The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning

Detalhes bibliográficos
Autor(a) principal: Rodrigues, Greyce da Silva
Data de Publicação: 2020
Outros Autores: Rodrigues, Luciano da Silva, Bertagnolli, Silvia de Castro, Schmitt, Marcelo Augusto Rauh, Procasko, Josiane Carolina Soares Ramos
Tipo de documento: Artigo
Idioma: por
Título da fonte: Tear: Revista de Educação Ciência e Tecnologia
Texto Completo: https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044
Resumo: Abstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs).
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spelling The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative LearningThe Legend of Creative Learning: proposição de um jogo de RPG para incentivar a aprendizagem criativaAbstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs).Resumo: Este artigo tem como objetivo apresentar um modelo de jogo de RPG educacional chamado The Legend of Creative Learning, que foi utilizado como estratégia pedagógica para fomentar a aprendizagem criativa na sala de aula. Para tal, são apresentadas as bases teóricas do trabalho referentes às temáticas do presente estudo. O delineamento metodológico é de caráter qualitativo apoiado nos procedimentos de pesquisa bibliográfica e pesquisa-ação para compreensão dos fatos vivenciados. A partir dos estudos teóricos realizados, foi desenvolvido um modelo de jogo de RPG, o qual encontra-se disponível para a utilização em sala de aula. A coleta de dados foi realizada através das produções textuais construídas durante a prática pedagógica com os estudantes, bem como pelo questionário avaliativo respondido por eles. Os resultados desta investigação apontam que a forma de abordar os conteúdos programáticos através do jogo podem aumentar as chances de engajar os alunos, pois utilizam o lúdico para favorecer a aprendizagem e desenvolver a criatividade. Palavras-chave: Formação de professores. Role Playing Game (RPG). Tecnologias Digitais (TDs).Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2020-07-02info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/404410.35819/tear.v9.n1.a4044#Tear: Journal of Education, Science and Technology; Vol. 9 No. 1 (2020): SOCIOSCIENTIFIC CONTROVERSIES ON THE INTERDISCIPLINARY PERSPECTIVE FOR TEACHER TRAINING#Tear Revista de Educación, Ciencia y Tecnología; Vol. 9 Núm. 1 (2020): CONTROVERSIAS SOCIOCIENTÍFICAS EN LA PERSPECTIVA INTERDISCIPLINARIA DE FORMACIÓN DE PROFESORES#Tear: Revista de Educação, Ciência e Tecnologia; v. 9 n. 1 (2020): CONTROVÉRSIAS SOCIOCIENTÍFICAS NA PERSPECTIVA INTERDISCIPLINAR DE FORMAÇÃO DE PROFESSORES2238-807910.35819/tear.v9.n1reponame:Tear: Revista de Educação Ciência e Tecnologiainstname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/tear/article/view/4044/2669Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologiainfo:eu-repo/semantics/openAccessRodrigues, Greyce da SilvaRodrigues, Luciano da SilvaBertagnolli, Silvia de CastroSchmitt, Marcelo Augusto RauhProcasko, Josiane Carolina Soares Ramos2020-07-13T13:00:49Zoai:ojs2.periodicos.ifrs.edu.br:article/4044Revistahttps://periodicos.ifrs.edu.br/index.php/tearPUBhttps://periodicos.ifrs.edu.br/index.php/tear/oai||tear@canoas.ifrs.edu.br2238-80792238-8079opendoar:2020-07-13T13:00:49Tear: Revista de Educação Ciência e Tecnologia - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false
dc.title.none.fl_str_mv The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
The Legend of Creative Learning: proposição de um jogo de RPG para incentivar a aprendizagem criativa
title The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
spellingShingle The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
Rodrigues, Greyce da Silva
title_short The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
title_full The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
title_fullStr The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
title_full_unstemmed The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
title_sort The Legend of Creative Learning: Proposition of a RPG game to Encourage the Creative Learning
author Rodrigues, Greyce da Silva
author_facet Rodrigues, Greyce da Silva
Rodrigues, Luciano da Silva
Bertagnolli, Silvia de Castro
Schmitt, Marcelo Augusto Rauh
Procasko, Josiane Carolina Soares Ramos
author_role author
author2 Rodrigues, Luciano da Silva
Bertagnolli, Silvia de Castro
Schmitt, Marcelo Augusto Rauh
Procasko, Josiane Carolina Soares Ramos
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Rodrigues, Greyce da Silva
Rodrigues, Luciano da Silva
Bertagnolli, Silvia de Castro
Schmitt, Marcelo Augusto Rauh
Procasko, Josiane Carolina Soares Ramos
description Abstract: This paper presents an educational RPG game model called "The Legend of Creative Learning", to be used as a pedagogical strategy to encourage the creative learning in the classroom. To this end, we present theoretical bases of the work related to the themes of the present study. The methodological approach is qualitative and it is supported in the literature and action research procedures for understanding the experienced facts. As from the theoretical studies, we developed a RPG game model, which is available to students use. The data was obtained through textual productions built during the pedagogical practice with the students, as well as through the evaluation questionnaire answered by them. The results of this investigation indicate that the way to approach the programmatic contents through the game increases the chances of engaging the students, because it uses the ludic to favor the learning and to develop the creativity. Keywords: Teacher training. Role Playing Game (RPG). Digital Technologies (TDs).
publishDate 2020
dc.date.none.fl_str_mv 2020-07-02
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10.35819/tear.v9.n1.a4044
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identifier_str_mv 10.35819/tear.v9.n1.a4044
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dc.relation.none.fl_str_mv https://periodicos.ifrs.edu.br/index.php/tear/article/view/4044/2669
dc.rights.driver.fl_str_mv Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologia
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2020 #Tear: Revista de Educação, Ciência e Tecnologia
eu_rights_str_mv openAccess
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dc.publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
dc.source.none.fl_str_mv #Tear: Journal of Education, Science and Technology; Vol. 9 No. 1 (2020): SOCIOSCIENTIFIC CONTROVERSIES ON THE INTERDISCIPLINARY PERSPECTIVE FOR TEACHER TRAINING
#Tear Revista de Educación, Ciencia y Tecnología; Vol. 9 Núm. 1 (2020): CONTROVERSIAS SOCIOCIENTÍFICAS EN LA PERSPECTIVA INTERDISCIPLINARIA DE FORMACIÓN DE PROFESORES
#Tear: Revista de Educação, Ciência e Tecnologia; v. 9 n. 1 (2020): CONTROVÉRSIAS SOCIOCIENTÍFICAS NA PERSPECTIVA INTERDISCIPLINAR DE FORMAÇÃO DE PROFESSORES
2238-8079
10.35819/tear.v9.n1
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