Guidelines for ludonarrative conversion : a case study for a children's book converted to a game
Autor(a) principal: | |
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Data de Publicação: | 2023 |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10437/14388 |
Resumo: | Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting. |
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Guidelines for ludonarrative conversion : a case study for a children's book converted to a gameAUDIOVISUALJOGOSGAMESJOGOS DE TABULEIROESTIMULAÇÃO COGNITIVAJOGOS LÚDICOSATIVIDADES LÚDICASIMPACTO SOCIALLIVROS INFANTISNARRATOLOGIABOARD GAMESCOGNITIVE STIMULATIONRECREATIONAL GAMESRECREATIONAL ACTIVITIESSOCIAL IMPACTCHILDREN' BOOKSNARRATOLOGYVideo games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting.Edições Universitárias Lusófonas2023-12-29T20:08:42Z2023-01-01T00:00:00Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/14388eng2975-8386Starks, Katrynainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-01-19T01:32:42Zoai:recil.ensinolusofona.pt:10437/14388Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T01:30:15.027205Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
title |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
spellingShingle |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game Starks, Katryna AUDIOVISUAL JOGOS GAMES JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS IMPACTO SOCIAL LIVROS INFANTIS NARRATOLOGIA BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES SOCIAL IMPACT CHILDREN' BOOKS NARRATOLOGY |
title_short |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
title_full |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
title_fullStr |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
title_full_unstemmed |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
title_sort |
Guidelines for ludonarrative conversion : a case study for a children's book converted to a game |
author |
Starks, Katryna |
author_facet |
Starks, Katryna |
author_role |
author |
dc.contributor.author.fl_str_mv |
Starks, Katryna |
dc.subject.por.fl_str_mv |
AUDIOVISUAL JOGOS GAMES JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS IMPACTO SOCIAL LIVROS INFANTIS NARRATOLOGIA BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES SOCIAL IMPACT CHILDREN' BOOKS NARRATOLOGY |
topic |
AUDIOVISUAL JOGOS GAMES JOGOS DE TABULEIRO ESTIMULAÇÃO COGNITIVA JOGOS LÚDICOS ATIVIDADES LÚDICAS IMPACTO SOCIAL LIVROS INFANTIS NARRATOLOGIA BOARD GAMES COGNITIVE STIMULATION RECREATIONAL GAMES RECREATIONAL ACTIVITIES SOCIAL IMPACT CHILDREN' BOOKS NARRATOLOGY |
description |
Video games are a way to help children improve their communication and collaboration skills as well as engage them in the world of their favorite book characters. This paper explains the unique features of books and games, and how interactivity can enhance the reader experience in the game world. It then goes on to explain various design considerations for children, including age ratings and designs for screen time recommendations. Further, game mechanics are paired with Erickson’s stages of development to facilitate optimal design in various age group. Finally, a development framework is presented, and a case study features a prototype design which displays these principles in a real-world setting. |
publishDate |
2023 |
dc.date.none.fl_str_mv |
2023-12-29T20:08:42Z 2023-01-01T00:00:00Z 2023 |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10437/14388 |
url |
http://hdl.handle.net/10437/14388 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2975-8386 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
publisher.none.fl_str_mv |
Edições Universitárias Lusófonas |
dc.source.none.fl_str_mv |
reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
instacron_str |
RCAAP |
institution |
RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799136784636968960 |