Learning Environments from the Game JobMath
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Data de Publicação: | 2021 |
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Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Remat (Bento Gonçalves) |
Texto Completo: | https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313 |
Resumo: | This work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation. |
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Learning Environments from the Game JobMathAmbientes de Aprendizagem a partir do Game JobMathAmbientes de AprendizagemCenários para InvestigaçãoRealidade VirtualRealidade MaterialLearning EnvironmentsInvestigation ScenariosVirtual RealityMaterial RealityThis work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation.Esse trabalho decorre de uma pesquisa de dissertação de Mestrado, cujo objetivo foi analisar as possibilidades que emergem da utilização de tecnologias digitais e gamificação no ensino-aprendizagem de Matemática. Um jogo digital, suportado em dispositivos com sistema operacional Android, envolvendo conteúdos de matemática básica, foi desenvolvido e utilizado em sala de aula com estudantes de sétimos e oitavos anos do Ensino Fundamental. Nesse artigo, com o objetivo de identificar as transições entre os ambientes de aprendizagem desenvolvidos em sala de aula, tecemos considerações sobre as categorias “o uso da tecnologia em sala de aula” e “os ambientes de aprendizagem emergentes”, de acordo com a caracterização de ambientes de aprendizagem proposta por Skovsmose (2000). Observamos que foi possível constatar em sala de aula um movimento do paradigma do exercício ao cenário para investigação, fomentando o questionamento dos estudantes acerca de seu cotidiano social, o que levou à constituição de um cenário para investigação virtual.Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul2021-10-28info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionArtigo avaliado pelos paresapplication/pdfhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/531310.35819/remat2021v7i2id5313REMAT: Revista Eletrônica da Matemática; Vol. 7 No. 2 (2021); e2009REMAT: Revista Eletrônica da Matemática; Vol. 7 Núm. 2 (2021); e2009REMAT: Revista Eletrônica da Matemática; v. 7 n. 2 (2021); e20092447-2689reponame:Remat (Bento Gonçalves)instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)instacron:IFRSporhttps://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313/3006Copyright (c) 2021 REMAT: Revista Eletrônica da Matemáticahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMenezes, Bernarda Souza deSant'Ana, Marilaine de Fraga2022-12-28T16:07:18Zoai:ojs2.periodicos.ifrs.edu.br:article/5313Revistahttp://periodicos.ifrs.edu.br/index.php/REMATPUBhttps://periodicos.ifrs.edu.br/index.php/REMAT/oai||greice.andreis@caxias.ifrs.edu.br2447-26892447-2689opendoar:2022-12-28T16:07:18Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS)false |
dc.title.none.fl_str_mv |
Learning Environments from the Game JobMath Ambientes de Aprendizagem a partir do Game JobMath |
title |
Learning Environments from the Game JobMath |
spellingShingle |
Learning Environments from the Game JobMath Menezes, Bernarda Souza de Ambientes de Aprendizagem Cenários para Investigação Realidade Virtual Realidade Material Learning Environments Investigation Scenarios Virtual Reality Material Reality |
title_short |
Learning Environments from the Game JobMath |
title_full |
Learning Environments from the Game JobMath |
title_fullStr |
Learning Environments from the Game JobMath |
title_full_unstemmed |
Learning Environments from the Game JobMath |
title_sort |
Learning Environments from the Game JobMath |
author |
Menezes, Bernarda Souza de |
author_facet |
Menezes, Bernarda Souza de Sant'Ana, Marilaine de Fraga |
author_role |
author |
author2 |
Sant'Ana, Marilaine de Fraga |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Menezes, Bernarda Souza de Sant'Ana, Marilaine de Fraga |
dc.subject.por.fl_str_mv |
Ambientes de Aprendizagem Cenários para Investigação Realidade Virtual Realidade Material Learning Environments Investigation Scenarios Virtual Reality Material Reality |
topic |
Ambientes de Aprendizagem Cenários para Investigação Realidade Virtual Realidade Material Learning Environments Investigation Scenarios Virtual Reality Material Reality |
description |
This work stems from a master's degree research, whose objective was to analyze the possibilities that emerge from the use of digital technologies and gamification in the teaching-learning of Mathematics. A digital game, supported on devices with an Android operating system, involving basic math content, was developed and used in classes with students in the seventh and eighth grades of elementary school. In this article, to identify the transitions between the learning environments developed in the classroom, we considered the categories “the use of technology in the classroom” and “emerging learning environments”, according to the characterization of learning environments proposed by Skovsmose (2000). We observed a movement in the classroom from the exercise paradigm to the scenario for investigation, encouraging students to question their social daily lives, which led to the creation of a scenario for virtual investigation. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-10-28 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Artigo avaliado pelos pares |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313 10.35819/remat2021v7i2id5313 |
url |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313 |
identifier_str_mv |
10.35819/remat2021v7i2id5313 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://periodicos.ifrs.edu.br/index.php/REMAT/article/view/5313/3006 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 REMAT: Revista Eletrônica da Matemática https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 REMAT: Revista Eletrônica da Matemática https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
publisher.none.fl_str_mv |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul |
dc.source.none.fl_str_mv |
REMAT: Revista Eletrônica da Matemática; Vol. 7 No. 2 (2021); e2009 REMAT: Revista Eletrônica da Matemática; Vol. 7 Núm. 2 (2021); e2009 REMAT: Revista Eletrônica da Matemática; v. 7 n. 2 (2021); e2009 2447-2689 reponame:Remat (Bento Gonçalves) instname:Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) instacron:IFRS |
instname_str |
Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
instacron_str |
IFRS |
institution |
IFRS |
reponame_str |
Remat (Bento Gonçalves) |
collection |
Remat (Bento Gonçalves) |
repository.name.fl_str_mv |
Remat (Bento Gonçalves) - Instituto Federal de Educação, Ciência e Tecnologia do Rio Grande do Sul (IFRS) |
repository.mail.fl_str_mv |
||greice.andreis@caxias.ifrs.edu.br |
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1798329706118905856 |