Game Wizard

Detalhes bibliográficos
Autor(a) principal: Gonçalves, Francisco Duarte Simões
Data de Publicação: 2017
Tipo de documento: Dissertação
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10362/23416
Resumo: Currently there is a growing demand for educational games and a consequent investment in this area. These games are mainly used to spread knowledge in an appealing and motivating way, in an attempt to reach different types of public. This demand, coupled with the need to adapt and customize the final product regarding the users’ ideas is limited, since the creation of new solutions that meet these needs is a complex process due to the specific knowledge required for its achievement. The present study emerged from these facts. As a main objective of this research work and in order to overcome the previously presented problems, a solution will be proposed to simplify the process of creating these games. For this purpose, content loading and manipulation mechanisms were used, making it a solution available to all, regardless of the level of specific technical knowledge, usually necessary for its use. As a possible solution, a game creation platform and an Android application will be developed. The game creation platform will consist of a web application for uploading content (images, sounds, questions and answers) to the server and database, the content will later be imported and used in the Android application. The Android application will consist of a mechanism that includes a set of modules that will be filled with the imported content, thus creating custom games and making them available to the player. In the end, this solution will allow the creation of a simple and intuitive product, easy to use by anyone and that can generate games by filling in the necessary components such as images, sounds and questions
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spelling Game WizardGame WizardGame EngineEducational GamesDomínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e InformáticaCurrently there is a growing demand for educational games and a consequent investment in this area. These games are mainly used to spread knowledge in an appealing and motivating way, in an attempt to reach different types of public. This demand, coupled with the need to adapt and customize the final product regarding the users’ ideas is limited, since the creation of new solutions that meet these needs is a complex process due to the specific knowledge required for its achievement. The present study emerged from these facts. As a main objective of this research work and in order to overcome the previously presented problems, a solution will be proposed to simplify the process of creating these games. For this purpose, content loading and manipulation mechanisms were used, making it a solution available to all, regardless of the level of specific technical knowledge, usually necessary for its use. As a possible solution, a game creation platform and an Android application will be developed. The game creation platform will consist of a web application for uploading content (images, sounds, questions and answers) to the server and database, the content will later be imported and used in the Android application. The Android application will consist of a mechanism that includes a set of modules that will be filled with the imported content, thus creating custom games and making them available to the player. In the end, this solution will allow the creation of a simple and intuitive product, easy to use by anyone and that can generate games by filling in the necessary components such as images, sounds and questionsCardoso, TiagoRUNGonçalves, Francisco Duarte Simões2017-09-19T14:52:32Z2017-0320172017-03-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10362/23416enginfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2024-03-11T04:11:04Zoai:run.unl.pt:10362/23416Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-20T03:27:37.545519Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Game Wizard
title Game Wizard
spellingShingle Game Wizard
Gonçalves, Francisco Duarte Simões
Game Wizard
Game Engine
Educational Games
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
title_short Game Wizard
title_full Game Wizard
title_fullStr Game Wizard
title_full_unstemmed Game Wizard
title_sort Game Wizard
author Gonçalves, Francisco Duarte Simões
author_facet Gonçalves, Francisco Duarte Simões
author_role author
dc.contributor.none.fl_str_mv Cardoso, Tiago
RUN
dc.contributor.author.fl_str_mv Gonçalves, Francisco Duarte Simões
dc.subject.por.fl_str_mv Game Wizard
Game Engine
Educational Games
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
topic Game Wizard
Game Engine
Educational Games
Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Eletrónica e Informática
description Currently there is a growing demand for educational games and a consequent investment in this area. These games are mainly used to spread knowledge in an appealing and motivating way, in an attempt to reach different types of public. This demand, coupled with the need to adapt and customize the final product regarding the users’ ideas is limited, since the creation of new solutions that meet these needs is a complex process due to the specific knowledge required for its achievement. The present study emerged from these facts. As a main objective of this research work and in order to overcome the previously presented problems, a solution will be proposed to simplify the process of creating these games. For this purpose, content loading and manipulation mechanisms were used, making it a solution available to all, regardless of the level of specific technical knowledge, usually necessary for its use. As a possible solution, a game creation platform and an Android application will be developed. The game creation platform will consist of a web application for uploading content (images, sounds, questions and answers) to the server and database, the content will later be imported and used in the Android application. The Android application will consist of a mechanism that includes a set of modules that will be filled with the imported content, thus creating custom games and making them available to the player. In the end, this solution will allow the creation of a simple and intuitive product, easy to use by anyone and that can generate games by filling in the necessary components such as images, sounds and questions
publishDate 2017
dc.date.none.fl_str_mv 2017-09-19T14:52:32Z
2017-03
2017
2017-03-01T00:00:00Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
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instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
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