O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido

Detalhes bibliográficos
Autor(a) principal: Vasconcellos, Nícolas Souza de Frias e
Data de Publicação: 2020
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Biblioteca Digital de Teses e Dissertações da PUC_SP
Texto Completo: https://tede2.pucsp.br/handle/handle/23273
Resumo: In the mid-1980s, a genre would revolutionize the gaming market for personal computers and the gaming industry. The type of point-and-click adventure game that emerged with the evolution of a game genre born in the 1960s: text based adventure game, would become a graphic based adventure game and later evolve into the so-called genre that is studied in this research: point-and-click adventure. Thus, this work aims to carry out the analysis of this genre of digital game from its evolution in time, which goes from its creation, passing through all its development and ending in its consolidation in the 1980s and early 1990s. In the following years, there was a weakening of this type of digital game that almost disappeared from the market, reaching, finally, a rebirth in the North American market through the company Double Fine, with the release of the game Broken Age (2015) in a resounding campaign carried out on Kickstarter (the largest financing site for innovative products in the world). The revival of this genre produced a documentary entitled Double Fine Adventure (2016) that is used as supporting material in this research, produced by 2 Player Productions and Double Fine Productions. Therefore, initially, this work aims to serve as a basis for historical study on the development and dissemination of a genre of games that was considered abandoned or at least in a state of dormancy. In fact, this research focuses on the description and classification of the fundamental characteristics and mechanics for understanding the concepts that involve point-and-click adventure games. Here, a case study of the game Broken Age (2015) was carried out as well, observing and highlighting the mechanics and characteristics proposed by this game genre, which was adapted to the contemporary digital games market. Therefore, this work proposes a discussion about the possible reasons that led the games of the pointand- click adventure genre to reappear in the American market, considering that it never completely disappeared from the market across the world, mainly in the European market. Finally, an analysis of point-and-click adventure games is proposed, based on bibliographic studies and on renowned authors such as: Katie Zalem, Jesse Schell, among others as well
id PUC_SP-1_8a2ef5e86b1a0126e6feec4cd0ba5d75
oai_identifier_str oai:repositorio.pucsp.br:handle/23273
network_acronym_str PUC_SP-1
network_name_str Biblioteca Digital de Teses e Dissertações da PUC_SP
repository_id_str
spelling Hildebrand, Hermes Renatohttp://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8810226P6Vasconcellos, Nícolas Souza de Frias e2020-10-26T14:02:45Z2020-08-26Vasconcellos, Nícolas Souza de Frias e. O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido. 2020. 129 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2020.https://tede2.pucsp.br/handle/handle/23273In the mid-1980s, a genre would revolutionize the gaming market for personal computers and the gaming industry. The type of point-and-click adventure game that emerged with the evolution of a game genre born in the 1960s: text based adventure game, would become a graphic based adventure game and later evolve into the so-called genre that is studied in this research: point-and-click adventure. Thus, this work aims to carry out the analysis of this genre of digital game from its evolution in time, which goes from its creation, passing through all its development and ending in its consolidation in the 1980s and early 1990s. In the following years, there was a weakening of this type of digital game that almost disappeared from the market, reaching, finally, a rebirth in the North American market through the company Double Fine, with the release of the game Broken Age (2015) in a resounding campaign carried out on Kickstarter (the largest financing site for innovative products in the world). The revival of this genre produced a documentary entitled Double Fine Adventure (2016) that is used as supporting material in this research, produced by 2 Player Productions and Double Fine Productions. Therefore, initially, this work aims to serve as a basis for historical study on the development and dissemination of a genre of games that was considered abandoned or at least in a state of dormancy. In fact, this research focuses on the description and classification of the fundamental characteristics and mechanics for understanding the concepts that involve point-and-click adventure games. Here, a case study of the game Broken Age (2015) was carried out as well, observing and highlighting the mechanics and characteristics proposed by this game genre, which was adapted to the contemporary digital games market. Therefore, this work proposes a discussion about the possible reasons that led the games of the pointand- click adventure genre to reappear in the American market, considering that it never completely disappeared from the market across the world, mainly in the European market. Finally, an analysis of point-and-click adventure games is proposed, based on bibliographic studies and on renowned authors such as: Katie Zalem, Jesse Schell, among others as wellEm meados de 1980 um gênero viria revolucionar o mercado de jogos para computadores pessoais e a indústria de jogos. O tipo de jogo point-and-click adventure que surgiu com a evolução de um gênero de jogo nascido na década de 1960: text based adventure game, transformar-se-ia em graphic based adventure game e depois evoluiria para o gênero denominado que é estudado nesta pesquisa: point-and-click adventure. Assim, este trabalho visa realizar a análise deste gênero de jogo digital a partir de sua evolução no tempo, que vai desde sua criação, passando por todo o seu desenvolvimento e culminando em sua consolidação na década de 1980 e começo da década de 1990. Nos anos seguintes, observase um enfraquecimento deste tipo de jogo digital que quase desapareceu, chegando, por fim, a renascer no mercado norte americano através da companhia Double Fine, com o lançamento do jogo Broken Age (2015) numa estrondosa campanha realizada na Kickstarter (maior site de financiamento de produtos inovadores do mundo). O renascimento deste gênero produziu um documentário intitulado Double Fine Adventure (2016) que é usado como material de apoio nesta pesquisa, produzido pela 2 Player Productions e Double Fine Productions. Portanto, inicialmente, este trabalho visa servir como base de estudo histórico sobre o desenvolvimento e disseminação de um gênero de jogos que era tido como abandonado ou pelo menos em estado de dormência. De fato, esta pesquisa, foca na descrição e classificação das características e mecânicas fundamentais para a compreensão dos conceitos que envolvem os jogos do tipo point-and-click adventure. Aqui, também, realizou-se estudo de caso do jogo Broken Age (2015) observando-se e salientando-se as mecânicas e características propostas por este gênero de jogo, que foi adaptado ao mercado contemporâneo de jogos digitais. Portanto, este trabalho propõe uma discussão sobre os possíveis motivos que levaram os jogos do gênero point-and-click adventure a ressurgir no mercado americano, considerando que ele nunca desapareceu totalmente do mercado no resto do mundo, principalmente no mercado europeu. Por fim, propõe-se uma análise dos jogos point-and-click adventure, baseada em estudos bibliográficos e em autores conceituados como: Katie Zalem, Jesse Schell, entre outrosapplication/pdfhttp://tede2.pucsp.br/tede/retrieve/52496/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf.jpgporPontifícia Universidade Católica de São PauloPrograma de Estudos Pós-Graduados em Desenvolvimento de Jogos DigitaisPUC-SPBrasilFaculdade de Ciências Exatas e TecnologiaJogos eletrônicosJogos para computadorPoint-And-Click adventureGamesElectronic gamesPoint-And-Click adventureComputer gamesCNPQ::ENGENHARIASO Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecidoinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPTEXTNícolas Souza de Frias e Vasconcellos.pdf.txtNícolas Souza de Frias e Vasconcellos.pdf.txtExtracted texttext/plain201584https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/5/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf.txt610c683d6590d61cef24d6d9fb380d57MD55ORIGINALNícolas Souza de Frias e Vasconcellos.pdfNícolas Souza de Frias e Vasconcellos.pdfapplication/pdf7404681https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/2/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf2ad39c5694b8237a8c3913525f6f35d0MD52LICENSElicense.txtlicense.txttext/plain; charset=utf-82165https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/3/license.txtbd3efa91386c1718a7f26a329fdcb468MD53THUMBNAILNícolas Souza de Frias e Vasconcellos.pdf.jpgNícolas Souza de Frias e Vasconcellos.pdf.jpgGenerated Thumbnailimage/jpeg2900https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/4/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf.jpg86359ce59d6aa07cdc58601b07270690MD54handle/232732022-04-28 16:45:51.616oai:repositorio.pucsp.br: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Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-04-28T19:45:51Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false
dc.title.por.fl_str_mv O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
title O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
spellingShingle O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
Vasconcellos, Nícolas Souza de Frias e
Jogos eletrônicos
Jogos para computador
Point-And-Click adventure
Games
Electronic games
Point-And-Click adventure
Computer games
CNPQ::ENGENHARIAS
title_short O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
title_full O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
title_fullStr O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
title_full_unstemmed O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
title_sort O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido
author Vasconcellos, Nícolas Souza de Frias e
author_facet Vasconcellos, Nícolas Souza de Frias e
author_role author
dc.contributor.advisor1.fl_str_mv Hildebrand, Hermes Renato
dc.contributor.authorLattes.fl_str_mv http://buscatextual.cnpq.br/buscatextual/visualizacv.do?id=K8810226P6
dc.contributor.author.fl_str_mv Vasconcellos, Nícolas Souza de Frias e
contributor_str_mv Hildebrand, Hermes Renato
dc.subject.por.fl_str_mv Jogos eletrônicos
Jogos para computador
Point-And-Click adventure
topic Jogos eletrônicos
Jogos para computador
Point-And-Click adventure
Games
Electronic games
Point-And-Click adventure
Computer games
CNPQ::ENGENHARIAS
dc.subject.eng.fl_str_mv Games
Electronic games
Point-And-Click adventure
Computer games
dc.subject.cnpq.fl_str_mv CNPQ::ENGENHARIAS
description In the mid-1980s, a genre would revolutionize the gaming market for personal computers and the gaming industry. The type of point-and-click adventure game that emerged with the evolution of a game genre born in the 1960s: text based adventure game, would become a graphic based adventure game and later evolve into the so-called genre that is studied in this research: point-and-click adventure. Thus, this work aims to carry out the analysis of this genre of digital game from its evolution in time, which goes from its creation, passing through all its development and ending in its consolidation in the 1980s and early 1990s. In the following years, there was a weakening of this type of digital game that almost disappeared from the market, reaching, finally, a rebirth in the North American market through the company Double Fine, with the release of the game Broken Age (2015) in a resounding campaign carried out on Kickstarter (the largest financing site for innovative products in the world). The revival of this genre produced a documentary entitled Double Fine Adventure (2016) that is used as supporting material in this research, produced by 2 Player Productions and Double Fine Productions. Therefore, initially, this work aims to serve as a basis for historical study on the development and dissemination of a genre of games that was considered abandoned or at least in a state of dormancy. In fact, this research focuses on the description and classification of the fundamental characteristics and mechanics for understanding the concepts that involve point-and-click adventure games. Here, a case study of the game Broken Age (2015) was carried out as well, observing and highlighting the mechanics and characteristics proposed by this game genre, which was adapted to the contemporary digital games market. Therefore, this work proposes a discussion about the possible reasons that led the games of the pointand- click adventure genre to reappear in the American market, considering that it never completely disappeared from the market across the world, mainly in the European market. Finally, an analysis of point-and-click adventure games is proposed, based on bibliographic studies and on renowned authors such as: Katie Zalem, Jesse Schell, among others as well
publishDate 2020
dc.date.accessioned.fl_str_mv 2020-10-26T14:02:45Z
dc.date.issued.fl_str_mv 2020-08-26
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.citation.fl_str_mv Vasconcellos, Nícolas Souza de Frias e. O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido. 2020. 129 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2020.
dc.identifier.uri.fl_str_mv https://tede2.pucsp.br/handle/handle/23273
identifier_str_mv Vasconcellos, Nícolas Souza de Frias e. O Point-And-Click adventure ressurge: uma discussão analítica sobre um gênero adormecido. 2020. 129 f. Dissertação (Mestrado em Desenvolvimento de Jogos Digitais) - Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais, Pontifícia Universidade Católica de São Paulo, São Paulo, 2020.
url https://tede2.pucsp.br/handle/handle/23273
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.publisher.program.fl_str_mv Programa de Estudos Pós-Graduados em Desenvolvimento de Jogos Digitais
dc.publisher.initials.fl_str_mv PUC-SP
dc.publisher.country.fl_str_mv Brasil
dc.publisher.department.fl_str_mv Faculdade de Ciências Exatas e Tecnologia
publisher.none.fl_str_mv Pontifícia Universidade Católica de São Paulo
dc.source.none.fl_str_mv reponame:Biblioteca Digital de Teses e Dissertações da PUC_SP
instname:Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron:PUC_SP
instname_str Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron_str PUC_SP
institution PUC_SP
reponame_str Biblioteca Digital de Teses e Dissertações da PUC_SP
collection Biblioteca Digital de Teses e Dissertações da PUC_SP
bitstream.url.fl_str_mv https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/5/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf.txt
https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/2/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf
https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/3/license.txt
https://repositorio.pucsp.br/xmlui/bitstream/handle/23273/4/N%c3%adcolas%20Souza%20de%20Frias%20e%20Vasconcellos.pdf.jpg
bitstream.checksum.fl_str_mv 610c683d6590d61cef24d6d9fb380d57
2ad39c5694b8237a8c3913525f6f35d0
bd3efa91386c1718a7f26a329fdcb468
86359ce59d6aa07cdc58601b07270690
bitstream.checksumAlgorithm.fl_str_mv MD5
MD5
MD5
MD5
repository.name.fl_str_mv Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)
repository.mail.fl_str_mv bngkatende@pucsp.br||rapassi@pucsp.br
_version_ 1809277918279368704