As redes sociais e o aspecto lúdico na leitura winnicottiana
Autor(a) principal: | |
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Data de Publicação: | 2017 |
Tipo de documento: | Trabalho de conclusão de curso |
Idioma: | por |
Título da fonte: | Biblioteca Digital de Teses e Dissertações da PUC_SP |
Texto Completo: | https://repositorio.pucsp.br/jspui/handle/handle/28072 |
Resumo: | The advent of technology and the emergence of online social networks created new ways of interpersonal involvement, allowing people to know each other by means of photos, songs, videos, and update relevant information. The present study aimed investigate which elements of the Internet, more precisely the online social media, which promotes the interest of the youths in being connected each other, trying to identify the aspects that characterize this contemporary way of play, as per reading of the Winnicott’s books, with relates to the concepts of potential space, transitional, self and play. A bibliography analysis will be illustrated with some scenes from the movies Bullying Virtual and D.U.F.F. According with Winnicott, the creativity manifests through the act to play, posting photos, videos or publishing a text, the teenagers are exercising what we currently call a contemporary way of play. The adolescence is a period of a transitional phase between the childhood and adult life, it’s a passage with numerous grief, in which brings back various aspects of the primitive stage of development. And with globalization, the social media, in its turn, each year it’s seeking innovation, in order to attract more the users and while keeping current ones that already has a profile account. Some studies entitled that as gamification. Ultimately, it is discussed the hypothesis that the access to the social media is experienced as a new way to play, because when they post something, the teenagers always aim to the likes, the views and friend’s comments, and followers in the social media. Nowadays, to be connected became a new way to engage with people and self-expression |
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Souza, Talitha Ferraz deSilva, Carolina Garcia2022-09-29T23:49:10Z2022-09-29T23:49:10Z2017-09-13Silva, Carolina Garcia. As redes sociais e o aspecto lúdico na leitura winnicottiana. 2017. Trabalho de Conclusão de Curso (Graduação em Psicologia) - Faculdade de Ciências Humanas e da Saúde da Pontifícia Universidade Católica de São Paulo, São Paulo, 2017.https://repositorio.pucsp.br/jspui/handle/handle/28072The advent of technology and the emergence of online social networks created new ways of interpersonal involvement, allowing people to know each other by means of photos, songs, videos, and update relevant information. The present study aimed investigate which elements of the Internet, more precisely the online social media, which promotes the interest of the youths in being connected each other, trying to identify the aspects that characterize this contemporary way of play, as per reading of the Winnicott’s books, with relates to the concepts of potential space, transitional, self and play. A bibliography analysis will be illustrated with some scenes from the movies Bullying Virtual and D.U.F.F. According with Winnicott, the creativity manifests through the act to play, posting photos, videos or publishing a text, the teenagers are exercising what we currently call a contemporary way of play. The adolescence is a period of a transitional phase between the childhood and adult life, it’s a passage with numerous grief, in which brings back various aspects of the primitive stage of development. And with globalization, the social media, in its turn, each year it’s seeking innovation, in order to attract more the users and while keeping current ones that already has a profile account. Some studies entitled that as gamification. Ultimately, it is discussed the hypothesis that the access to the social media is experienced as a new way to play, because when they post something, the teenagers always aim to the likes, the views and friend’s comments, and followers in the social media. Nowadays, to be connected became a new way to engage with people and self-expressionO advento das novas tecnologias e o surgimento das redes sociais foi constituindo novas formas de envolvimento interpessoal, possibilitando conhecer sobre o outro a partir de fotos, músicas, vídeos e atualizações de informações relevantes. O presente trabalho tem por objetivo investigar quais os elementos da internet, mais especificamente as redes sociais, propiciam o interesse dos jovens em estarem conectadas com o outro, buscando identificar os aspectos que caracterizam esse brincar contemporâneo, a partir da leitura winnicottiana, ao que se refere aos conceitos de espaço potencial, trancisionalidade, self e brincar. Será realizado uma análise bibliográfica, sendo ilustrado por algumas cenas dos filmes Bullying Virtual e D.U.F.F. É através do brincar, segundo Winnicott, que se manifesta a criatividade, ao postar fotos, vídeos ou publicar um texto, os adolescentes estão exercendo o que chamamos hoje de brincar contemporâneo. A adolescência consiste em um período de transição entre a infância e a vida adulta, corresponde uma passagem marcada por inúmeros lutos, no qual são retomados diversos aspectos dos estágios primitivos de desenvolvimento. E com a globalização as redes sociais, por sua vez, vêm buscando a cada ano a inovação, visando atrair cada vez mais os usuários e pretendendo manter aqueles que já possuem a sua conta de perfil. Isso é o que alguns estudos vêm chamando de gameficação. Por fim, é discutida a hipótese de que o acesso as redes sociais, é vivenciado como uma nova forma do brincar, porque ao postarem algo, os jovens visam sempre os “likes”, as visualizações e os comentários dos amigos e seguidores da rede. Estar conectado, se tornou hoje em dia uma forma de se relacionar com outro e de se expressar.porPontifícia Universidade Católica de São PauloGraduação em PsicologiaPUC-SPBrasilFaculdade de Ciências Humanas e da SaúdeCNPQ::CIENCIAS HUMANAS::PSICOLOGIABrincar contemporâneoRedes sociaisWinnicottContemporary way of playSocial mediaWinnicottAs redes sociais e o aspecto lúdico na leitura winnicottianainfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/openAccessreponame:Biblioteca Digital de Teses e Dissertações da PUC_SPinstname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPORIGINALCAROLINA GARCIA SILVA - TCC.pdfapplication/pdf933597https://repositorio.pucsp.br/xmlui/bitstream/handle/28072/1/CAROLINA%20GARCIA%20SILVA%20-%20TCC.pdf381793b3975a368aaa24935e48ab4e17MD51TEXTCAROLINA GARCIA SILVA - TCC.pdf.txtCAROLINA GARCIA SILVA - TCC.pdf.txtExtracted texttext/plain117107https://repositorio.pucsp.br/xmlui/bitstream/handle/28072/2/CAROLINA%20GARCIA%20SILVA%20-%20TCC.pdf.txt6561f2e7dda92ab460dd44b249013e35MD52THUMBNAILCAROLINA GARCIA SILVA - TCC.pdf.jpgCAROLINA GARCIA SILVA - TCC.pdf.jpgGenerated Thumbnailimage/jpeg1192https://repositorio.pucsp.br/xmlui/bitstream/handle/28072/3/CAROLINA%20GARCIA%20SILVA%20-%20TCC.pdf.jpg7e603fb46b47114d71f6d6e4f67aa8c2MD53handle/280722022-09-30 20:17:29.692oai:repositorio.pucsp.br:handle/28072Biblioteca Digital de Teses e Dissertaçõeshttps://sapientia.pucsp.br/https://sapientia.pucsp.br/oai/requestbngkatende@pucsp.br||rapassi@pucsp.bropendoar:2022-09-30T23:17:29Biblioteca Digital de Teses e Dissertações da PUC_SP - Pontifícia Universidade Católica de São Paulo (PUC-SP)false |
dc.title.pt_BR.fl_str_mv |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
title |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
spellingShingle |
As redes sociais e o aspecto lúdico na leitura winnicottiana Silva, Carolina Garcia CNPQ::CIENCIAS HUMANAS::PSICOLOGIA Brincar contemporâneo Redes sociais Winnicott Contemporary way of play Social media Winnicott |
title_short |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
title_full |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
title_fullStr |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
title_full_unstemmed |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
title_sort |
As redes sociais e o aspecto lúdico na leitura winnicottiana |
author |
Silva, Carolina Garcia |
author_facet |
Silva, Carolina Garcia |
author_role |
author |
dc.contributor.advisor1.fl_str_mv |
Souza, Talitha Ferraz de |
dc.contributor.author.fl_str_mv |
Silva, Carolina Garcia |
contributor_str_mv |
Souza, Talitha Ferraz de |
dc.subject.cnpq.fl_str_mv |
CNPQ::CIENCIAS HUMANAS::PSICOLOGIA |
topic |
CNPQ::CIENCIAS HUMANAS::PSICOLOGIA Brincar contemporâneo Redes sociais Winnicott Contemporary way of play Social media Winnicott |
dc.subject.por.fl_str_mv |
Brincar contemporâneo Redes sociais Winnicott |
dc.subject.eng.fl_str_mv |
Contemporary way of play Social media Winnicott |
description |
The advent of technology and the emergence of online social networks created new ways of interpersonal involvement, allowing people to know each other by means of photos, songs, videos, and update relevant information. The present study aimed investigate which elements of the Internet, more precisely the online social media, which promotes the interest of the youths in being connected each other, trying to identify the aspects that characterize this contemporary way of play, as per reading of the Winnicott’s books, with relates to the concepts of potential space, transitional, self and play. A bibliography analysis will be illustrated with some scenes from the movies Bullying Virtual and D.U.F.F. According with Winnicott, the creativity manifests through the act to play, posting photos, videos or publishing a text, the teenagers are exercising what we currently call a contemporary way of play. The adolescence is a period of a transitional phase between the childhood and adult life, it’s a passage with numerous grief, in which brings back various aspects of the primitive stage of development. And with globalization, the social media, in its turn, each year it’s seeking innovation, in order to attract more the users and while keeping current ones that already has a profile account. Some studies entitled that as gamification. Ultimately, it is discussed the hypothesis that the access to the social media is experienced as a new way to play, because when they post something, the teenagers always aim to the likes, the views and friend’s comments, and followers in the social media. Nowadays, to be connected became a new way to engage with people and self-expression |
publishDate |
2017 |
dc.date.issued.fl_str_mv |
2017-09-13 |
dc.date.accessioned.fl_str_mv |
2022-09-29T23:49:10Z |
dc.date.available.fl_str_mv |
2022-09-29T23:49:10Z |
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info:eu-repo/semantics/publishedVersion |
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info:eu-repo/semantics/bachelorThesis |
format |
bachelorThesis |
status_str |
publishedVersion |
dc.identifier.citation.fl_str_mv |
Silva, Carolina Garcia. As redes sociais e o aspecto lúdico na leitura winnicottiana. 2017. Trabalho de Conclusão de Curso (Graduação em Psicologia) - Faculdade de Ciências Humanas e da Saúde da Pontifícia Universidade Católica de São Paulo, São Paulo, 2017. |
dc.identifier.uri.fl_str_mv |
https://repositorio.pucsp.br/jspui/handle/handle/28072 |
identifier_str_mv |
Silva, Carolina Garcia. As redes sociais e o aspecto lúdico na leitura winnicottiana. 2017. Trabalho de Conclusão de Curso (Graduação em Psicologia) - Faculdade de Ciências Humanas e da Saúde da Pontifícia Universidade Católica de São Paulo, São Paulo, 2017. |
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por |
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openAccess |
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Pontifícia Universidade Católica de São Paulo |
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Graduação em Psicologia |
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PUC-SP |
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Brasil |
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Faculdade de Ciências Humanas e da Saúde |
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Pontifícia Universidade Católica de São Paulo |
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