Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel
Autor(a) principal: | |
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Data de Publicação: | 2019 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Tear: Revista de Educação Ciência e Tecnologia |
Texto Completo: | https://periodicos.ifrs.edu.br/index.php/tear/article/view/3467 |
Resumo: | Mobile Technologies and the Study of Multiplication Tables: Reflections about the Use of the Game Math Duel Abstract: The present work aims to investigate the perceptions of a group of academics from a Pedagogy course on the use of the game Math Duel as a tool for teaching multiplication tables. It is noteworthy that this study is part of a master's research which aimed to investigate contributions of mobile technologies to the teaching of multiplication tables. Thus, by investigating these perceptions in this study, it was intended that the moments of interaction with the application were considered as part of the teachers' formation process, contributing to their future teaching practice. The research was developed in a class of the sixth semester of the Pedagogy course, made up by eight women, involving the interaction with the application and after the answering of a questionnaire about its use. Participants showed motivation, joy and satisfaction in handling it, even those who were not used to using mobile technologies in school activities. After experimenting with their early-elementary school students, they claim that digital games can be used to develop and / or verify the learning of multiplication tables, as the game is fun and engaging, stimulates mental calculation, which allows you to learn and solve the multiplication table operations quickly and effectively. Thus, it is concluded that digital games arouse students' attention and concentration from their involvement in each phase / stage and the success obtained in each one of them generates satisfaction, which enhances the learning of the multiplication tables beyond the school spaces. Keywords: Mathematics Teaching. Smartphones. Teacher’s Formation. Games. |
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Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math DuelMobile Technologies and the Study of Multiplication Tables: Reflections about the Use of the Game Math Duel Abstract: The present work aims to investigate the perceptions of a group of academics from a Pedagogy course on the use of the game Math Duel as a tool for teaching multiplication tables. It is noteworthy that this study is part of a master's research which aimed to investigate contributions of mobile technologies to the teaching of multiplication tables. Thus, by investigating these perceptions in this study, it was intended that the moments of interaction with the application were considered as part of the teachers' formation process, contributing to their future teaching practice. The research was developed in a class of the sixth semester of the Pedagogy course, made up by eight women, involving the interaction with the application and after the answering of a questionnaire about its use. Participants showed motivation, joy and satisfaction in handling it, even those who were not used to using mobile technologies in school activities. After experimenting with their early-elementary school students, they claim that digital games can be used to develop and / or verify the learning of multiplication tables, as the game is fun and engaging, stimulates mental calculation, which allows you to learn and solve the multiplication table operations quickly and effectively. Thus, it is concluded that digital games arouse students' attention and concentration from their involvement in each phase / stage and the success obtained in each one of them generates satisfaction, which enhances the learning of the multiplication tables beyond the school spaces. Keywords: Mathematics Teaching. Smartphones. Teacher’s Formation. Games.Resumo: O presente trabalho tem por objetivo investigar as percepções de um grupo de acadêmicas de um curso de Pedagogia sobre o uso do jogo Math Duel como ferramenta para o ensino da tabuada. É válido destacar que esse estudo é parte de uma pesquisa de mestrado que teve por objetivo investigar contribuições das tecnologias móveis para o ensino da tabuada. Assim, ao investigar essas percepções nesse estudo, pretendeu-se que os momentos de interação com o aplicativo fizessem parte do processo formativo das acadêmicas, contribuindo para sua futura prática docente. A pesquisa foi desenvolvida em uma turma do sexto semestre do curso de Pedagogia, composta por oito mulheres, contando por uma parte de interação com o jogo e posteriormente respondendo um questionário sobre o uso do mesmo. As participantes demonstraram motivação, alegria e satisfação em manuseá-lo, mesmo aquelas que não estavam acostumadas a usar as tecnologias móveis. Depois de experimentarem o jogo com seus estudantes de anos iniciais do Ensino Fundamental elas afirmam que se pode utilizar jogos digitais para desenvolver e/ou verificar a aprendizagem dos conceitos de tabuada. Para elas o jogo é divertido e envolvente, estimula o cálculo mental, o que permite aprender e resolver as operações da tabuada de forma rápida e eficaz. Conclui-se, com isso, que os jogos digitais despertam a atenção e concentração dos estudantes a partir do envolvimento deles em cada fase/etapa e o sucesso obtido em cada uma delas gera satisfação, o que potencializa a aprendizagem da tabuada para além dos espaços escolares. Palavras-chave: Ensino de Matemática. Celular. Formação de Professores. Jogos digitais.Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2019-12-04info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/346710.35819/tear.v8.n2.a3467#Tear: Journal of Education, Science and Technology; Vol. 8 No. 2 (2019): DIMENSIONS OF INFORMATICS AND SOCIETY#Tear Revista de Educación, Ciencia y Tecnología; Vol. 8 Núm. 2 (2019): DIMENSIONES DE LA INFORMÁTICA Y DE LA SOCIEDAD#Tear: Revista de Educação, Ciência e Tecnologia; v. 8 n. 2 (2019): DIMENSÕES DA INFORMÁTICA E DA SOCIEDADE2238-807910.35819/tear.v8.n2reponame:Tear: Revista de Educação Ciência e Tecnologiainstname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/3467/2536Copyright (c) 2019 #Tear: Revista de Educação, Ciência e Tecnologiainfo:eu-repo/semantics/openAccessRosa, Camila Dorneles daPretto, ValdirBulegon, Ana Marli2020-07-04T13:57:34Zoai:ojs2.periodicos.ifrs.edu.br:article/3467Revistahttps://periodicos.ifrs.edu.br/index.php/tearPUBhttps://periodicos.ifrs.edu.br/index.php/tear/oai||tear@canoas.ifrs.edu.br2238-80792238-8079opendoar:2020-07-04T13:57:34Tear: Revista de Educação Ciência e Tecnologia - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false |
dc.title.none.fl_str_mv |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
title |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
spellingShingle |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel Rosa, Camila Dorneles da |
title_short |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
title_full |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
title_fullStr |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
title_full_unstemmed |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
title_sort |
Tecnologias móveis e o estudo da tabuada: reflexões sobre o uso do jogo Math Duel |
author |
Rosa, Camila Dorneles da |
author_facet |
Rosa, Camila Dorneles da Pretto, Valdir Bulegon, Ana Marli |
author_role |
author |
author2 |
Pretto, Valdir Bulegon, Ana Marli |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Rosa, Camila Dorneles da Pretto, Valdir Bulegon, Ana Marli |
description |
Mobile Technologies and the Study of Multiplication Tables: Reflections about the Use of the Game Math Duel Abstract: The present work aims to investigate the perceptions of a group of academics from a Pedagogy course on the use of the game Math Duel as a tool for teaching multiplication tables. It is noteworthy that this study is part of a master's research which aimed to investigate contributions of mobile technologies to the teaching of multiplication tables. Thus, by investigating these perceptions in this study, it was intended that the moments of interaction with the application were considered as part of the teachers' formation process, contributing to their future teaching practice. The research was developed in a class of the sixth semester of the Pedagogy course, made up by eight women, involving the interaction with the application and after the answering of a questionnaire about its use. Participants showed motivation, joy and satisfaction in handling it, even those who were not used to using mobile technologies in school activities. After experimenting with their early-elementary school students, they claim that digital games can be used to develop and / or verify the learning of multiplication tables, as the game is fun and engaging, stimulates mental calculation, which allows you to learn and solve the multiplication table operations quickly and effectively. Thus, it is concluded that digital games arouse students' attention and concentration from their involvement in each phase / stage and the success obtained in each one of them generates satisfaction, which enhances the learning of the multiplication tables beyond the school spaces. Keywords: Mathematics Teaching. Smartphones. Teacher’s Formation. Games. |
publishDate |
2019 |
dc.date.none.fl_str_mv |
2019-12-04 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/3467 10.35819/tear.v8.n2.a3467 |
url |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/3467 |
identifier_str_mv |
10.35819/tear.v8.n2.a3467 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/3467/2536 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2019 #Tear: Revista de Educação, Ciência e Tecnologia info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2019 #Tear: Revista de Educação, Ciência e Tecnologia |
eu_rights_str_mv |
openAccess |
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application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
dc.source.none.fl_str_mv |
#Tear: Journal of Education, Science and Technology; Vol. 8 No. 2 (2019): DIMENSIONS OF INFORMATICS AND SOCIETY #Tear Revista de Educación, Ciencia y Tecnología; Vol. 8 Núm. 2 (2019): DIMENSIONES DE LA INFORMÁTICA Y DE LA SOCIEDAD #Tear: Revista de Educação, Ciência e Tecnologia; v. 8 n. 2 (2019): DIMENSÕES DA INFORMÁTICA E DA SOCIEDADE 2238-8079 10.35819/tear.v8.n2 reponame:Tear: Revista de Educação Ciência e Tecnologia instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) instacron:IFRS |
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Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
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Tear: Revista de Educação Ciência e Tecnologia |
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Tear: Revista de Educação Ciência e Tecnologia |
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Tear: Revista de Educação Ciência e Tecnologia - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
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