Communication Technologies, entertainment and cognitive skills in cyberculture

Detalhes bibliográficos
Autor(a) principal: Régis, Fátima
Data de Publicação: 2009
Tipo de documento: Artigo
Idioma: por
Título da fonte: Revista FAMECOS: Mídia cultura e tecnologia
Texto Completo: https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/4797
Resumo: The entertainment industry has been revolutionized by the digital midia. We are concerned with these changes because the current entertainment production seems to demand not only mental activities, but also the use of the body and of cognitive forms, irreducible to the content ordinarily used to judge traditional mass culture. How these abilities demand capacitating in many areas, we decided to call them cognitive competencies. The current article aims to investigate which cognitive competencies would be required and stimulated in the communication practices applied by the user to enjoy contemporary entertainment production. A preliminary investigation stimulate us to supose that these practices would be the following: sensorial, logical, creative, social and cybertextual.
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spelling Communication Technologies, entertainment and cognitive skills in cybercultureTecnologias de comunicação, entretenimento e competências cognitivas na ciberculturaCyberculturecognitive competenciesentertainmentDossier ABCiberCiberculturacompetências cognitivasentretenimentoDossiê ABCiberThe entertainment industry has been revolutionized by the digital midia. We are concerned with these changes because the current entertainment production seems to demand not only mental activities, but also the use of the body and of cognitive forms, irreducible to the content ordinarily used to judge traditional mass culture. How these abilities demand capacitating in many areas, we decided to call them cognitive competencies. The current article aims to investigate which cognitive competencies would be required and stimulated in the communication practices applied by the user to enjoy contemporary entertainment production. A preliminary investigation stimulate us to supose that these practices would be the following: sensorial, logical, creative, social and cybertextual.As mídias digitais têm revolucionado a indústria de entretenimento. O interesse nessas mudanças advém do fato de que os produtos de divertimento contemporâneos parecem demandar não apenas atividades mentais, mas a ação do corpo e das formas cognitivas que não podem ser reduzidas às habilidades conteudísticas pelas quais julgamos a cultura de massa tradicional. Por se tratar de habilidades que requerem capacitação em diversas áreas, decidimos denominá-las competências cognitivas. O objetivo do presente texto é investigar quais competências cognitivas estariam sendo requeridas e estimuladas nas práticas comunicativas do usuário dos produtos modernos de entretenimento. Uma investigação preliminar nos encoraja a encaminhar a hipótese de que tais competências seriam sensoriais, lógicas, criativas, sociais e cibertextuais.Editora da PUCRS - ediPUCRS2009-01-27info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/479710.15448/1980-3729.2008.37.4797Revista FAMECOS; Vol. 15 No. 37 (2008); 32-37Revista FAMECOS; Vol. 15 Núm. 37 (2008); 32-37Revista FAMECOS; v. 15 n. 37 (2008); 32-371980-37291415-054910.15448/1980-3729.2008.37reponame:Revista FAMECOS: Mídia cultura e tecnologiainstname:Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)instacron:PUC_RSporhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/4797/3601Régis, Fátimainfo:eu-repo/semantics/openAccess2017-05-28T15:22:35Zoai:ojs.revistaseletronicas.pucrs.br:article/4797Revistahttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecosPRIhttps://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/oai||revistafamecos@gmail.com1980-37291980-3729opendoar:2017-05-28T15:22:35Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)false
dc.title.none.fl_str_mv Communication Technologies, entertainment and cognitive skills in cyberculture
Tecnologias de comunicação, entretenimento e competências cognitivas na cibercultura
title Communication Technologies, entertainment and cognitive skills in cyberculture
spellingShingle Communication Technologies, entertainment and cognitive skills in cyberculture
Régis, Fátima
Cyberculture
cognitive competencies
entertainment
Dossier ABCiber
Cibercultura
competências cognitivas
entretenimento
Dossiê ABCiber
title_short Communication Technologies, entertainment and cognitive skills in cyberculture
title_full Communication Technologies, entertainment and cognitive skills in cyberculture
title_fullStr Communication Technologies, entertainment and cognitive skills in cyberculture
title_full_unstemmed Communication Technologies, entertainment and cognitive skills in cyberculture
title_sort Communication Technologies, entertainment and cognitive skills in cyberculture
author Régis, Fátima
author_facet Régis, Fátima
author_role author
dc.contributor.author.fl_str_mv Régis, Fátima
dc.subject.por.fl_str_mv Cyberculture
cognitive competencies
entertainment
Dossier ABCiber
Cibercultura
competências cognitivas
entretenimento
Dossiê ABCiber
topic Cyberculture
cognitive competencies
entertainment
Dossier ABCiber
Cibercultura
competências cognitivas
entretenimento
Dossiê ABCiber
description The entertainment industry has been revolutionized by the digital midia. We are concerned with these changes because the current entertainment production seems to demand not only mental activities, but also the use of the body and of cognitive forms, irreducible to the content ordinarily used to judge traditional mass culture. How these abilities demand capacitating in many areas, we decided to call them cognitive competencies. The current article aims to investigate which cognitive competencies would be required and stimulated in the communication practices applied by the user to enjoy contemporary entertainment production. A preliminary investigation stimulate us to supose that these practices would be the following: sensorial, logical, creative, social and cybertextual.
publishDate 2009
dc.date.none.fl_str_mv 2009-01-27
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
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dc.identifier.uri.fl_str_mv https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/4797
10.15448/1980-3729.2008.37.4797
url https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/4797
identifier_str_mv 10.15448/1980-3729.2008.37.4797
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistaseletronicas.pucrs.br/ojs/index.php/revistafamecos/article/view/4797/3601
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
publisher.none.fl_str_mv Editora da PUCRS - ediPUCRS
dc.source.none.fl_str_mv Revista FAMECOS; Vol. 15 No. 37 (2008); 32-37
Revista FAMECOS; Vol. 15 Núm. 37 (2008); 32-37
Revista FAMECOS; v. 15 n. 37 (2008); 32-37
1980-3729
1415-0549
10.15448/1980-3729.2008.37
reponame:Revista FAMECOS: Mídia cultura e tecnologia
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reponame_str Revista FAMECOS: Mídia cultura e tecnologia
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repository.name.fl_str_mv Revista FAMECOS: Mídia cultura e tecnologia - Pontifícia Universidade Católica do Rio Grande do Sul (PUCRS)
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