Learning Environments from the Game JobMath

Detalhes bibliográficos
Autor(a) principal: Menezes, Bernarda Souza de
Data de Publicação: 2021
Outros Autores: Sant'Ana, Marilaine de Fraga
Tipo de documento: Artigo
Idioma: por
Título da fonte: Remat (Bento Gonçalves)
Texto Completo: https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313
Resumo: This work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation.
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spelling Learning Environments from the Game JobMathAmbientes de Aprendizagem a partir do Game JobMathAmbientes de AprendizagemCenários para InvestigaçãoRealidade VirtualRealidade MaterialLearning EnvironmentsInvestigation ScenariosVirtual RealityMaterial RealityThis work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation.Esse trabalho decorre de uma pesquisa de dissertação de Mestrado, cujo objetivo foi analisar as possibilidades que emergem da utilização de tecnologias digitais e gamificação no ensino-aprendizagem de Matemática. Um jogo digital, suportado em dispositivos com sistema operacional Android, envolvendo conteúdos de matemática básica, foi desenvolvido e utilizado em sala de aula com estudantes de sétimos e oitavos anos do Ensino Fundamental. Nesse artigo, com o objetivo de identificar as transições entre os ambientes de aprendizagem desenvolvidos em sala de aula, tecemos considerações sobre as categorias “o uso da tecnologia em sala de aula” e “os ambientes de aprendizagem emergentes”, de acordo com a caracterização de ambientes de aprendizagem proposta por Skovsmose (2000). Observamos que foi possível constatar em sala de aula um movimento do paradigma do exercício ao cenário para investigação, fomentando o questionamento dos estudantes acerca de seu cotidiano social, o que levou à constituição de um cenário para investigação virtual.Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2021-10-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/531310.35819/remat2021v7i2id5313REMAT: Revista Eletrônica da Matemática; Vol. 7 No. 2 (2021); e2009REMAT: Revista Eletrônica da Matemática; Vol. 7 Núm. 2 (2021); e2009REMAT: Revista Eletrônica da Matemática; v. 7 n. 2 (2021); e20092447-2689reponame:Remat (Bento Gonçalves)instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313/3006Copyright (c) 2021 REMAT: Revista Eletrônica da Matemáticahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMenezes, Bernarda Souza deSant'Ana, Marilaine de Fraga2022-12-28T16:07:18Zoai:ojs2.periodicos.ifrs.edu.br:article/5313Revistahttp://periodicos.ifrs.edu.br/index.php/REMATPUBhttps://periodicos.ifrs.edu.br/index.php/REMAT/oai||greice.andreis@caxias.ifrs.edu.br2447-26892447-2689opendoar:2022-12-28T16:07:18Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false
dc.title.none.fl_str_mv Learning Environments from the Game JobMath
Ambientes de Aprendizagem a partir do Game JobMath
title Learning Environments from the Game JobMath
spellingShingle Learning Environments from the Game JobMath
Menezes, Bernarda Souza de
Ambientes de Aprendizagem
Cenários para Investigação
Realidade Virtual
Realidade Material
Learning Environments
Investigation Scenarios
Virtual Reality
Material Reality
title_short Learning Environments from the Game JobMath
title_full Learning Environments from the Game JobMath
title_fullStr Learning Environments from the Game JobMath
title_full_unstemmed Learning Environments from the Game JobMath
title_sort Learning Environments from the Game JobMath
author Menezes, Bernarda Souza de
author_facet Menezes, Bernarda Souza de
Sant'Ana, Marilaine de Fraga
author_role author
author2 Sant'Ana, Marilaine de Fraga
author2_role author
dc.contributor.author.fl_str_mv Menezes, Bernarda Souza de
Sant'Ana, Marilaine de Fraga
dc.subject.por.fl_str_mv Ambientes de Aprendizagem
Cenários para Investigação
Realidade Virtual
Realidade Material
Learning Environments
Investigation Scenarios
Virtual Reality
Material Reality
topic Ambientes de Aprendizagem
Cenários para Investigação
Realidade Virtual
Realidade Material
Learning Environments
Investigation Scenarios
Virtual Reality
Material Reality
description This work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation.
publishDate 2021
dc.date.none.fl_str_mv 2021-10-28
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
Artigo avaliado pelos pares
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313
10.35819/remat2021v7i2id5313
url https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313
identifier_str_mv 10.35819/remat2021v7i2id5313
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313/3006
dc.rights.driver.fl_str_mv Copyright (c) 2021 REMAT: Revista Eletrônica da Matemática
https://creativecommons.org/licenses/by/4.0
info:eu-repo/semantics/openAccess
rights_invalid_str_mv Copyright (c) 2021 REMAT: Revista Eletrônica da Matemática
https://creativecommons.org/licenses/by/4.0
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
publisher.none.fl_str_mv Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul
dc.source.none.fl_str_mv REMAT: Revista Eletrônica da Matemática; Vol. 7 No. 2 (2021); e2009
REMAT: Revista Eletrônica da Matemática; Vol. 7 Núm. 2 (2021); e2009
REMAT: Revista Eletrônica da Matemática; v. 7 n. 2 (2021); e2009
2447-2689
reponame:Remat (Bento Gonçalves)
instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
instacron:IFRS
instname_str Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
instacron_str IFRS
institution IFRS
reponame_str Remat (Bento Gonçalves)
collection Remat (Bento Gonçalves)
repository.name.fl_str_mv Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)
repository.mail.fl_str_mv ||greice.andreis@caxias.ifrs.edu.br
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