The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
Autor(a) principal: | |
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Data de Publicação: | 2020 |
Outros Autores: | , , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Tear: Revista de Educação Ciência e Tecnologia |
Texto Completo: | https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044 |
Resumo: | Abstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs). |
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The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative LearningThe Legend of Creative Learning: proposição de um jogo de RPG para incentivar a aprendizagem criativaAbstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs).Resumo: Este artigo tem como objetivo apresentar um modelo de jogo de RPG educacional chamado The Legend of Creative Learning, que foi utilizado como estratégia pedagógica para fomentar a aprendizagem criativa na sala de aula. Para tal, são apresentadas as bases teóricas do trabalho referentes às temáticas do presente estudo. O delineamento metodológico é de caráter qualitativo apoiado nos procedimentos de pesquisa bibliográfica e pesquisa-ação para compreensão dos fatos vivenciados. A partir dos estudos teóricos realizados, foi desenvolvido um modelo de jogo de RPG, o qual encontra-se disponível para a utilização em sala de aula. A coleta de dados foi realizada através das produções textuais construídas durante a prática pedagógica com os estudantes, bem como pelo questionário avaliativo respondido por eles. Os resultados desta investigação apontam que a forma de abordar os conteúdos programáticos através do jogo podem aumentar as chances de engajar os alunos, pois utilizam o lúdico para favorecer a aprendizagem e desenvolver a criatividade. Palavras-chave: Formação de professores. Role Playing Game (RPG). Tecnologias Digitais (TDs).Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2020-07-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/404410.35819/tear.v9.n1.a4044#Tear: Journal of Education, Science and Technology; Vol. 9 No. 1 (2020): SOCIOSCIENTIFIC CONTROVERSIES ON THE INTERDISCIPLINARY PERSPECTIVE FOR TEACHER TRAINING#Tear Revista de Educación, Ciencia y Tecnología; Vol. 9 Núm. 1 (2020): CONTROVERSIAS SOCIOCIENTÍFICAS EN LA PERSPECTIVA INTERDISCIPLINARIA DE FORMACIÓN DE PROFESORES#Tear: Revista de Educação, Ciência e Tecnologia; v. 9 n. 1 (2020): CONTROVÉRSIAS SOCIOCIENTÍFICAS NA PERSPECTIVA INTERDISCIPLINAR DE FORMAÇÃO DE PROFESSORES2238-807910.35819/tear.v9.n1reponame:Tear: Revista de Educação Ciência e Tecnologiainstname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/4044/2669Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologiainfo:eu-repo/semantics/openAccessRodrigues, Greyce da SilvaRodrigues, Luciano da SilvaBertagnolli, Silvia de CastroSchmitt, Marcelo Augusto RauhProcasko, Josiane Carolina Soares Ramos2020-07-13T13:00:49Zoai:ojs2.periodicos.ifrs.edu.br:article/4044Revistahttps://periodicos.ifrs.edu.br/index.php/tearPUBhttps://periodicos.ifrs.edu.br/index.php/tear/oai||tear@canoas.ifrs.edu.br2238-80792238-8079opendoar:2020-07-13T13:00:49Tear: Revista de Educação Ciência e Tecnologia - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false |
dc.title.none.fl_str_mv |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning The Legend of Creative Learning: proposição de um jogo de RPG para incentivar a aprendizagem criativa |
title |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
spellingShingle |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning Rodrigues, Greyce da Silva |
title_short |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
title_full |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
title_fullStr |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
title_full_unstemmed |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
title_sort |
The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning |
author |
Rodrigues, Greyce da Silva |
author_facet |
Rodrigues, Greyce da Silva Rodrigues, Luciano da Silva Bertagnolli, Silvia de Castro Schmitt, Marcelo Augusto Rauh Procasko, Josiane Carolina Soares Ramos |
author_role |
author |
author2 |
Rodrigues, Luciano da Silva Bertagnolli, Silvia de Castro Schmitt, Marcelo Augusto Rauh Procasko, Josiane Carolina Soares Ramos |
author2_role |
author author author author |
dc.contributor.author.fl_str_mv |
Rodrigues, Greyce da Silva Rodrigues, Luciano da Silva Bertagnolli, Silvia de Castro Schmitt, Marcelo Augusto Rauh Procasko, Josiane Carolina Soares Ramos |
description |
Abstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs). |
publishDate |
2020 |
dc.date.none.fl_str_mv |
2020-07-02 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044 10.35819/tear.v9.n1.a4044 |
url |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044 |
identifier_str_mv |
10.35819/tear.v9.n1.a4044 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044/2669 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologia info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologia |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
dc.source.none.fl_str_mv |
#Tear: Journal of Education, Science and Technology; Vol. 9 No. 1 (2020): SOCIOSCIENTIFIC CONTROVERSIES ON THE INTERDISCIPLINARY PERSPECTIVE FOR TEACHER TRAINING #Tear Revista de Educación, Ciencia y Tecnología; Vol. 9 Núm. 1 (2020): CONTROVERSIAS SOCIOCIENTÍFICAS EN LA PERSPECTIVA INTERDISCIPLINARIA DE FORMACIÓN DE PROFESORES #Tear: Revista de Educação, Ciência e Tecnologia; v. 9 n. 1 (2020): CONTROVÉRSIAS SOCIOCIENTÍFICAS NA PERSPECTIVA INTERDISCIPLINAR DE FORMAÇÃO DE PROFESSORES 2238-8079 10.35819/tear.v9.n1 reponame:Tear: Revista de Educação Ciência e Tecnologia instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) instacron:IFRS |
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Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
instacron_str |
IFRS |
institution |
IFRS |
reponame_str |
Tear: Revista de Educação Ciência e Tecnologia |
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Tear: Revista de Educação Ciência e Tecnologia |
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Tear: Revista de Educação Ciência e Tecnologia - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
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||tear@canoas.ifrs.edu.br |
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