Computer supported accessible dexterity-based board games

Detalhes bibliográficos
Autor(a) principal: Heron, Michael James
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/14387
Resumo: Board game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.
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spelling Computer supported accessible dexterity-based board gamesAUDIOVISUALJOGOSJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASACESSIBILIDADEIMPACTO SOCIALGAMESBOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESACCESSIBILITYSOCIAL IMPACTBoard game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.Edições Universitárias Lusófonas2023-12-29T19:50:42Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14387eng2975-8386Heron, Michael Jamesinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:41Zoai:recil.ensinolusofona.pt:10437/14387Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:13.202905Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Computer supported accessible dexterity-based board games
title Computer supported accessible dexterity-based board games
spellingShingle Computer supported accessible dexterity-based board games
Heron, Michael James
AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
SOCIAL IMPACT
title_short Computer supported accessible dexterity-based board games
title_full Computer supported accessible dexterity-based board games
title_fullStr Computer supported accessible dexterity-based board games
title_full_unstemmed Computer supported accessible dexterity-based board games
title_sort Computer supported accessible dexterity-based board games
author Heron, Michael James
author_facet Heron, Michael James
author_role author
dc.contributor.author.fl_str_mv Heron, Michael James
dc.subject.por.fl_str_mv AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
SOCIAL IMPACT
topic AUDIOVISUAL
JOGOS
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
ACESSIBILIDADE
IMPACTO SOCIAL
GAMES
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
ACCESSIBILITY
SOCIAL IMPACT
description Board game accessibility analyses conducted by the Meeple Centred Design project have identified a number of problem areas where there exist no accessible intersection of disability and game design paradigm. While there exist fun and innovative board games for most players, making use of most game mechanisms, there exists no identified dexterity game accessible to those with physical impairments. Indeed, it is hard to imagine what form a game of that nature might take. In this paper, we outline a technological solution making use of computer vision, digital representation, and accessible game design. In its proof of concept form, it serves as a way of making the game Crokinole playable by mixed-needs groups. Future work will generalise this solution to work for a wide array of flicking and pushing based dexterity games, along with investigating how existing digital accessibility support tools can be leveraged to expand the demographic that can benefit from this approach.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-29T19:50:42Z
2023-01-01T00:00:00Z
2023
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/14387
url http://hdl.handle.net/10437/14387
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2975-8386
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.publisher.none.fl_str_mv Edições Universitárias Lusófonas
publisher.none.fl_str_mv Edições Universitárias Lusófonas
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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