Training and development focused on gamification: view of the process from Brazilian consultants
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | , , |
Tipo de documento: | Artigo |
Idioma: | por |
Título da fonte: | Revista de Carreiras e Pessoas |
DOI: | 10.23925/recape.v12i2.50127 |
Texto Completo: | https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127 |
Resumo: | A recent topic in academic research, gamification can be defined as the use of applications or software with game design in the organizational environment. It can be used to stimulate motivation and engagement among employees. As a way to expand studies in this area providing knowledge for the academic and organizational scope, this study analyzes how the application of gamification occurs, from the point of view of outsourced companies responsible for developing these practices, and how it promotes motivation and employee engagement in the workplace. The objective of the study was to analyze the process of insertion of gamification practices carried out by Brazilian consulting companies in training and development. The method was applied based on a generic, exploratory qualitative study, whose data were collected through primary and secondary sources in 5 consulting companies in training and developing people, responsible for creating and applying gamification practices. The results indicated that the professional who works in this role should seek to understand the characteristics and needs of client companies to put into practice the proper planning and execution of training and development activities with a focus on gamification or serious games. |
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Training and development focused on gamification: view of the process from Brazilian consultantsFormación y desarrollo enfocado en gamificación: visión del proceso de consultoras brasileñasTreinamento e desenvolvimento com foco na gamificação: visão do processo a partir das consultorias brasileirasTreinamentoDesenvolvimentoGamificaçãoGestão de pessoasTrainingDevelopmentGamificationPeople managementFormaciónDesarrolloGamificaciónGestión de personasA recent topic in academic research, gamification can be defined as the use of applications or software with game design in the organizational environment. It can be used to stimulate motivation and engagement among employees. As a way to expand studies in this area providing knowledge for the academic and organizational scope, this study analyzes how the application of gamification occurs, from the point of view of outsourced companies responsible for developing these practices, and how it promotes motivation and employee engagement in the workplace. The objective of the study was to analyze the process of insertion of gamification practices carried out by Brazilian consulting companies in training and development. The method was applied based on a generic, exploratory qualitative study, whose data were collected through primary and secondary sources in 5 consulting companies in training and developing people, responsible for creating and applying gamification practices. The results indicated that the professional who works in this role should seek to understand the characteristics and needs of client companies to put into practice the proper planning and execution of training and development activities with a focus on gamification or serious games.Un tema reciente en la investigación académica, la gamificación se puede definir como el uso de aplicaciones o software con diseño de juegos en el entorno organizacional. Se puede utilizar para estimular la motivación y el compromiso entre los empleados. Como forma de ampliar los estudios en esta área aportando conocimientos para el ámbito académico y organizacional, este estudio analiza cómo se da la aplicación de la gamificación, desde el punto de vista de las empresas subcontratadas encargadas de desarrollar estas prácticas, y cómo promueve la motivación y el compromiso de los empleados. en el lugar de trabajo. El objetivo del estudio fue analizar el proceso de inserción de prácticas de gamificación que realizan las consultoras brasileñas en la formación y el desarrollo. El método se aplicó en base a un estudio cualitativo exploratorio genérico, cuyos datos fueron recolectados a través de fuentes primarias y secundarias en 5 empresas consultoras en formación y desarrollo de personas, encargadas de crear y aplicar prácticas de gamificación. Los resultados indicaron que el profesional que se desempeña en este rol debe buscar comprender las características y necesidades de las empresas clientes para poner en práctica la adecuada planificación y ejecución de actividades de formación y desarrollo con foco en gamificación o juegos serios.Tema recente na pesquisa acadêmica, a gamificação pode ser definida como o uso de aplicativo ou software com o design de games no ambiente organizacional. Pode ser usada para estimular a motivação e o engajamento entre os funcionários. Como forma de ampliar os estudos nesta área proporcionando conhecimento para o âmbito acadêmico e organizacional, este estudo analisa como a aplicação da gamificação ocorre, sob o ponto de vista de empresas terceirizadas responsáveis por desenvolver estas práticas e, de que forma ela promove a motivação e o engajamento dos funcionários no ambiente de trabalho. O objetivo do estudo foi analisar o processo de inserção das práticas de gamificação realizado por empresas brasileiras de consultoria em treinamento e desenvolvimento. O método foi aplicado a partir de estudo qualitativo genérico, exploratório, cujos dados foram coletados por meio de fontes primárias e secundárias em 5 empresas de consultoria em treinamento e desenvolvimento de pessoas, responsáveis por criar e aplicar práticas de gamificação. Os resultados indicaram que o profissional que atua nesta função deve buscar entender as características e necessidades das empresas clientes para colocar em prática o devido planejamento e execução das atividades de treinamento e desenvolvimento com este foco em gamificação ou jogos sérios.Pontifícia Universidade Católica de São Paulo (PUC-SP)2022-05-06info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/epub+ziptext/xmlhttps://revistas.pucsp.br/index.php/ReCaPe/article/view/5012710.23925/recape.v12i2.50127 Revista de Carreiras e Pessoas; v. 12 n. 2 (2022): maio/agosto; 204-2242237-1427reponame:Revista de Carreiras e Pessoasinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPporhttps://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39567https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39568https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39569Copyright (c) 2022 Revista de Carreiras e Pessoas (ReCaPe) | ISSN-e: 2237-1427https://creativecommons.org/licenses/by/4.0info:eu-repo/semantics/openAccessMiri, Daniel Hankda Costa, Luana FolchiniGrabowski, Bruna SilvaBragé, Débora Kaiser2022-05-06T15:16:19Zoai:ojs.pkp.sfu.ca:article/50127Revistahttps://revistas.pucsp.br/index.php/ReCaPe/PRIhttps://revistas.pucsp.br//index.php/ReCaPe/oairecape@pucsp.br2237-14272237-1427opendoar:2022-05-06T15:16:19Revista de Carreiras e Pessoas - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.none.fl_str_mv |
Training and development focused on gamification: view of the process from Brazilian consultants Formación y desarrollo enfocado en gamificación: visión del proceso de consultoras brasileñas Treinamento e desenvolvimento com foco na gamificação: visão do processo a partir das consultorias brasileiras |
title |
Training and development focused on gamification: view of the process from Brazilian consultants |
spellingShingle |
Training and development focused on gamification: view of the process from Brazilian consultants Training and development focused on gamification: view of the process from Brazilian consultants Miri, Daniel Hank Treinamento Desenvolvimento Gamificação Gestão de pessoas Training Development Gamification People management Formación Desarrollo Gamificación Gestión de personas Miri, Daniel Hank Treinamento Desenvolvimento Gamificação Gestão de pessoas Training Development Gamification People management Formación Desarrollo Gamificación Gestión de personas |
title_short |
Training and development focused on gamification: view of the process from Brazilian consultants |
title_full |
Training and development focused on gamification: view of the process from Brazilian consultants |
title_fullStr |
Training and development focused on gamification: view of the process from Brazilian consultants Training and development focused on gamification: view of the process from Brazilian consultants |
title_full_unstemmed |
Training and development focused on gamification: view of the process from Brazilian consultants Training and development focused on gamification: view of the process from Brazilian consultants |
title_sort |
Training and development focused on gamification: view of the process from Brazilian consultants |
author |
Miri, Daniel Hank |
author_facet |
Miri, Daniel Hank Miri, Daniel Hank da Costa, Luana Folchini Grabowski, Bruna Silva Bragé, Débora Kaiser da Costa, Luana Folchini Grabowski, Bruna Silva Bragé, Débora Kaiser |
author_role |
author |
author2 |
da Costa, Luana Folchini Grabowski, Bruna Silva Bragé, Débora Kaiser |
author2_role |
author author author |
dc.contributor.author.fl_str_mv |
Miri, Daniel Hank da Costa, Luana Folchini Grabowski, Bruna Silva Bragé, Débora Kaiser |
dc.subject.por.fl_str_mv |
Treinamento Desenvolvimento Gamificação Gestão de pessoas Training Development Gamification People management Formación Desarrollo Gamificación Gestión de personas |
topic |
Treinamento Desenvolvimento Gamificação Gestão de pessoas Training Development Gamification People management Formación Desarrollo Gamificación Gestión de personas |
description |
A recent topic in academic research, gamification can be defined as the use of applications or software with game design in the organizational environment. It can be used to stimulate motivation and engagement among employees. As a way to expand studies in this area providing knowledge for the academic and organizational scope, this study analyzes how the application of gamification occurs, from the point of view of outsourced companies responsible for developing these practices, and how it promotes motivation and employee engagement in the workplace. The objective of the study was to analyze the process of insertion of gamification practices carried out by Brazilian consulting companies in training and development. The method was applied based on a generic, exploratory qualitative study, whose data were collected through primary and secondary sources in 5 consulting companies in training and developing people, responsible for creating and applying gamification practices. The results indicated that the professional who works in this role should seek to understand the characteristics and needs of client companies to put into practice the proper planning and execution of training and development activities with a focus on gamification or serious games. |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-05-06 |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127 10.23925/recape.v12i2.50127 |
url |
https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127 |
identifier_str_mv |
10.23925/recape.v12i2.50127 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.relation.none.fl_str_mv |
https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39567 https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39568 https://revistas.pucsp.br/index.php/ReCaPe/article/view/50127/39569 |
dc.rights.driver.fl_str_mv |
Copyright (c) 2022 Revista de Carreiras e Pessoas (ReCaPe) | ISSN-e: 2237-1427 https://creativecommons.org/licenses/by/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
Copyright (c) 2022 Revista de Carreiras e Pessoas (ReCaPe) | ISSN-e: 2237-1427 https://creativecommons.org/licenses/by/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf application/epub+zip text/xml |
dc.publisher.none.fl_str_mv |
Pontifícia Universidade Católica de São Paulo (PUC-SP) |
publisher.none.fl_str_mv |
Pontifícia Universidade Católica de São Paulo (PUC-SP) |
dc.source.none.fl_str_mv |
Revista de Carreiras e Pessoas; v. 12 n. 2 (2022): maio/agosto; 204-224 2237-1427 reponame:Revista de Carreiras e Pessoas instname:Pontifícia Universidade Católica de São Paulo (PUC-SP) instacron:PUC_SP |
instname_str |
Pontifícia Universidade Católica de São Paulo (PUC-SP) |
instacron_str |
PUC_SP |
institution |
PUC_SP |
reponame_str |
Revista de Carreiras e Pessoas |
collection |
Revista de Carreiras e Pessoas |
repository.name.fl_str_mv |
Revista de Carreiras e Pessoas - Pontifícia Universidade Católica de São Paulo (PUC-SP) |
repository.mail.fl_str_mv |
recape@pucsp.br |
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1822180662688350208 |
dc.identifier.doi.none.fl_str_mv |
10.23925/recape.v12i2.50127 |