Immersion in narrative games

Detalhes bibliográficos
Autor(a) principal: Fragoso, Suely
Data de Publicação: 2014
Tipo de documento: Artigo
Idioma: por
Título da fonte: Galáxia (São Paulo)
Texto Completo: https://revistas.pucsp.br/index.php/galaxia/article/view/16692
Resumo: This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality.Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.
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spelling Immersion in narrative gamesImersão em games narrativosGames. Imersão. Suspensão de Descrença. Agência. Interatividade. Interfaces. Encenação de Crença.gamesimmersionsuspension of disbeliefagencyinteractivityinterfacesperformance of belief.This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality.Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.O texto discute as expressões utilizadas para caracterizar a experiência de imersão em games narrativos. O ponto de partida é uma revisão dos significados associados à suspensão de descrença na literatura, no cinema e na televisão, orientada pelo questionamento do mito da audiência ingênua, incapaz de distinguir entre a representação e a realidade. Duas características das narrativas midiáticas interativas – o exercício da agência eas disparidades entre as interfaces de hardware e software – evidenciam o caráter ativo do envolvimento do público com as representações midiáticas. Propõe-se que, no caso dos games, essa habilidade que permite agir simultaneamente no mundo do jogo e no mundo real estaria melhor caracterizada como uma encenação de crença.PEPG COS-PUC-SP2014-12-13info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/mswordapplication/mswordhttps://revistas.pucsp.br/index.php/galaxia/article/view/16692Galaxia; No. 28 (2014)GALÁxIA. Revista Interdisciplinar de Comunicação e Cultura; n. 28 (2014)1982-2553reponame:Galáxia (São Paulo)instname:Pontifícia Universidade Católica de São Paulo (PUC-SP)instacron:PUC_SPporhttps://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740https://revistas.pucsp.br/index.php/galaxia/article/view/16692/36023https://revistas.pucsp.br/index.php/galaxia/article/view/16692/36024Fragoso, Suelyinfo:eu-repo/semantics/openAccess2024-05-15T14:01:13Zoai:ojs.pkp.sfu.ca:article/16692Revistahttps://www.pucsp.br/pos-graduacao/mestrado-e-doutorado/comunicacao-e-semioticaPRIhttps://old.scielo.br/oai/scielo-oai.phpcos@pucsp.br||aidarprado@gmail.com1982-25531519-311Xopendoar:2024-05-15T14:01:13Galáxia (São Paulo) - Pontifícia Universidade Católica de São Paulo (PUC-SP)false
dc.title.none.fl_str_mv Immersion in narrative games
Imersão em games narrativos
title Immersion in narrative games
spellingShingle Immersion in narrative games
Fragoso, Suely
Games. Imersão. Suspensão de Descrença. Agência. Interatividade. Interfaces. Encenação de Crença.
games
immersion
suspension of disbelief
agency
interactivity
interfaces
performance of belief.
title_short Immersion in narrative games
title_full Immersion in narrative games
title_fullStr Immersion in narrative games
title_full_unstemmed Immersion in narrative games
title_sort Immersion in narrative games
author Fragoso, Suely
author_facet Fragoso, Suely
author_role author
dc.contributor.author.fl_str_mv Fragoso, Suely
dc.subject.por.fl_str_mv Games. Imersão. Suspensão de Descrença. Agência. Interatividade. Interfaces. Encenação de Crença.
games
immersion
suspension of disbelief
agency
interactivity
interfaces
performance of belief.
topic Games. Imersão. Suspensão de Descrença. Agência. Interatividade. Interfaces. Encenação de Crença.
games
immersion
suspension of disbelief
agency
interactivity
interfaces
performance of belief.
description This paper discusses the expressions used to refer to the experience of immersive in narrative games. The starting point is a review of the meanings associated with the suspension of disbelief in literature, cinema and television, challenging the myth of the naïve audience that cannot distinguish between representation and reality.Two characteristics of interactive media narratives – the possibility of agency and the disparities between hardware and software interfaces – reveal the active nature of the audience’s involvement with media representations. It is proposed that, in the case of games, this ability, which allows for simultaneous actions in the world of games and in the real world, is better described as a performance of belief.
publishDate 2014
dc.date.none.fl_str_mv 2014-12-13
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv https://revistas.pucsp.br/index.php/galaxia/article/view/16692
url https://revistas.pucsp.br/index.php/galaxia/article/view/16692
dc.language.iso.fl_str_mv por
language por
dc.relation.none.fl_str_mv https://revistas.pucsp.br/index.php/galaxia/article/view/16692/15740
https://revistas.pucsp.br/index.php/galaxia/article/view/16692/36023
https://revistas.pucsp.br/index.php/galaxia/article/view/16692/36024
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
application/msword
application/msword
dc.publisher.none.fl_str_mv PEPG COS-PUC-SP
publisher.none.fl_str_mv PEPG COS-PUC-SP
dc.source.none.fl_str_mv Galaxia; No. 28 (2014)
GALÁxIA. Revista Interdisciplinar de Comunicação e Cultura; n. 28 (2014)
1982-2553
reponame:Galáxia (São Paulo)
instname:Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron:PUC_SP
instname_str Pontifícia Universidade Católica de São Paulo (PUC-SP)
instacron_str PUC_SP
institution PUC_SP
reponame_str Galáxia (São Paulo)
collection Galáxia (São Paulo)
repository.name.fl_str_mv Galáxia (São Paulo) - Pontifícia Universidade Católica de São Paulo (PUC-SP)
repository.mail.fl_str_mv cos@pucsp.br||aidarprado@gmail.com
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