Realism in Gameplay: Digital Fiction and Embodiment

Detalhes bibliográficos
Autor(a) principal: Luz, Filipe Costa
Data de Publicação: 2009
Outros Autores: Damásio, Manuel José, Gouveia, Patrícia
Tipo de documento: Artigo
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/577
Resumo: In this article we argue that digital simulations promote and explore complex relations between the player and the machines cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the games scenario. Many of the conventional functions of the human eye are being replaced by techniques where images do not position themselves in the traditional manner that we observe them (Crary, 1998), or in the way we perceive the real world. The digitalization of the real world to a new informational layer over objects, people or environments, needs to be processed and mediated by tools that amplify the natural human senses.
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spelling Realism in Gameplay: Digital Fiction and EmbodimentREALIDADE AUMENTADAANIMAÇÃO 3DJOGABILIDADEAUGMENTED REALITY3D ANIMATIONGAMEPLAYIn this article we argue that digital simulations promote and explore complex relations between the player and the machines cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the games scenario. Many of the conventional functions of the human eye are being replaced by techniques where images do not position themselves in the traditional manner that we observe them (Crary, 1998), or in the way we perceive the real world. The digitalization of the real world to a new informational layer over objects, people or environments, needs to be processed and mediated by tools that amplify the natural human senses.ACM - Association for Computing Machinery2009-07-30T15:37:42Z2009-01-01T00:00:00Z2009info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10437/577por978-1-60558-315-0Luz, Filipe CostaDamásio, Manuel JoséGouveia, Patríciainfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:03:15Zoai:recil.ensinolusofona.pt:10437/577Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:11:27.769226Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Realism in Gameplay: Digital Fiction and Embodiment
title Realism in Gameplay: Digital Fiction and Embodiment
spellingShingle Realism in Gameplay: Digital Fiction and Embodiment
Luz, Filipe Costa
REALIDADE AUMENTADA
ANIMAÇÃO 3D
JOGABILIDADE
AUGMENTED REALITY
3D ANIMATION
GAMEPLAY
title_short Realism in Gameplay: Digital Fiction and Embodiment
title_full Realism in Gameplay: Digital Fiction and Embodiment
title_fullStr Realism in Gameplay: Digital Fiction and Embodiment
title_full_unstemmed Realism in Gameplay: Digital Fiction and Embodiment
title_sort Realism in Gameplay: Digital Fiction and Embodiment
author Luz, Filipe Costa
author_facet Luz, Filipe Costa
Damásio, Manuel José
Gouveia, Patrícia
author_role author
author2 Damásio, Manuel José
Gouveia, Patrícia
author2_role author
author
dc.contributor.author.fl_str_mv Luz, Filipe Costa
Damásio, Manuel José
Gouveia, Patrícia
dc.subject.por.fl_str_mv REALIDADE AUMENTADA
ANIMAÇÃO 3D
JOGABILIDADE
AUGMENTED REALITY
3D ANIMATION
GAMEPLAY
topic REALIDADE AUMENTADA
ANIMAÇÃO 3D
JOGABILIDADE
AUGMENTED REALITY
3D ANIMATION
GAMEPLAY
description In this article we argue that digital simulations promote and explore complex relations between the player and the machines cybernetic system with which it relates through gameplay, that is, the real application of tactics and strategies used by participants as they play the game. We plan to show that the realism of simulation, together with the merger of artificial objects with the real world, can generate interactive empathy between players and their avatars. In this text, we intend to explore augmented reality as a means to visualise interactive communication projects. With ARToolkit, Virtools and 3ds Max applications, we aim to show how to create a portable interactive platform that resorts to the environment and markers for constructing the games scenario. Many of the conventional functions of the human eye are being replaced by techniques where images do not position themselves in the traditional manner that we observe them (Crary, 1998), or in the way we perceive the real world. The digitalization of the real world to a new informational layer over objects, people or environments, needs to be processed and mediated by tools that amplify the natural human senses.
publishDate 2009
dc.date.none.fl_str_mv 2009-07-30T15:37:42Z
2009-01-01T00:00:00Z
2009
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/article
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dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/577
url http://hdl.handle.net/10437/577
dc.language.iso.fl_str_mv por
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dc.relation.none.fl_str_mv 978-1-60558-315-0
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dc.publisher.none.fl_str_mv ACM - Association for Computing Machinery
publisher.none.fl_str_mv ACM - Association for Computing Machinery
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
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