Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life.
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Mises |
Texto Completo: | https://revistamises.org.br/misesjournal/article/view/1371 |
Resumo: | Society is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation. |
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Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life.Anarquía en World of Warcraft: Cómo el comercio virtual de artefactos del juego puede afectar la vida real.Anarquia em World of Warcraft: Como a negociação virtual em artefatos de jogos pode afetar a vida real.AnarquiaWorld of WarcraftEconomiaNegociaçãoVirtualAnarchyWorld of WarcraftEconomyTradingVirtualAnarquíaWolrd of WarcraftEcnomíaComercioVirtualSociety is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation.La sociedad se vuelve cada vez más virtual y centralizada. Un pequeño número de grandes corporaciones controla los mercados de bienes y servicios: Uber se hace cargo de los taxis, Airbnb y Booking: el mercado hotelero, y Facebook es casi la única red social masiva global, lo mismo está sucediendo con mundo de los juegos en línea. Sin embargo, los usuarios no están preparados para dejarse influir por los creadores de juegos. Discutiremos cómo funciona el mercado negro de oro virtual, las formas en que este mercado influye en la vida real y si el mercado virtual puede cambiar nuestra situación económica.A sociedade está se tornando cada vez mais virtual e centralizada. Um pequeno número de grandes corporações controla os mercados de bens e serviços: o Uber assume os táxis, o Airbnb e o Booking - o mercado de hotéis, e o Facebook é quase a única rede social de massa global, o mesmo está acontecendo com o mundo dos jogos online. No entanto, os usuários não estão prontos para serem influenciados pelos fabricantes de jogos. Abordar-se-á como funciona o mercado negro de ouro virtual, as formas como este mercado influência a vida real e se o mercado virtual pode mudar nossa situação econômica.Instituto Mises Brasil2021-03-08info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistamises.org.br/misesjournal/article/view/137110.30800/mises.2021.v9.1371MISES: Interdisciplinary Journal of Philosophy, Law and Economics; Vol. 9 (2021): Yearly Continuous PublicationMISES: Interdisciplinary Journal of Philosophy, Law and Economics; Vol. 9 (2021): Publicación Anual ContinuaMISES: Interdisciplinary Journal of Philosophy, Law and Economics; v. 9 (2021): Publicação Contínua2594-91872318-0811reponame:Misesinstname:Instituto Mises Brasilinstacron:IMBporhttps://revistamises.org.br/misesjournal/article/view/1371/693Batista Carrinho, Jhoneinfo:eu-repo/semantics/openAccess2022-03-07T18:46:27Zoai:ojs.emnuvens.com.br:article/1371Revistahttps://revistamises.org.br/misesjournalPRIhttps://revistamises.org.br/misesjournal/oairevista@mises.org.br2594-91872318-0811opendoar:2022-03-07T18:46:27Mises - Instituto Mises Brasilfalse |
dc.title.none.fl_str_mv |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. Anarquía en World of Warcraft: Cómo el comercio virtual de artefactos del juego puede afectar la vida real. Anarquia em World of Warcraft: Como a negociação virtual em artefatos de jogos pode afetar a vida real. |
title |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
spellingShingle |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. Batista Carrinho, Jhone Anarquia World of Warcraft Economia Negociação Virtual Anarchy World of Warcraft Economy Trading Virtual Anarquía Wolrd of Warcraft Ecnomía Comercio Virtual |
title_short |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
title_full |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
title_fullStr |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
title_full_unstemmed |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
title_sort |
Anarchy in World of Warcraft: How virtual trading in game artifacts can affect real life. |
author |
Batista Carrinho, Jhone |
author_facet |
Batista Carrinho, Jhone |
author_role |
author |
dc.contributor.author.fl_str_mv |
Batista Carrinho, Jhone |
dc.subject.por.fl_str_mv |
Anarquia World of Warcraft Economia Negociação Virtual Anarchy World of Warcraft Economy Trading Virtual Anarquía Wolrd of Warcraft Ecnomía Comercio Virtual |
topic |
Anarquia World of Warcraft Economia Negociação Virtual Anarchy World of Warcraft Economy Trading Virtual Anarquía Wolrd of Warcraft Ecnomía Comercio Virtual |
description |
Society is becoming increasingly virtual and centralized. A small number of large corporations control the goods and services markets: Uber takes over taxis, Airbnb and Booking - the hotel market, and Facebook is almost the only global mass social network, the same is happening with online gaming world. However, users are not ready to be influenced by game makers. We will look at how the black virtual gold market works, the ways in which this market influences real life and whether the virtual market can change our economic situation. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-03-08 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistamises.org.br/misesjournal/article/view/1371 10.30800/mises.2021.v9.1371 |
url |
https://revistamises.org.br/misesjournal/article/view/1371 |
identifier_str_mv |
10.30800/mises.2021.v9.1371 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistamises.org.br/misesjournal/article/view/1371/693 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Instituto Mises Brasil |
publisher.none.fl_str_mv |
Instituto Mises Brasil |
dc.source.none.fl_str_mv |
MISES: Interdisciplinary Journal of Philosophy, Law and Economics; Vol. 9 (2021): Yearly Continuous Publication MISES: Interdisciplinary Journal of Philosophy, Law and Economics; Vol. 9 (2021): Publicación Anual Continua MISES: Interdisciplinary Journal of Philosophy, Law and Economics; v. 9 (2021): Publicação Contínua 2594-9187 2318-0811 reponame:Mises instname:Instituto Mises Brasil instacron:IMB |
instname_str |
Instituto Mises Brasil |
instacron_str |
IMB |
institution |
IMB |
reponame_str |
Mises |
collection |
Mises |
repository.name.fl_str_mv |
Mises - Instituto Mises Brasil |
repository.mail.fl_str_mv |
revista@mises.org.br |
_version_ |
1798313182054318080 |