Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis
Autor(a) principal: | |
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Data de Publicação: | 2016 |
Tipo de documento: | Dissertação |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://tede2.pucsp.br/handle/handle/19395 |
Resumo: | This research proposes a study of Tangible User Interfaces as a digital means of communication, from its conception to the moment of interaction. It poses a historical overview on the evolution of digital interfaces, from the first Graphical User Interfaces to birth of the Internet of Things, emerging phenomenon in the digital media that tangibilizes the information to connected devices. The study also investigates methods for analysis and design of Graphical Interfaces from the point of view of interaction and aesthetics. Attributes from these methods are used to propose a methodology when designing Tangible Interfaces, where its principles are combined in addition to usability and handling aspects, concepts used in Product Design methods. In order to deepen this investigation, three experimental projects from the academic field were selected to analyse the design of assorted Tangible Interfaces and apply the proposed protocol: inFORM (http://tangible.media.mit.edu/project/inform/), a multi-touch interface that addresses remote and tactile communication processes; Daily Stack (https://vimeo.com/10458491/), which works as a means by which the user arranges abstract tasks through physical blocks connected to a software; and ZeroN (http://tangible.media.mit.edu/project/zeron-levitated-interaction-element/), which explores the user-machine interaction through levitation, questioning the object as an speculative medium of interaction. As conclusions, Tangible Interfaces until need to solve some challenges such as resolution, scale and cost before we expect a complete adoption by the public. On the other hand, they can allow a richer physical interaction than Graphical User Interfaces, helping users on its manipulation without the need to have a screen present during all interactions |
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Hildebrand, Hermes Renatohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4247043U8Portella, Grazielle Bruscato2016-11-24T13:11:59Z2016-09-01Portella, Grazielle Bruscato. Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis. 2016. 101 f . Dissertação (Mestrado Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2016.https://tede2.pucsp.br/handle/handle/19395This research proposes a study of Tangible User Interfaces as a digital means of communication, from its conception to the moment of interaction. It poses a historical overview on the evolution of digital interfaces, from the first Graphical User Interfaces to birth of the Internet of Things, emerging phenomenon in the digital media that tangibilizes the information to connected devices. The study also investigates methods for analysis and design of Graphical Interfaces from the point of view of interaction and aesthetics. Attributes from these methods are used to propose a methodology when designing Tangible Interfaces, where its principles are combined in addition to usability and handling aspects, concepts used in Product Design methods. In order to deepen this investigation, three experimental projects from the academic field were selected to analyse the design of assorted Tangible Interfaces and apply the proposed protocol: inFORM (http://tangible.media.mit.edu/project/inform/), a multi-touch interface that addresses remote and tactile communication processes; Daily Stack (https://vimeo.com/10458491/), which works as a means by which the user arranges abstract tasks through physical blocks connected to a software; and ZeroN (http://tangible.media.mit.edu/project/zeron-levitated-interaction-element/), which explores the user-machine interaction through levitation, questioning the object as an speculative medium of interaction. As conclusions, Tangible Interfaces until need to solve some challenges such as resolution, scale and cost before we expect a complete adoption by the public. On the other hand, they can allow a richer physical interaction than Graphical User Interfaces, helping users on its manipulation without the need to have a screen present during all interactionsEsta investigação propõe um estudo sobre a Interface Tangível enquanto meio digital de comunicação, tanto em sua concepção quanto no momento da interação. Procura-se realizar um panorama histórico da evolução das interfaces digitais, desde seu surgimento em computadores por meio das interfaces gráficas até a Internet das Coisas, fenômeno emergente nas mídias digitais que tangibiliza a interação do computador para objetos conectados. Levantam-se alguns métodos para análise e concepção de interfaces gráficas do ponto de vista de design e estética da interação. Transpõem-se alguns atributos destes métodos para a concepção de interfaces tangíveis, contemplando, além da usabilidade, a assimilação de aspectos táteis e manipulação, conceitos advindos do design de produtos. De modo a aprofundar esta pesquisa, foram selecionadas três produções experimentais no meio acadêmico para uma análise aprofundada de suas interfaces tangíveis aplicando o protocolo discutido: inFORM (http://tangible.media.mit.edu/project/inform/), uma interface multi-toque que aborda processos de comunicação através da conexão do humano com o objeto à distância; Daily Stack (https://vimeo.com/10458491/), que funciona como um meio pelo qual o usuário organiza tarefas abstratas em forma de blocos físicos conectados a um software; e ZeroN (http://tangible.media.mit.edu/project/zeron-levitated-interaction-element/), que explora a interação do usuário-máquina através de uma interface levitante, questionando o objeto como especulação poética e metafísica da interação. Como conclusões, as interfaces tangíveis ainda precisam resolver alguns desafios como resolução, escala e custo antes de esperarmos uma adoção completa pelo público. Porém, eles podem permitir um tipo de interação física mais rica que as Interfaces Gráficas, enquanto ajudar usuários no seu uso sem a necessidade de ter uma tela presente nas suas interaçõesCoordenação de Aperfeiçoamento de Pessoal de Nível Superiorapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/40100/Grazielle%20Bruscato%20Portella.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Tecnologias da Inteligência e Design DigitalPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaDesign de interaçãoInternet das coisasUsabilidadeInteraction designInternet of thingsUsabilityCNPQ::ENGENHARIASObjetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTGrazielle Bruscato Portella.pdf.txtGrazielle Bruscato Portella.pdf.txtExtracted texttext/plain190929https://repositorio.pucsp.br/xmlui/bitstream/handle/19395/4/Grazielle%20Bruscato%20Portella.pdf.txt1e7c826b44eb2536bba45d674ef100a9MD54LICENSElicense.txtlicense.txttext/plain; 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dc.title.por.fl_str_mv |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
title |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
spellingShingle |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis Portella, Grazielle Bruscato Design de interação Internet das coisas Usabilidade Interaction design Internet of things Usability CNPQ::ENGENHARIAS |
title_short |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
title_full |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
title_fullStr |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
title_full_unstemmed |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
title_sort |
Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis |
author |
Portella, Grazielle Bruscato |
author_facet |
Portella, Grazielle Bruscato |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Hildebrand, Hermes Renato |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4247043U8 |
dc.contributor.author.fl_str_mv |
Portella, Grazielle Bruscato |
contributor_str_mv |
Hildebrand, Hermes Renato |
dc.subject.por.fl_str_mv |
Design de interação Internet das coisas Usabilidade |
topic |
Design de interação Internet das coisas Usabilidade Interaction design Internet of things Usability CNPQ::ENGENHARIAS |
dc.subject.eng.fl_str_mv |
Interaction design Internet of things Usability |
dc.subject.cnpq.fl_str_mv |
CNPQ::ENGENHARIAS |
description |
This research proposes a study of Tangible User Interfaces as a digital means of communication, from its conception to the moment of interaction. It poses a historical overview on the evolution of digital interfaces, from the first Graphical User Interfaces to birth of the Internet of Things, emerging phenomenon in the digital media that tangibilizes the information to connected devices. The study also investigates methods for analysis and design of Graphical Interfaces from the point of view of interaction and aesthetics. Attributes from these methods are used to propose a methodology when designing Tangible Interfaces, where its principles are combined in addition to usability and handling aspects, concepts used in Product Design methods. In order to deepen this investigation, three experimental projects from the academic field were selected to analyse the design of assorted Tangible Interfaces and apply the proposed protocol: inFORM (http://tangible.media.mit.edu/project/inform/), a multi-touch interface that addresses remote and tactile communication processes; Daily Stack (https://vimeo.com/10458491/), which works as a means by which the user arranges abstract tasks through physical blocks connected to a software; and ZeroN (http://tangible.media.mit.edu/project/zeron-levitated-interaction-element/), which explores the user-machine interaction through levitation, questioning the object as an speculative medium of interaction. As conclusions, Tangible Interfaces until need to solve some challenges such as resolution, scale and cost before we expect a complete adoption by the public. On the other hand, they can allow a richer physical interaction than Graphical User Interfaces, helping users on its manipulation without the need to have a screen present during all interactions |
publishDate |
2016 |
dc.date.accessioned.fl_str_mv |
2016-11-24T13:11:59Z |
dc.date.issued.fl_str_mv |
2016-09-01 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/masterThesis |
format |
masterThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Portella, Grazielle Bruscato. Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis. 2016. 101 f . Dissertação (Mestrado Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2016. |
dc.identifier.uri.fl_str_mv |
https://tede2.pucsp.br/handle/handle/19395 |
identifier_str_mv |
Portella, Grazielle Bruscato. Objetos conectados: um olhar sobre a usabilidade e design das interfaces tangíveis. 2016. 101 f . Dissertação (Mestrado Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2016. |
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https://tede2.pucsp.br/handle/handle/19395 |
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Pontifícia Universidade Católica de São Paulo |
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Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital |
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PUC-SP |
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Brasil |
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Faculdade de Ciências Exatas e Tecnologia |
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Pontifícia Universidade Católica de São Paulo |
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