process in the study of fruits, vegetables and derivatives. The present research aimed to analyze whether the application of the game favored learning and stimulated students’ motivation and engagement. As a result, they attributed their increased interest in the subject of study to game features such as immersion, fun, interactivity, competitiveness, playability, and card design. The effective participation of students in the construction of their own learning process through a proposal that highlighted the stages of this process in a fun and engaging way characterized the application of Super Harvest to the didactic process. We can say that the elaboration and structuring of Super Harvest as a gamified teaching strategy enabled us  to develop a teaching approach that effectively stimulates the motivation and engagement of students in the study of fruits, vegetables and derivatives.
publishDate 2023
dc.date.none.fl_str_mv 2023-03-03
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info:eu-repo/semantics/publishedVersion
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dc.identifier.uri.fl_str_mv https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127
10.31417/educitec.v9.2127
url https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127
identifier_str_mv 10.31417/educitec.v9.2127
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127/914
https://sistemascmc.ifam.edu.br/educitec/index.php/educitec/article/view/2127/1022
dc.rights.driver.fl_str_mv https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Amazonas
publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Amazonas
dc.source.none.fl_str_mv Educitec - Journal of Studies and Research on Technological Teaching ; Vol. 9 No. jan./dez. (2023): v. 9 (2023): jan./dec. Continuous Publishing; e212723
Educitec - Revista de Estudios e Investigación sobre Enseñanza Tecnológica; Vol. 9 Núm. jan./dez. (2023): v. 9 (2023): ene./dec. Publicação Contínua (Continuous Publishing); e212723
Educitec - Revista de Estudos e Pesquisas sobre Ensino Tecnológico; v. 9 n. jan./dez. (2023): Publicação Contínua (Continuous Publishing); e212723
2446-774X
10.31417/educitec.v9ijan./dez.
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institution IFAM
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repository.name.fl_str_mv Educitec - Instituto Federal de Educação, Ciência e Tecnologia do Amazonas (IFAM)
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