CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Isagoge (Niterói) |
Texto Completo: | https://www.telosjournals.com.br/ojs/index.php/isa/article/view/33 |
Resumo: | The main purpose of this study was to propose the need for regulation by the CLT of employment contracts for professional electronic players. Simultaneously, it intended to understand and corroborate work as a human and fundamental right inherent to all people; systematically analyze eSports and the Brazilian bill, considering its real need for labor regulations. It was a Bibliographic and Documentary Research, of qualitative character, respecting the ethical regulations that govern scientific investigations in the Brazilian legal field. The results show that we cannot ignore the advancement of this industry, especially during the global pandemic of 2020, being the only entertainment and sport activity that has never been suspended, but has increased in terms of the number of tournaments, competitions and players. That is why we must proclaim that it must be regulated as soon as possible. |
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CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTSA NECESSIDADE DA CLT PROTEGER OS JOGADORES ELETRÔNICOS PROFISSIONAIS NOS E-SPORTSThe main purpose of this study was to propose the need for regulation by the CLT of employment contracts for professional electronic players. Simultaneously, it intended to understand and corroborate work as a human and fundamental right inherent to all people; systematically analyze eSports and the Brazilian bill, considering its real need for labor regulations. It was a Bibliographic and Documentary Research, of qualitative character, respecting the ethical regulations that govern scientific investigations in the Brazilian legal field. The results show that we cannot ignore the advancement of this industry, especially during the global pandemic of 2020, being the only entertainment and sport activity that has never been suspended, but has increased in terms of the number of tournaments, competitions and players. That is why we must proclaim that it must be regulated as soon as possible.O presente estudo teve como necessário principal proporção a necessidade de necessário pela CLT dos contratos de trabalho de jogadores eletrônicos profissionais. Simultaneamente, pretende-se compreender e corroborar o trabalho como um direito humano e fundamentalmente inerente a todas as pessoas; analisando sistematicamente o eSports e o projeto de lei brasileiro, reputando sua real necessidade de exigir trabalhista. Tratou-se de uma Pesquisa Bibliográfica e Documental, de caráter qualitativo, respeitando as regulamentações éticas que regem as investigações científicas no campo jurídico brasileiro.Os resultados mostram que não se pode ignorar o avanço dessa indústria, principalmente durante a pandemia global de 2020, sendo uma única atividade de entretenimento e esporte que nunca foi suspensa, mas aumentou em termos de número de torneios, competições e jogadores. É por isso que devemos proclamar que deve ser regulamentado o mais rapidamente possível.Sergio Salles2021-07-24info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.telosjournals.com.br/ojs/index.php/isa/article/view/33Isagoge - Journal of Humanities and Social Sciences; Vol. 1 No. 3 (2021); 1-14Isagoge - Journal of Humanities and Social Sciences; Vol. 1 Núm. 3 (2021); 1-14Isagoge - Journal of Humanities and Social Sciences; v. 1 n. 3 (2021); 1-142763-7123reponame:Isagoge (Niterói)instname:Publicação independenteinstacron:INDEPporhttps://www.telosjournals.com.br/ojs/index.php/isa/article/view/33/32Copyright (c) 2021 Isagoge - Journal of Humanities and Social Scienceshttps://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessFerreira Rosa, AngélicaZanini de Sá Duarte Nunes , TaísGabriel Viríssimo da Silva, Hugo2021-08-04T15:11:05Zoai:ojs2.www.telosjournals.com.br:article/33Revistahttps://www.telosjournals.com.br/ojs/index.php/isaPRIhttps://www.telosjournals.com.br/ojs/index.php/isa/oaitelos@telosjournals.com2763-71232763-7123opendoar:2021-08-04T15:11:05Isagoge (Niterói) - Publicação independentefalse |
dc.title.none.fl_str_mv |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS A NECESSIDADE DA CLT PROTEGER OS JOGADORES ELETRÔNICOS PROFISSIONAIS NOS E-SPORTS |
title |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
spellingShingle |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS Ferreira Rosa, Angélica |
title_short |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
title_full |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
title_fullStr |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
title_full_unstemmed |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
title_sort |
CLT'S NEED TO PROTECT PROFESSIONAL ELECTRONIC PLAYERS IN E-SPORTS |
author |
Ferreira Rosa, Angélica |
author_facet |
Ferreira Rosa, Angélica Zanini de Sá Duarte Nunes , Taís Gabriel Viríssimo da Silva, Hugo |
author_role |
author |
author2 |
Zanini de Sá Duarte Nunes , Taís Gabriel Viríssimo da Silva, Hugo |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Ferreira Rosa, Angélica Zanini de Sá Duarte Nunes , Taís Gabriel Viríssimo da Silva, Hugo |
description |
The main purpose of this study was to propose the need for regulation by the CLT of employment contracts for professional electronic players. Simultaneously, it intended to understand and corroborate work as a human and fundamental right inherent to all people; systematically analyze eSports and the Brazilian bill, considering its real need for labor regulations. It was a Bibliographic and Documentary Research, of qualitative character, respecting the ethical regulations that govern scientific investigations in the Brazilian legal field. The results show that we cannot ignore the advancement of this industry, especially during the global pandemic of 2020, being the only entertainment and sport activity that has never been suspended, but has increased in terms of the number of tournaments, competitions and players. That is why we must proclaim that it must be regulated as soon as possible. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-07-24 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.telosjournals.com.br/ojs/index.php/isa/article/view/33 |
url |
https://www.telosjournals.com.br/ojs/index.php/isa/article/view/33 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.telosjournals.com.br/ojs/index.php/isa/article/view/33/32 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Isagoge - Journal of Humanities and Social Sciences https://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Isagoge - Journal of Humanities and Social Sciences https://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Sergio Salles |
publisher.none.fl_str_mv |
Sergio Salles |
dc.source.none.fl_str_mv |
Isagoge - Journal of Humanities and Social Sciences; Vol. 1 No. 3 (2021); 1-14 Isagoge - Journal of Humanities and Social Sciences; Vol. 1 Núm. 3 (2021); 1-14 Isagoge - Journal of Humanities and Social Sciences; v. 1 n. 3 (2021); 1-14 2763-7123 reponame:Isagoge (Niterói) instname:Publicação independente instacron:INDEP |
instname_str |
Publicação independente |
instacron_str |
INDEP |
institution |
INDEP |
reponame_str |
Isagoge (Niterói) |
collection |
Isagoge (Niterói) |
repository.name.fl_str_mv |
Isagoge (Niterói) - Publicação independente |
repository.mail.fl_str_mv |
telos@telosjournals.com |
_version_ |
1797042137972342784 |