THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Vianna Sapiens |
Texto Completo: | https://www.viannasapiens.com.br/revista/article/view/764 |
Resumo: | There is a repeated debate in society that virtual games can influence violent behavior, this leading into the commission of crimes. The objective of this article seeks to demonstrate that this premise is often embedded with moral convictions and at the service of sensationalist media, generating an unnecessary moral panic around video games. This has consequences on the perspective of the law, where through the analysis of bills and prohibitionist judicial decisions it will be demonstrated how the war against games generates offense to the fundamental right of freedom of expression. Still through scientific research, arguments that demystify the supposed cause and effect relationship between video games and violence will be addressed. Finally, the main benefits that the use of electronic games can bring will be presented, as well as a guide for parents in order to facilitate the choice of which ones would be more suitable for their children and how to use them. Therefore, the following methodology was used: deductive and dialectical approach; historical and statistical procedure method; and the technique of bibliographic research. In conclusion, games are a useful tool for society and do not deserve to be criminalized. |
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THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIMEOs impactos dos jogos eletrônicos como “promotores” da criminalidadeliberdade de expressão; videogames; violênciaThere is a repeated debate in society that virtual games can influence violent behavior, this leading into the commission of crimes. The objective of this article seeks to demonstrate that this premise is often embedded with moral convictions and at the service of sensationalist media, generating an unnecessary moral panic around video games. This has consequences on the perspective of the law, where through the analysis of bills and prohibitionist judicial decisions it will be demonstrated how the war against games generates offense to the fundamental right of freedom of expression. Still through scientific research, arguments that demystify the supposed cause and effect relationship between video games and violence will be addressed. Finally, the main benefits that the use of electronic games can bring will be presented, as well as a guide for parents in order to facilitate the choice of which ones would be more suitable for their children and how to use them. Therefore, the following methodology was used: deductive and dialectical approach; historical and statistical procedure method; and the technique of bibliographic research. In conclusion, games are a useful tool for society and do not deserve to be criminalized.Há uma discussão reiterada na sociedade de que os jogos virtuais podem influenciar em possíveis comportamentos violentos, levando assim ao cometimento de crimes. O objetivo desse artigo busca demonstrar que essa premissa muitas vezes está embutida com convicções morais e a serviço da mídia sensacionalista, gerando um pânico moral desnecessário em torno dos videogames. Isso gera consequências sobre a perspectiva do direito, onde pela análise de projetos de lei e decisões judiciais proibicionistas será demonstrado como a guerra contra os jogos gera ofensa ao direito fundamental das liberdades de expressão e artística. Ainda por meio de pesquisas cientificas serão abordados argumentos que desmitificam a suposta relação de causa e efeito entre videogames e violência. E por fim serão apresentados os principais benefícios que o uso dos jogos eletrônicos pode trazer, além de um guia para os pais com o objetivo de facilitar a escolha de quais deles seriam mais adequados a seus filhos e como utiliza-los. Para tanto, utilizou-se da seguinte metodologia: abordagem dedutiva e dialética; método de procedimento histórico e estatístico; e a técnica de pesquisa bibliográfica. Concluindo que os games são uma ferramenta útil para a sociedade e não merecem ser criminalizados.Faculdades Integradas Vianna Júnior2021-09-03info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://www.viannasapiens.com.br/revista/article/view/76410.31994/rvs.v12i2.764Revista Vianna Sapiens; v. 12 n. 2 (2021): Revista Vianna Sapiens - julho a dezembro de 2021; 242177-372610.31994/rvs.v12i2reponame:Vianna Sapiensinstname:Instituto Vianna Júnior (IVJ)instacron:IVJporhttps://www.viannasapiens.com.br/revista/article/view/764/407Copyright (c) 2021 Revista Vianna Sapienshttps://creativecommons.org/licenses/by-nc/4.0info:eu-repo/semantics/openAccessSantos Reis Junior, AlmirVinicio Grasel, André2023-09-13T18:24:07Zoai:ojs.emnuvens.com.br:article/764Revistawww.viannasapiens.com.brONGhttps://www.viannasapiens.com.br/revista/oai||rzacarias@vianna.edu.br2177 37262177 3726opendoar:2023-09-13T18:24:07Vianna Sapiens - Instituto Vianna Júnior (IVJ)false |
dc.title.none.fl_str_mv |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME Os impactos dos jogos eletrônicos como “promotores” da criminalidade |
title |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
spellingShingle |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME Santos Reis Junior, Almir liberdade de expressão; videogames; violência |
title_short |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
title_full |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
title_fullStr |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
title_full_unstemmed |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
title_sort |
THE IMPACTS OF VIDEO GAMES AS "INCITERS" OF CRIME |
author |
Santos Reis Junior, Almir |
author_facet |
Santos Reis Junior, Almir Vinicio Grasel, André |
author_role |
author |
author2 |
Vinicio Grasel, André |
author2_role |
author |
dc.contributor.author.fl_str_mv |
Santos Reis Junior, Almir Vinicio Grasel, André |
dc.subject.por.fl_str_mv |
liberdade de expressão; videogames; violência |
topic |
liberdade de expressão; videogames; violência |
description |
There is a repeated debate in society that virtual games can influence violent behavior, this leading into the commission of crimes. The objective of this article seeks to demonstrate that this premise is often embedded with moral convictions and at the service of sensationalist media, generating an unnecessary moral panic around video games. This has consequences on the perspective of the law, where through the analysis of bills and prohibitionist judicial decisions it will be demonstrated how the war against games generates offense to the fundamental right of freedom of expression. Still through scientific research, arguments that demystify the supposed cause and effect relationship between video games and violence will be addressed. Finally, the main benefits that the use of electronic games can bring will be presented, as well as a guide for parents in order to facilitate the choice of which ones would be more suitable for their children and how to use them. Therefore, the following methodology was used: deductive and dialectical approach; historical and statistical procedure method; and the technique of bibliographic research. In conclusion, games are a useful tool for society and do not deserve to be criminalized. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-09-03 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://www.viannasapiens.com.br/revista/article/view/764 10.31994/rvs.v12i2.764 |
url |
https://www.viannasapiens.com.br/revista/article/view/764 |
identifier_str_mv |
10.31994/rvs.v12i2.764 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://www.viannasapiens.com.br/revista/article/view/764/407 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2021 Revista Vianna Sapiens https://creativecommons.org/licenses/by-nc/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2021 Revista Vianna Sapiens https://creativecommons.org/licenses/by-nc/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Faculdades Integradas Vianna Júnior |
publisher.none.fl_str_mv |
Faculdades Integradas Vianna Júnior |
dc.source.none.fl_str_mv |
Revista Vianna Sapiens; v. 12 n. 2 (2021): Revista Vianna Sapiens - julho a dezembro de 2021; 24 2177-3726 10.31994/rvs.v12i2 reponame:Vianna Sapiens instname:Instituto Vianna Júnior (IVJ) instacron:IVJ |
instname_str |
Instituto Vianna Júnior (IVJ) |
instacron_str |
IVJ |
institution |
IVJ |
reponame_str |
Vianna Sapiens |
collection |
Vianna Sapiens |
repository.name.fl_str_mv |
Vianna Sapiens - Instituto Vianna Júnior (IVJ) |
repository.mail.fl_str_mv |
||rzacarias@vianna.edu.br |
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1798042480508141568 |