Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais
Autor(a) principal: | |
---|---|
Data de Publicação: | 2017 |
Tipo de documento: | Tese |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://tede2.pucsp.br/handle/handle/20299 |
Resumo: | The motivation for developing this thesis stems from the wish to find ways t o make the learning of computational concepts easier . The objective of this work is to contribute to the learning/teaching of computational concepts based on narrative learning and critical thinking approaches. In order to develop this objective , OCC-RDD narratives and instructional card games were chosen as instruments. A mechanism called puzzle triggers was conceptualized and integrated in these instruments, and thanks to the introduction of this concept, a very important distinction was made possible: the puzzles correspond to problem-solving oriented cognitive actions, which enable the interpreter to construct puzzles in their mind. As the puzzle triggers evoque puzzles, they are thought to engage the students in the learning context. Conceptualizing the mechanism of puzzle triggers to be integrated in the OCC-RDD narratives and in instructional card games follows a dynamic and constructivist approach based on critical thinking. Three questions were posed and discussed in this work: how can puzzle triggers be structured in OCC-RDD narratives and in card games so that the student develops the kind of logical thinking necessary to acquire computational concepts? How to arouse puzzles within the OCC-RDD scenes and in the process of creating intructional card games? Are there puzzle triggers which are more adequate to be integrated in certain types of OCC-RDD narrative scenes and in certain stages of instructional card games? In order to answer these questions, case studies involving the application of a proposal to teaching computacional concepts to students attending Engineering and Digital Course Games were made. In this teaching proposal, puzzle triggers and puzzles were introduced in OCC-RDD narratives and instructional card games. In order to develop these studies, a guideline for developing OCC-RD narratives and instructional card games was developed. As research hypotheses, the following were proposed: puzzle triggers evoque puzzles and these are essential for developing and structuring critical thinking as students learn a new concept. The introduction of puzzle triggers turned out to be successful, because they stimulated planning, pondering, and evaluating of intervening factors, as well as the process of making decisions and taking actions in order to solve problems. As they performed the activities evoked by the puzzle triggers, the students were able to evaluate the problems they faced from multiple points of view and in this way, they were able to develop critical thinking and reasoning, using strategies and realizing representations to solve problems |
id |
PUC_SP-1_5b4828612682a6b4cd29a608b21252f3 |
---|---|
oai_identifier_str |
oai:repositorio.pucsp.br:handle/20299 |
network_acronym_str |
PUC_SP-1 |
network_name_str |
Biblioteca Digital de Teses e Dissertações da PUC_SP |
repository_id_str |
|
spelling |
Vega, Ítalo Santiagohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4739337U5Fontes, Mario Madureira2017-08-24T12:50:39Z2017-08-15Fontes, Mario Madureira. Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais. 2017. 238 f. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2017.https://tede2.pucsp.br/handle/handle/20299The motivation for developing this thesis stems from the wish to find ways t o make the learning of computational concepts easier . The objective of this work is to contribute to the learning/teaching of computational concepts based on narrative learning and critical thinking approaches. In order to develop this objective , OCC-RDD narratives and instructional card games were chosen as instruments. A mechanism called puzzle triggers was conceptualized and integrated in these instruments, and thanks to the introduction of this concept, a very important distinction was made possible: the puzzles correspond to problem-solving oriented cognitive actions, which enable the interpreter to construct puzzles in their mind. As the puzzle triggers evoque puzzles, they are thought to engage the students in the learning context. Conceptualizing the mechanism of puzzle triggers to be integrated in the OCC-RDD narratives and in instructional card games follows a dynamic and constructivist approach based on critical thinking. Three questions were posed and discussed in this work: how can puzzle triggers be structured in OCC-RDD narratives and in card games so that the student develops the kind of logical thinking necessary to acquire computational concepts? How to arouse puzzles within the OCC-RDD scenes and in the process of creating intructional card games? Are there puzzle triggers which are more adequate to be integrated in certain types of OCC-RDD narrative scenes and in certain stages of instructional card games? In order to answer these questions, case studies involving the application of a proposal to teaching computacional concepts to students attending Engineering and Digital Course Games were made. In this teaching proposal, puzzle triggers and puzzles were introduced in OCC-RDD narratives and instructional card games. In order to develop these studies, a guideline for developing OCC-RD narratives and instructional card games was developed. As research hypotheses, the following were proposed: puzzle triggers evoque puzzles and these are essential for developing and structuring critical thinking as students learn a new concept. The introduction of puzzle triggers turned out to be successful, because they stimulated planning, pondering, and evaluating of intervening factors, as well as the process of making decisions and taking actions in order to solve problems. As they performed the activities evoked by the puzzle triggers, the students were able to evaluate the problems they faced from multiple points of view and in this way, they were able to develop critical thinking and reasoning, using strategies and realizing representations to solve problemsA motivação para o desenvolvimento desta tese decorre da intenção de fornecer subsídios para facilitar a aprendizagem de conceitos computacionais. O objetivo geral consiste em contribuir para o ensino-aprendizagem de conceitos computacionais a partir de uma abordagem fundamentada em aprendizagem narrativa e pensamento crítico. Para desenvolver esse objetivo, foram utilizados como instrumentos, narrativas OCC-RDD e jogos de cartas instrucionais e nesses integrado um mecanismo denominado gatilhos de desafios. Com a introdução desse conceito, uma distinção importante é formalizada: os desafios correspondem às ações cognitivas que se orientam para a resolução de problemas, enquanto os gatilhos de desafios concernem os estímulos que levam o solucionador a interpretá-los e construir em sua mente os desafios. Considera-se que os gatilhos de desafios, pela potencialidade em desencadear desafios, podem ser utilizados para engajar os estudantes no contexto de aprendizagem. A formalização do conceito de gatilhos de desafios como mecanismo a ser incorporado em roteirização de narrativas instrucionais e de jogos de cartas instrucionais contempla uma visão da aprendizagem como uma atividade dinâmica e construtivista alicerçada em pensamento crítico. Três questões são postuladas e discutidas: como os desafios podem ser estruturados em narrativas escritas com a técnica OCC-RDD ou em jogos de cartas para levar o estudante a desenvolver o raciocínio lógico necessário para a aquisição de conceitos de computação?; como suscitar os desafios dentro das cenas das narrativas OCC-RDD e dentro do processo de criação dos jogos de cartas?; há gatilhos de desafios que se adequam melhor a certos tipos de cenas de narrativas OCC-RDD e a certas etapas de jogos de cartas instrucionais?. Para respondê-las, foram desenvolvidos estudos de caso que envolveram aplicação de uma proposta de ensino de conceitos computacionais com o uso de gatilhos de desafios e desafios introduzidos em narrativas OCC-RDD e em jogos de cartas instrucionais para alunos dos cursos de Engenharia e de Jogos Digitais. Para desenvolver esses estudos, foi elaborado um roteiro para a criação e o desenvolvimento das narrativas OCC-RDD e dos jogos de cartas instrucionais. Como hipóteses de pesquisa, foram postuladas: os gatilhos de desafios desencadeiam desafios e estes são essenciais para o desenvolvimento e a estruturação do pensamento crítico dos estudantes ao aprenderem um novo conceito; os gatilhos de desafios conferem um aspecto de dinamicidade ao serem inseridos em narrativas e jogos de cartas. Os gatilhos de desafios mostraram-se eficazes, pois estimularam, pela criação do desafio, o planejamento, a reflexão, a avaliação de fatores intervenientes, a tomada de decisões e o agir para a solução dos problemas. Ao executarem as tarefas sugeridas pelos gatilhos de desafios, os estudantes realizaram uma confiável avaliação do problema a ser solucionado a partir de múltiplos pontos de vista e, dessa maneira, desenvolveram o pensamento crítico, ou seja, a capacidade de raciocinar, de empregar estratégias e de realizar representações para solucionar problemasapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/42959/Mario%20Madureira%20Fontes.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Tecnologias da Inteligência e Design DigitalPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaGatilhos de desafiosCiência da computação - Estudo e ensinoJogos de cartasPuzzle triggersComputer science - Study and teachingCard gamesCNPQ::ENGENHARIASGatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionaisinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/doctoralThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTMario Madureira Fontes.pdf.txtMario Madureira Fontes.pdf.txtExtracted texttext/plain313481https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/4/Mario%20Madureira%20Fontes.pdf.txted3a58e295233fd2cfb141aa8d62e687MD54LICENSElicense.txtlicense.txttext/plain; charset=utf-82165https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/1/license.txtbd3efa91386c1718a7f26a329fdcb468MD51ORIGINALMario Madureira Fontes.pdfMario Madureira Fontes.pdfapplication/pdf94224761https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/2/Mario%20Madureira%20Fontes.pdf0d01cb5af73fd93f89f5bc68f2a6268bMD52THUMBNAILMario Madureira Fontes.pdf.jpgMario Madureira Fontes.pdf.jpgGenerated Thumbnailimage/jpeg3650https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/3/Mario%20Madureira%20Fontes.pdf.jpg211ca342ac68a47e61fff2f8bb38142eMD53handle/202992022-06-15 08:51:19.576oai:repositorio.pucsp.br: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Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-06-15T11:51:19Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.por.fl_str_mv |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
title |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
spellingShingle |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais Fontes, Mario Madureira Gatilhos de desafios Ciência da computação - Estudo e ensino Jogos de cartas Puzzle triggers Computer science - Study and teaching Card games CNPQ::ENGENHARIAS |
title_short |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
title_full |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
title_fullStr |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
title_full_unstemmed |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
title_sort |
Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais |
author |
Fontes, Mario Madureira |
author_facet |
Fontes, Mario Madureira |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Vega, Ítalo Santiago |
dc.contributor.authorLattes.fl_str_mv |
http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K4739337U5 |
dc.contributor.author.fl_str_mv |
Fontes, Mario Madureira |
contributor_str_mv |
Vega, Ítalo Santiago |
dc.subject.por.fl_str_mv |
Gatilhos de desafios Ciência da computação - Estudo e ensino Jogos de cartas |
topic |
Gatilhos de desafios Ciência da computação - Estudo e ensino Jogos de cartas Puzzle triggers Computer science - Study and teaching Card games CNPQ::ENGENHARIAS |
dc.subject.eng.fl_str_mv |
Puzzle triggers Computer science - Study and teaching Card games |
dc.subject.cnpq.fl_str_mv |
CNPQ::ENGENHARIAS |
description |
The motivation for developing this thesis stems from the wish to find ways t o make the learning of computational concepts easier . The objective of this work is to contribute to the learning/teaching of computational concepts based on narrative learning and critical thinking approaches. In order to develop this objective , OCC-RDD narratives and instructional card games were chosen as instruments. A mechanism called puzzle triggers was conceptualized and integrated in these instruments, and thanks to the introduction of this concept, a very important distinction was made possible: the puzzles correspond to problem-solving oriented cognitive actions, which enable the interpreter to construct puzzles in their mind. As the puzzle triggers evoque puzzles, they are thought to engage the students in the learning context. Conceptualizing the mechanism of puzzle triggers to be integrated in the OCC-RDD narratives and in instructional card games follows a dynamic and constructivist approach based on critical thinking. Three questions were posed and discussed in this work: how can puzzle triggers be structured in OCC-RDD narratives and in card games so that the student develops the kind of logical thinking necessary to acquire computational concepts? How to arouse puzzles within the OCC-RDD scenes and in the process of creating intructional card games? Are there puzzle triggers which are more adequate to be integrated in certain types of OCC-RDD narrative scenes and in certain stages of instructional card games? In order to answer these questions, case studies involving the application of a proposal to teaching computacional concepts to students attending Engineering and Digital Course Games were made. In this teaching proposal, puzzle triggers and puzzles were introduced in OCC-RDD narratives and instructional card games. In order to develop these studies, a guideline for developing OCC-RD narratives and instructional card games was developed. As research hypotheses, the following were proposed: puzzle triggers evoque puzzles and these are essential for developing and structuring critical thinking as students learn a new concept. The introduction of puzzle triggers turned out to be successful, because they stimulated planning, pondering, and evaluating of intervening factors, as well as the process of making decisions and taking actions in order to solve problems. As they performed the activities evoked by the puzzle triggers, the students were able to evaluate the problems they faced from multiple points of view and in this way, they were able to develop critical thinking and reasoning, using strategies and realizing representations to solve problems |
publishDate |
2017 |
dc.date.accessioned.fl_str_mv |
2017-08-24T12:50:39Z |
dc.date.issued.fl_str_mv |
2017-08-15 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/doctoralThesis |
format |
doctoralThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Fontes, Mario Madureira. Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais. 2017. 238 f. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2017. |
dc.identifier.uri.fl_str_mv |
https://tede2.pucsp.br/handle/handle/20299 |
identifier_str_mv |
Fontes, Mario Madureira. Gatilhos de desafios para o desenvolvimento de jogos e narrativas instrucionais. 2017. 238 f. Tese (Doutorado em Tecnologias da Inteligência e Design Digital) - Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital, Pontifícia Universidade Católica de São Paulo, São Paulo, 2017. |
url |
https://tede2.pucsp.br/handle/handle/20299 |
dc.language.iso.fl_str_mv |
por |
language |
por |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Pontifícia Universidade Católica de São Paulo |
dc.publisher.program.fl_str_mv |
Programa de Estudos Pós-Graduados em Tecnologias da Inteligência e Design Digital |
dc.publisher.initials.fl_str_mv |
PUC-SP |
dc.publisher.country.fl_str_mv |
Brasil |
dc.publisher.department.fl_str_mv |
Faculdade de Ciências Exatas e Tecnologia |
publisher.none.fl_str_mv |
Pontifícia Universidade Católica de São Paulo |
dc.source.none.fl_str_mv |
reponame:Biblioteca Digital de Teses e Dissertações da PUC_SP instname:Pontifícia Universidade Católica de São Paulo (PUC-SP) instacron:PUC_SP |
instname_str |
Pontifícia Universidade Católica de São Paulo (PUC-SP) |
instacron_str |
PUC_SP |
institution |
PUC_SP |
reponame_str |
Biblioteca Digital de Teses e Dissertações da PUC_SP |
collection |
Biblioteca Digital de Teses e Dissertações da PUC_SP |
bitstream.url.fl_str_mv |
https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/4/Mario%20Madureira%20Fontes.pdf.txt https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/1/license.txt https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/2/Mario%20Madureira%20Fontes.pdf https://repositorio.pucsp.br/xmlui/bitstream/handle/20299/3/Mario%20Madureira%20Fontes.pdf.jpg |
bitstream.checksum.fl_str_mv |
ed3a58e295233fd2cfb141aa8d62e687 bd3efa91386c1718a7f26a329fdcb468 0d01cb5af73fd93f89f5bc68f2a6268b 211ca342ac68a47e61fff2f8bb38142e |
bitstream.checksumAlgorithm.fl_str_mv |
MD5 MD5 MD5 MD5 |
repository.name.fl_str_mv |
Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP) |
repository.mail.fl_str_mv |
bngkatende@pucsp.br||rapassi@pucsp.br |
_version_ |
1809277946128498688 |