Mentalos: um card game para ajudar na concentração de pacientes com TDAH

Detalhes bibliográficos
Autor(a) principal: Giampaulo, Daniel Minoh
Data de Publicação: 2021
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da PUC_SP
Texto Completo: https://tede2.pucsp.br/handle/handle/23594
Resumo: This research has as general objective an analogue game for the medical area within the area of psychiatry, contemplating its main fundamentals and elements of card games, and its development process based on a game of mysteries and riddles. What justifies this investigation is the scarcity of debate on the proposed theme, from the point of view of the development of games for health, it presents a lack of playful games in the health area when compared to other areas of the games industry, especially in Brazil. What motivates this research is the possibility of investigating alternatives that can contribute to the evolution of the serious game development industry in Brazil, with no sense of incentive for the development of an educational game product currently used for training, and that can be exploited using psychiatric care centers. This investigation seeks to answer the following question: how to develop focused analog games for patients diagnosed with ADHD? It is considered the hypothesis that physical analog games, through its old technology, is feasible for the development of card games in the industry scenario would be digital and analog games. We opted for the qualitative descriptive scientific research methodology, with the origin of bibliographic / documentary data, with place of realization, since it faces theoretical and empirical aspects, in order to fulfill its general objective. A review of previous studies related to the theme focused on the period between 1798 to 2020, including books, scientific articles, theses and dissertations, considering research available in the following online databases:, a) Capes Thesis and Dissertation Bank, b) SBGames - Simpósio Brasileira de Games, c) Google Scholar. The articles available in Scientific Electronic Library Online – SciELO,d) SBEI - Simpósio Brasileiro de Informática na Educação from the scientific journals classified as level A1 to A3 of Qualis-Capes in the area of interdisciplinary and medicine, were also considered for a review of previous studies. The instruments of data collection will be practical executions, discovery and observation. The theoretical references that support this investigation are the concepts of board games (BELL, 1960);, games in the medical field (VASCONSELLOS, 2018), (CARVALHO, 2018), (ARAÚJO, 2018). The context of this investigation involves spaces for research, teaching and extension of the institutions where research partners work. The expected results with this research are: 1) Development of a card game for ADHD taking as a reference the previous studies and theoretical references addressed; 2) The product can be used in the near future
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spelling Basbaum, Sérgio Roclawhttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K2188392H7Giampaulo, Daniel Minoh2021-05-27T10:42:18Z2021-03-02Giampaulo, Daniel Minoh. Mentalos: um card game para ajudar na concentração de pacientes com TDAH. 2021. 57 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.https://tede2.pucsp.br/handle/handle/23594This research has as general objective an analogue game for the medical area within the area of psychiatry, contemplating its main fundamentals and elements of card games, and its development process based on a game of mysteries and riddles. What justifies this investigation is the scarcity of debate on the proposed theme, from the point of view of the development of games for health, it presents a lack of playful games in the health area when compared to other areas of the games industry, especially in Brazil. What motivates this research is the possibility of investigating alternatives that can contribute to the evolution of the serious game development industry in Brazil, with no sense of incentive for the development of an educational game product currently used for training, and that can be exploited using psychiatric care centers. This investigation seeks to answer the following question: how to develop focused analog games for patients diagnosed with ADHD? It is considered the hypothesis that physical analog games, through its old technology, is feasible for the development of card games in the industry scenario would be digital and analog games. We opted for the qualitative descriptive scientific research methodology, with the origin of bibliographic / documentary data, with place of realization, since it faces theoretical and empirical aspects, in order to fulfill its general objective. A review of previous studies related to the theme focused on the period between 1798 to 2020, including books, scientific articles, theses and dissertations, considering research available in the following online databases:, a) Capes Thesis and Dissertation Bank, b) SBGames - Simpósio Brasileira de Games, c) Google Scholar. The articles available in Scientific Electronic Library Online – SciELO,d) SBEI - Simpósio Brasileiro de Informática na Educação from the scientific journals classified as level A1 to A3 of Qualis-Capes in the area of interdisciplinary and medicine, were also considered for a review of previous studies. The instruments of data collection will be practical executions, discovery and observation. The theoretical references that support this investigation are the concepts of board games (BELL, 1960);, games in the medical field (VASCONSELLOS, 2018), (CARVALHO, 2018), (ARAÚJO, 2018). The context of this investigation involves spaces for research, teaching and extension of the institutions where research partners work. The expected results with this research are: 1) Development of a card game for ADHD taking as a reference the previous studies and theoretical references addressed; 2) The product can be used in the near futureEsta pesquisa tem como objetivo geral um jogo analógico para área médica dentro da área de psiquiatria, contemplando seus principais fundamentos e elementos de jogos de cartas, e o seu processo de desenvolvimento tendo como base um jogo de mistérios e enigmas. O que justifica essa investigação é escassez de debate sobre o tema proposto, sob a visão do desenvolvimento de jogos para a saúde, apresenta carência de jogos lúdicos na área da saúde se comparadas às outras áreas da indústria de jogos, especialmente no Brasil. O que motiva a realização dessa pesquisa é a possibilidade de investigar alternativas que possam contribuir para a evolução da indústria de desenvolvimento de jogos sérios no Brasil, no sentido de incentivar o desenvolvimento de um produto educativo de jogo atualmente usado para treinamento, e que pode ser explorado fazendo uso em centros de atendimento psiquiátrico. A presente investigação busca responder a seguinte questão proposta: como desenvolver jogos analógicos focados para pacientes diagnosticados com TDAH ? Considera-se a hipótese de que jogos analógicos físicos, através de sua tecnologia antiga, é viável para o desenvolvimento de jogos de cartas no cenário da indústria seria de jogos digitais e analógica. Optamos pela metodologia de pesquisa científica de natureza qualitativa, do tipo descritiva, com origem de dados bibliográficos/documentais, com local de realização, uma vez que enfrenta aspectos teóricos e empíricos, com intuito de cumprir seu objetivo geral. A revisão de estudos anteriores relacionados ao tema proposto teve foco delimitado o período entre 1798 a 2020, contemplando livros, artigos científicos, teses e dissertações, considerando pesquisas disponíveis nas seguintes bases online:, a) Banco de Teses e Dissertações da Capes, b) SBGames – Simpósio Brasileiro de Games, c) Google Scholar. d) SBEI - Simpósio Brasileiro de Informática na Educação. Também foram considerados para a revisão de estudos anteriores, os artigos disponíveis na Scientific Electronic Library Online – SciELO, das revistas científicas classificadas como nível A1 a A3 do Qualis-Capes na área de interdisciplinar e medicina. Os instrumentos de coleta de dados serão execuções praticas, entrevistas e observação. Os referenciais teóricos que sustentam esta investigação são os conceitos de jogos de tabuleiro (BELL, 1960); , jogos da área médica (VASCONSELLOS, 2018),(CARVALHO,2018), (ARAÚJO,2018). O contexto desta investigação envolve espaços de pesquisa, ensino e extensão das instituições onde pesquisadores parceiros atuam. Os resultados esperados com essa pesquisa são: 1) Desenvolvimento de um jogo de cartas para TDAH tomando como referência os estudos anteriores e referenciais teóricas abordadas; 2) O produto possa ser usado em um futuro próximoapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/53563/Daniel%20Minoh%20Giampaulo.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Desenvolvimento de Jogos DigitaisPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaJogos de cartasJogos para saúdeDesenvolvimento de jogos analógicosCard gamesGames for healthDevelopment of analog gamesCNPQ::ENGENHARIASMentalos: um card game para ajudar na concentração de pacientes com TDAHinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTDaniel Minoh Giampaulo.pdf.txtDaniel Minoh Giampaulo.pdf.txtExtracted texttext/plain77601https://repositorio.pucsp.br/xmlui/bitstream/handle/23594/4/Daniel%20Minoh%20Giampaulo.pdf.txtdbe0bde7a32e28b50e85e0f8d42ec241MD54LICENSElicense.txtlicense.txttext/plain; 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dc.title.por.fl_str_mv Mentalos: um card game para ajudar na concentração de pacientes com TDAH
title Mentalos: um card game para ajudar na concentração de pacientes com TDAH
spellingShingle Mentalos: um card game para ajudar na concentração de pacientes com TDAH
Giampaulo, Daniel Minoh
Jogos de cartas
Jogos para saúde
Desenvolvimento de jogos analógicos
Card games
Games for health
Development of analog games
CNPQ::ENGENHARIAS
title_short Mentalos: um card game para ajudar na concentração de pacientes com TDAH
title_full Mentalos: um card game para ajudar na concentração de pacientes com TDAH
title_fullStr Mentalos: um card game para ajudar na concentração de pacientes com TDAH
title_full_unstemmed Mentalos: um card game para ajudar na concentração de pacientes com TDAH
title_sort Mentalos: um card game para ajudar na concentração de pacientes com TDAH
author Giampaulo, Daniel Minoh
author_facet Giampaulo, Daniel Minoh
author_role author
dc.contributor.advisor1.fl_str_mv Basbaum, Sérgio Roclaw
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K2188392H7
dc.contributor.author.fl_str_mv Giampaulo, Daniel Minoh
contributor_str_mv Basbaum, Sérgio Roclaw
dc.subject.eng.fl_str_mv Jogos de cartas
Jogos para saúde
Desenvolvimento de jogos analógicos
Card games
Games for health
Development of analog games
topic Jogos de cartas
Jogos para saúde
Desenvolvimento de jogos analógicos
Card games
Games for health
Development of analog games
CNPQ::ENGENHARIAS
dc.subject.cnpq.fl_str_mv CNPQ::ENGENHARIAS
description This research has as general objective an analogue game for the medical area within the area of psychiatry, contemplating its main fundamentals and elements of card games, and its development process based on a game of mysteries and riddles. What justifies this investigation is the scarcity of debate on the proposed theme, from the point of view of the development of games for health, it presents a lack of playful games in the health area when compared to other areas of the games industry, especially in Brazil. What motivates this research is the possibility of investigating alternatives that can contribute to the evolution of the serious game development industry in Brazil, with no sense of incentive for the development of an educational game product currently used for training, and that can be exploited using psychiatric care centers. This investigation seeks to answer the following question: how to develop focused analog games for patients diagnosed with ADHD? It is considered the hypothesis that physical analog games, through its old technology, is feasible for the development of card games in the industry scenario would be digital and analog games. We opted for the qualitative descriptive scientific research methodology, with the origin of bibliographic / documentary data, with place of realization, since it faces theoretical and empirical aspects, in order to fulfill its general objective. A review of previous studies related to the theme focused on the period between 1798 to 2020, including books, scientific articles, theses and dissertations, considering research available in the following online databases:, a) Capes Thesis and Dissertation Bank, b) SBGames - Simpósio Brasileira de Games, c) Google Scholar. The articles available in Scientific Electronic Library Online – SciELO,d) SBEI - Simpósio Brasileiro de Informática na Educação from the scientific journals classified as level A1 to A3 of Qualis-Capes in the area of interdisciplinary and medicine, were also considered for a review of previous studies. The instruments of data collection will be practical executions, discovery and observation. The theoretical references that support this investigation are the concepts of board games (BELL, 1960);, games in the medical field (VASCONSELLOS, 2018), (CARVALHO, 2018), (ARAÚJO, 2018). The context of this investigation involves spaces for research, teaching and extension of the institutions where research partners work. The expected results with this research are: 1) Development of a card game for ADHD taking as a reference the previous studies and theoretical references addressed; 2) The product can be used in the near future
publishDate 2021
dc.date.accessioned.fl_str_mv 2021-05-27T10:42:18Z
dc.date.issued.fl_str_mv 2021-03-02
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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dc.identifier.citation.fl_str_mv Giampaulo, Daniel Minoh. Mentalos: um card game para ajudar na concentração de pacientes com TDAH. 2021. 57 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.
dc.identifier.uri.fl_str_mv https://tede2.pucsp.br/handle/handle/23594
identifier_str_mv Giampaulo, Daniel Minoh. Mentalos: um card game para ajudar na concentração de pacientes com TDAH. 2021. 57 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2021.
url https://tede2.pucsp.br/handle/handle/23594
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dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.publisher.program.fl_str_mv Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais
dc.publisher.initials.fl_str_mv PUC-SP
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Faculdade de Ciências Exatas e Tecnologia
publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
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