Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review

Detalhes bibliográficos
Autor(a) principal: Vitor, Matheus Renyer Queiroz
Data de Publicação: 2023
Outros Autores: Araújo, Amanda Souza, Alves, Camille Maria de Holanda Angelim, Castro, Juliana Ramiro Luna, Farias, Vanessa Ximenes
Tipo de documento: Artigo
Idioma: por
eng
spa
Título da fonte: Revista Brasileira de Cancerologia (Online)
Texto Completo: https://rbc.inca.gov.br/index.php/revista/article/view/3166
Resumo: Introduction: Physiotherapy is beneficial for the rehabilitation of cancer patients. However, as this is a monotonous activity for many patients, it has been losing its space to new techniques such as gametherapy, which uses virtual reality videogames as a rehabilitative and preventive instrument. Objective: To investigate the effects of gametherapy on cancer patients. Method: Systematic literature review following the PRISMA guide. The search for articles was performed in PubMed, LILACS, MEDLINE and PEDro databases, using the descriptors neoplasm, cancer, virtual reality rehabilitation and physiotherapy. Controlled clinical trials and prospective studies published in Portuguese, English or Spanish were eligible in the last 12 years (July 2010 to July 2022). Results: There were 94 studies identified, and nine were included in the final sample. Of the selected clinical trials, five used Nintendo Wii, two used Xbox and one used virtual reality glasses. The studies showed that gametherapy reduced symptoms of anxiety, fatigue and depression, improved fine and gross motor skills, and reduced fear of moving. However, it was not as effective as traditional therapy in decreasing chronic pain. Conclusion: Gametherapy has positive effects on health-related variables in cancer patients, standing out the decrease in cancer-related fatigue. In addition, it favors a reduction in the length of stay of hospitalized patients and increases patient adherence to treatment.
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spelling Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature ReviewJuegos de Realidad Virtual en la Rehabilitación de Pacientes con Cáncer: Revisión Sistemática de la LiteraturaJogos de Realidade Virtual na Reabilitação de Pacientes Oncológicos: Revisão Sistemática da Literaturareabilitaçãorealidade virtualmodalidades de fisioterapianeoplasiasrehabilitationvirtual realityphysical therapy modalitiesneoplasmsrehabilitaciónrealidad virtualmodalidades de fisioterapianeoplasiasIntroduction: Physiotherapy is beneficial for the rehabilitation of cancer patients. However, as this is a monotonous activity for many patients, it has been losing its space to new techniques such as gametherapy, which uses virtual reality videogames as a rehabilitative and preventive instrument. Objective: To investigate the effects of gametherapy on cancer patients. Method: Systematic literature review following the PRISMA guide. The search for articles was performed in PubMed, LILACS, MEDLINE and PEDro databases, using the descriptors neoplasm, cancer, virtual reality rehabilitation and physiotherapy. Controlled clinical trials and prospective studies published in Portuguese, English or Spanish were eligible in the last 12 years (July 2010 to July 2022). Results: There were 94 studies identified, and nine were included in the final sample. Of the selected clinical trials, five used Nintendo Wii, two used Xbox and one used virtual reality glasses. The studies showed that gametherapy reduced symptoms of anxiety, fatigue and depression, improved fine and gross motor skills, and reduced fear of moving. However, it was not as effective as traditional therapy in decreasing chronic pain. Conclusion: Gametherapy has positive effects on health-related variables in cancer patients, standing out the decrease in cancer-related fatigue. In addition, it favors a reduction in the length of stay of hospitalized patients and increases patient adherence to treatment.Introducción: La fisioterapia es beneficiosa en la rehabilitación de pacientes oncológicos. Sin embargo, por ser una actividad monótona para muchos pacientes, ha ido perdiendo su espacio para nuevas técnicas como la gameterapia, que utiliza videojuegos de realidad virtual como instrumento rehabilitador y preventivo. Objetivo: Investigar los efectos de la gameterapia en pacientes con cáncer. Método: Revisión sistemática de la literatura siguiendo la guía PRISMA. La búsqueda de artículos se realizó en PubMed, LILACS, MEDLINE y PEDro, utilizando los descriptores neoplasia, cáncer, realidad virtual, rehabilitación y fisioterapia. Se consideraron elegibles los ensayos clínicos controlados y los estudios prospectivos publicados en portugués, inglés o español en los últimos 12 años (julio de 2010 a julio de 2022). Resultados: Se identificaron 94 estudios, de los cuales nueve fueron considerados elegibles para componer la muestra final. De los ensayos clínicos seleccionados, cinco usaron Nintendo Wii, dos usaron Xbox y uno usó gafas de realidad virtual. Los estudios muestran que la terapia de juego redujo los síntomas de ansiedad, fatiga y depresión, mejoró la coordinación motora fina y general y disminuyó el miedo a moverse. Sin embargo, no fue tan eficaz como la terapia tradicional para disminuir el dolor crónico. Conclusión: La terapia de juego tiene efectos positivos en variables relacionadas con la salud en pacientes con cáncer, destacando la disminución de la fatiga relacionada con el cáncer. Además, favorece la reducción del tiempo de hospitalización de los pacientes hospitalizados y aumenta la adherencia del paciente al tratamiento.Introdução: A fisioterapia mostra-se benéfica na reabilitação de pacientes oncológicos. Todavia, por se tratar de uma atividade monótona para muitos pacientes, vem perdendo seu espaço para novas técnicas como a gameterapia, que utiliza jogos eletrônicos de realidade virtual como instrumento reabilitador e preventivo. Objetivo: Investigar os efeitos da gameterapia em pacientes oncológicos. Método: Revisão sistemática da literatura seguindo o guia PRISMA. A busca dos artigos foi realizada nas bases PubMed, LILACS, MEDLINE e PEDro, utilizando os descritores neoplasm, cancer, virtual reality, rehabilitation e physiotherapy. Foram considerados elegíveis ensaios clínicos controlados e estudos prospectivos publicados nas línguas portuguesa, inglesa ou espanhola nos últimos 12 anos (julho de 2010 a julho de 2022). Resultados: Foram identificados 94 estudos, sendo nove considerados elegíveis para compor a amostra final. Dos ensaios clínicos selecionados, cinco utilizaram Nintendo Wii, dois utilizaram Xbox e um usou óculos de realidade virtual. Os estudos mostram que a gameterapia promoveu redução dos sintomas de ansiedade, fadiga e depressão, melhorou a coordenação motora fina e geral, e diminuiu o medo de se movimentar. Entretanto, não foi tão eficaz quanto a terapia tradicional para diminuir a dor crônica. Conclusão: A gameterapia exerce efeitos positivos sobre variáveis pertinentes à saúde em pacientes oncológicos, destacando-se a diminuição da fadiga relacionada ao câncer. Além disso, favorece a redução do tempo de internação de pacientes hospitalizados e aumenta a adesão dos pacientes ao tratamento.INCA2023-02-14info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionRevisão de literaturaapplication/pdfapplication/pdfapplication/pdftext/htmlhttps://rbc.inca.gov.br/index.php/revista/article/view/316610.32635/2176-9745.RBC.2023v69n1.3166Revista Brasileira de Cancerologia; Vol. 69 No. 1 (2023): Jan./Feb./Mar.; e-183166Revista Brasileira de Cancerologia; Vol. 69 Núm. 1 (2023): ene./feb./mar.; e-183166Revista Brasileira de Cancerologia; v. 69 n. 1 (2023): jan./fev./mar.; e-1831662176-9745reponame:Revista Brasileira de Cancerologia (Online)instname:Instituto Nacional de Câncer José Alencar Gomes da Silva (INCA)instacron:INCAporengspahttps://rbc.inca.gov.br/index.php/revista/article/view/3166/2678https://rbc.inca.gov.br/index.php/revista/article/view/3166/3242https://rbc.inca.gov.br/index.php/revista/article/view/3166/2868https://rbc.inca.gov.br/index.php/revista/article/view/3166/2695Copyright (c) 2023 Revista Brasileira de Cancerologiahttps://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessVitor, Matheus Renyer QueirozAraújo, Amanda SouzaAlves, Camille Maria de Holanda AngelimCastro, Juliana Ramiro LunaFarias, Vanessa Ximenes2023-10-27T20:09:30Zoai:rbc.inca.gov.br:article/3166Revistahttps://rbc.inca.gov.br/index.php/revistaPUBhttps://rbc.inca.gov.br/index.php/revista/oairbc@inca.gov.br0034-71162176-9745opendoar:2023-10-27T20:09:30Revista Brasileira de Cancerologia (Online) - Instituto Nacional de Câncer José Alencar Gomes da Silva (INCA)false
dc.title.none.fl_str_mv Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
Juegos de Realidad Virtual en la Rehabilitación de Pacientes con Cáncer: Revisión Sistemática de la Literatura
Jogos de Realidade Virtual na Reabilitação de Pacientes Oncológicos: Revisão Sistemática da Literatura
title Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
spellingShingle Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
Vitor, Matheus Renyer Queiroz
reabilitação
realidade virtual
modalidades de fisioterapia
neoplasias
rehabilitation
virtual reality
physical therapy modalities
neoplasms
rehabilitación
realidad virtual
modalidades de fisioterapia
neoplasias
title_short Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
title_full Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
title_fullStr Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
title_full_unstemmed Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
title_sort Virtual Reality Games in the Rehabilitation of Cancer Patients: Systematic Literature Review
author Vitor, Matheus Renyer Queiroz
author_facet Vitor, Matheus Renyer Queiroz
Araújo, Amanda Souza
Alves, Camille Maria de Holanda Angelim
Castro, Juliana Ramiro Luna
Farias, Vanessa Ximenes
author_role author
author2 Araújo, Amanda Souza
Alves, Camille Maria de Holanda Angelim
Castro, Juliana Ramiro Luna
Farias, Vanessa Ximenes
author2_role author
author
author
author
dc.contributor.author.fl_str_mv Vitor, Matheus Renyer Queiroz
Araújo, Amanda Souza
Alves, Camille Maria de Holanda Angelim
Castro, Juliana Ramiro Luna
Farias, Vanessa Ximenes
dc.subject.por.fl_str_mv reabilitação
realidade virtual
modalidades de fisioterapia
neoplasias
rehabilitation
virtual reality
physical therapy modalities
neoplasms
rehabilitación
realidad virtual
modalidades de fisioterapia
neoplasias
topic reabilitação
realidade virtual
modalidades de fisioterapia
neoplasias
rehabilitation
virtual reality
physical therapy modalities
neoplasms
rehabilitación
realidad virtual
modalidades de fisioterapia
neoplasias
description Introduction: Physiotherapy is beneficial for the rehabilitation of cancer patients. However, as this is a monotonous activity for many patients, it has been losing its space to new techniques such as gametherapy, which uses virtual reality videogames as a rehabilitative and preventive instrument. Objective: To investigate the effects of gametherapy on cancer patients. Method: Systematic literature review following the PRISMA guide. The search for articles was performed in PubMed, LILACS, MEDLINE and PEDro databases, using the descriptors neoplasm, cancer, virtual reality rehabilitation and physiotherapy. Controlled clinical trials and prospective studies published in Portuguese, English or Spanish were eligible in the last 12 years (July 2010 to July 2022). Results: There were 94 studies identified, and nine were included in the final sample. Of the selected clinical trials, five used Nintendo Wii, two used Xbox and one used virtual reality glasses. The studies showed that gametherapy reduced symptoms of anxiety, fatigue and depression, improved fine and gross motor skills, and reduced fear of moving. However, it was not as effective as traditional therapy in decreasing chronic pain. Conclusion: Gametherapy has positive effects on health-related variables in cancer patients, standing out the decrease in cancer-related fatigue. In addition, it favors a reduction in the length of stay of hospitalized patients and increases patient adherence to treatment.
publishDate 2023
dc.date.none.fl_str_mv 2023-02-14
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dc.language.iso.fl_str_mv por
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spa
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https://rbc.inca.gov.br/index.php/revista/article/view/3166/3242
https://rbc.inca.gov.br/index.php/revista/article/view/3166/2868
https://rbc.inca.gov.br/index.php/revista/article/view/3166/2695
dc.rights.driver.fl_str_mv Copyright (c) 2023 Revista Brasileira de Cancerologia
https://creativecommons.org/licenses/by/4.0
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rights_invalid_str_mv Copyright (c) 2023 Revista Brasileira de Cancerologia
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dc.publisher.none.fl_str_mv INCA
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dc.source.none.fl_str_mv Revista Brasileira de Cancerologia; Vol. 69 No. 1 (2023): Jan./Feb./Mar.; e-183166
Revista Brasileira de Cancerologia; Vol. 69 Núm. 1 (2023): ene./feb./mar.; e-183166
Revista Brasileira de Cancerologia; v. 69 n. 1 (2023): jan./fev./mar.; e-183166
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reponame:Revista Brasileira de Cancerologia (Online)
instname:Instituto Nacional de Câncer José Alencar Gomes da Silva (INCA)
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instacron_str INCA
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reponame_str Revista Brasileira de Cancerologia (Online)
collection Revista Brasileira de Cancerologia (Online)
repository.name.fl_str_mv Revista Brasileira de Cancerologia (Online) - Instituto Nacional de Câncer José Alencar Gomes da Silva (INCA)
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