Guidelines for ludonarrative conversion : a case study for a children's book converted to a game

Detalhes bibliográficos
Autor(a) principal: Starks, Katryna
Data de Publicação: 2023
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/14388
Resumo: Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.
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spelling Guidelines for ludonarrative conversion : a case study for a children's book converted to a gameAUDIOVISUALJOGOSGAMESJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASIMPACTO SOCIALLIVROS INFANTISNARRATOLOGIABOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESSOCIAL IMPACTCHILDREN' BOOKSNARRATOLOGYVideo games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.Edições Universitárias Lusófonas2023-12-29T20:08:42Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14388eng2975-8386Starks, Katrynainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:42Zoai:recil.ensinolusofona.pt:10437/14388Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:15.027205Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
title Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
spellingShingle Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
Starks, Katryna
AUDIOVISUAL
JOGOS
GAMES
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
IMPACTO SOCIAL
LIVROS INFANTIS
NARRATOLOGIA
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
SOCIAL IMPACT
CHILDREN' BOOKS
NARRATOLOGY
title_short Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
title_full Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
title_fullStr Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
title_full_unstemmed Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
title_sort Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
author Starks, Katryna
author_facet Starks, Katryna
author_role author
dc.contributor.author.fl_str_mv Starks, Katryna
dc.subject.por.fl_str_mv AUDIOVISUAL
JOGOS
GAMES
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
IMPACTO SOCIAL
LIVROS INFANTIS
NARRATOLOGIA
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
SOCIAL IMPACT
CHILDREN' BOOKS
NARRATOLOGY
topic AUDIOVISUAL
JOGOS
GAMES
JOGOS DE TABULEIRO
ESTIMULAÇÃO COGNITIVA
JOGOS LÚDICOS
ATIVIDADES LÚDICAS
IMPACTO SOCIAL
LIVROS INFANTIS
NARRATOLOGIA
BOARD GAMES
COGNITIVE STIMULATION
RECREATIONAL GAMES
RECREATIONAL ACTIVITIES
SOCIAL IMPACT
CHILDREN' BOOKS
NARRATOLOGY
description Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.
publishDate 2023
dc.date.none.fl_str_mv 2023-12-29T20:08:42Z
2023-01-01T00:00:00Z
2023
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/14388
url http://hdl.handle.net/10437/14388
dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2975-8386
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dc.publisher.none.fl_str_mv Edições Universitárias Lusófonas
publisher.none.fl_str_mv Edições Universitárias Lusófonas
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
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instacron_str RCAAP
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reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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