Computer supported accessible dexterity-based board games
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/14387 |
Resumo: | Board game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach. |
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Computer supported accessible dexterity-based board gamesAUDIOVISUALJOGOSJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASACESSIBILIDADEIMPACTO SOCIALGAMESBOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESACCESSIBILITYSOCIAL IMPACTBoard game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.Edições Universitárias Lusófonas2023-12-29T19:50:42Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14387eng2975-8386Heron, Michael Jamesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:41Zoai:recil.ensinolusofona.pt:10437/14387Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:13.202905Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Computer supported accessible dexterity-based board games |
title |
Computer supported accessible dexterity-based board games |
spellingShingle |
Computer supported accessible dexterity-based board games Heron, Michael James AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY SOCIAL IMPACT |
title_short |
Computer supported accessible dexterity-based board games |
title_full |
Computer supported accessible dexterity-based board games |
title_fullStr |
Computer supported accessible dexterity-based board games |
title_full_unstemmed |
Computer supported accessible dexterity-based board games |
title_sort |
Computer supported accessible dexterity-based board games |
author |
Heron, Michael James |
author_facet |
Heron, Michael James |
author_role |
author |
dc.contributor.author.fl_str_mv |
Heron, Michael James |
dc.subject.por.fl_str_mv |
AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY SOCIAL IMPACT |
topic |
AUDIOVISUAL JOGOS JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS ACESSIBILIDADE IMPACTO SOCIAL GAMES BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES ACCESSIBILITY SOCIAL IMPACT |
description |
Board game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-29T19:50:42Z 2023-01-01T00:00:00Z 2023 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/14387 |
url |
http://hdl.handle.net/10437/14387 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2975-8386 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
instname_str |
Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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