Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality

Detalhes bibliográficos
Autor(a) principal: Legoinha, Cláudia Sofia Martinho
Data de Publicação: 2023
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10773/40734
Resumo: The industrial world is entering a new era. Industry 4.0 and the accompanying digital technologies are at the forefront of transforming industries and are considered a powerful vehicle to address the environmental issues that will arise in the coming decades. In addition to ecological reasons, the growing interest of consumers in technological and sensory experiences has led the fashion industry not to be left out of this transformation, seeking solutions in digitalization, despite its significant delay in adopting these technologies. This industry represents one of the largest contributors to greenhouse gas emissions in the atmosphere. With the continued use of the same production methods, emissions of these gases could double the limit set in the Paris Agreement by 2030. Therefore, digitalization in this sector is an imperative action to contribute to the reduction of its environmental impact. Among the various technologies used to meet future needs, Virtual Reality stands out as a strong catalyst for innovation in the textile sector. Its implementation will allow for the creation and development of 100% digital clothing pieces, reducing resource waste and eliminating the need for production and associated emissions. Despite many advancements in Virtual Reality technology, given the physical nature of the fashion industry, its use has some disadvantages, with the main one being the inability to touch the clothing pieces. Thus, it is essential to identify possible compensatory sensory cues that can enhance the perception of touch in virtual clothing pieces. From this premise arises the research question, "How can textile pseudo-tactile feedback be effectively created in Virtual Reality without the need for haptic devices?" To answer this question, a project based on VR technology was developed in partnership with Petratex, which involved the development of two experimental virtual scenarios evaluated by employees from different departments of the textile company. The development of these scenarios, using crossmodal correspondences between different visual elements and tactile sensation, proved to be effective in more than 80% of the respondents. It was possible to determine through a questionnaire that the sensations perceived were aligned with those intended to be conveyed.
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spelling Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual realityIndustry 4.0Digital fashionTextile industrySustainabilityVirtual realityPseudo-tactile feedbackThe industrial world is entering a new era. Industry 4.0 and the accompanying digital technologies are at the forefront of transforming industries and are considered a powerful vehicle to address the environmental issues that will arise in the coming decades. In addition to ecological reasons, the growing interest of consumers in technological and sensory experiences has led the fashion industry not to be left out of this transformation, seeking solutions in digitalization, despite its significant delay in adopting these technologies. This industry represents one of the largest contributors to greenhouse gas emissions in the atmosphere. With the continued use of the same production methods, emissions of these gases could double the limit set in the Paris Agreement by 2030. Therefore, digitalization in this sector is an imperative action to contribute to the reduction of its environmental impact. Among the various technologies used to meet future needs, Virtual Reality stands out as a strong catalyst for innovation in the textile sector. Its implementation will allow for the creation and development of 100% digital clothing pieces, reducing resource waste and eliminating the need for production and associated emissions. Despite many advancements in Virtual Reality technology, given the physical nature of the fashion industry, its use has some disadvantages, with the main one being the inability to touch the clothing pieces. Thus, it is essential to identify possible compensatory sensory cues that can enhance the perception of touch in virtual clothing pieces. From this premise arises the research question, "How can textile pseudo-tactile feedback be effectively created in Virtual Reality without the need for haptic devices?" To answer this question, a project based on VR technology was developed in partnership with Petratex, which involved the development of two experimental virtual scenarios evaluated by employees from different departments of the textile company. The development of these scenarios, using crossmodal correspondences between different visual elements and tactile sensation, proved to be effective in more than 80% of the respondents. It was possible to determine through a questionnaire that the sensations perceived were aligned with those intended to be conveyed.O mundo industrial está a entrar numa nova era. A Indústria 4.0 e as tecnologias digitais que a acompanham estão na vanguarda da transformação das indústrias e são consideradas um veículo poderoso para responder às questões ambientais que se colocam nas próximas décadas. Além das razões ecológicas, o crescente interesse dos consumidores por experiências tecnológicas e sensoriais levou a indústria da moda a não ficar de fora desta transformação, procurando soluções na digitalização, apesar do seu significativo atraso na adoção destas tecnologias. Esta indústria representa um dos maiores contribuintes para as emissões de gases com efeito estufa na atmosfera. Com a continuação da utilização dos mesmos métodos de produção, as emissões desses gases podem atingir o dobro do limite estabelecido no Acordo de Paris até 2030. Portanto, a digitalização neste setor é uma ação imperativa, a fim de contribuir para a diminuição do seu impacto ambiental. Dentro das diferentes tecnologias utilizadas para atender às necessidades futuras, a Realidade Virtual destaca-se como uma forte catalisadora de inovação no sector têxtil. A sua implementação permitirá a criação e o desenvolvimento de peças de vestuário 100% digitais, reduzindo o desperdício de recursos e eliminando a necessidades de produção e as emissões associadas. Apesar dos muitos avanços na tecnologia da Realidade Virtual, dada a natureza física da indústria da moda, a sua utilização apresenta algumas desvantagens, sendo a principal a impossibilidade de tocar nas peças de roupa. Assim, é essencial identificar possíveis sugestões sensoriais compensatórias que possam intensificar a perceção do toque nas peças de roupa virtuais. A partir desta premissa, surge a questão de investigação “Como pode o feedback pseudo-tátil de um produto têxtil ser efetivamente transmitido com recurso à Realidade Virtual, sem a necessidade de utilizar dispositivos hápticos?”. Para responder a esta questão, foi desenvolvido um projeto baseado na tecnologia de RV em parceria com a Petratex, que consistiu no desenvolvimento de dois cenários virtuais experimentais avaliados por trabalhadores de diferentes departamentos da empresa têxtil. O desenvolvimento desses cenários, com o uso de correspondências intermodais entre diferentes elementos visuais e a perceção tátil, mostrou ser eficaz em mais de 80% dos inquiridos. Foi possível determinar, por meio de um questionário, que as sensações percebidas estavam alinhadas com aquelas que se pretendia transmitir.2028-12-17T00:00:00Z2023-11-27T00:00:00Z2023-11-27info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10773/40734engLegoinha, Cláudia Sofia Martinhoinfo:eu-repo/semantics/embargoedAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-02-22T12:19:51Zoai:ria.ua.pt:10773/40734Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:10:39.085909Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
title Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
spellingShingle Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
Legoinha, Cláudia Sofia Martinho
Industry 4.0
Digital fashion
Textile industry
Sustainability
Virtual reality
Pseudo-tactile feedback
title_short Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
title_full Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
title_fullStr Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
title_full_unstemmed Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
title_sort Fashion 4.0: exploring the intersection of sustainability, digital fashion, and virtual reality
author Legoinha, Cláudia Sofia Martinho
author_facet Legoinha, Cláudia Sofia Martinho
author_role author
dc.contributor.author.fl_str_mv Legoinha, Cláudia Sofia Martinho
dc.subject.por.fl_str_mv Industry 4.0
Digital fashion
Textile industry
Sustainability
Virtual reality
Pseudo-tactile feedback
topic Industry 4.0
Digital fashion
Textile industry
Sustainability
Virtual reality
Pseudo-tactile feedback
description The industrial world is entering a new era. Industry 4.0 and the accompanying digital technologies are at the forefront of transforming industries and are considered a powerful vehicle to address the environmental issues that will arise in the coming decades. In addition to ecological reasons, the growing interest of consumers in technological and sensory experiences has led the fashion industry not to be left out of this transformation, seeking solutions in digitalization, despite its significant delay in adopting these technologies. This industry represents one of the largest contributors to greenhouse gas emissions in the atmosphere. With the continued use of the same production methods, emissions of these gases could double the limit set in the Paris Agreement by 2030. Therefore, digitalization in this sector is an imperative action to contribute to the reduction of its environmental impact. Among the various technologies used to meet future needs, Virtual Reality stands out as a strong catalyst for innovation in the textile sector. Its implementation will allow for the creation and development of 100% digital clothing pieces, reducing resource waste and eliminating the need for production and associated emissions. Despite many advancements in Virtual Reality technology, given the physical nature of the fashion industry, its use has some disadvantages, with the main one being the inability to touch the clothing pieces. Thus, it is essential to identify possible compensatory sensory cues that can enhance the perception of touch in virtual clothing pieces. From this premise arises the research question, "How can textile pseudo-tactile feedback be effectively created in Virtual Reality without the need for haptic devices?" To answer this question, a project based on VR technology was developed in partnership with Petratex, which involved the development of two experimental virtual scenarios evaluated by employees from different departments of the textile company. The development of these scenarios, using crossmodal correspondences between different visual elements and tactile sensation, proved to be effective in more than 80% of the respondents. It was possible to determine through a questionnaire that the sensations perceived were aligned with those intended to be conveyed.
publishDate 2023
dc.date.none.fl_str_mv 2023-11-27T00:00:00Z
2023-11-27
2028-12-17T00:00:00Z
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