A Review of Adaptable Serious Games Applied to Professional Training
Autor(a) principal: | |
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Data de Publicação: | 2021 |
Outros Autores: | , |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | https://doi.org/10.34624/jdmi.v4i11.26419 |
Resumo: | Serious Games have been used in professional training to increase employee engagement and improve training initiatives. This review intends to identify the application of Serious Games in professional training and how these games have been developed, evaluated, and adapted to relate to the learning outcomes. It aims to map the use of Serious Games in professional training, verifying which forms of adaptation are used, learning outcomes, and models and frameworks of Serious Games that include game elements. Different learning outcomes associated with Serious Games were identified, in the general context and professional training, with knowledge acquisition being the most investigated result and questionnaires the most used type of assessment. It was found that several technologies are used in the adaptation of Serious Games. This literature review highlighted gaps in Serious Games research, especially in adaptive games applied in the context of professional training, such as the absence of frameworks for adaptive Serious Games and the lack of a framework for Serious Games that relates game elements to learning outcomes. |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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A Review of Adaptable Serious Games Applied to Professional TrainingSerious Games have been used in professional training to increase employee engagement and improve training initiatives. This review intends to identify the application of Serious Games in professional training and how these games have been developed, evaluated, and adapted to relate to the learning outcomes. It aims to map the use of Serious Games in professional training, verifying which forms of adaptation are used, learning outcomes, and models and frameworks of Serious Games that include game elements. Different learning outcomes associated with Serious Games were identified, in the general context and professional training, with knowledge acquisition being the most investigated result and questionnaires the most used type of assessment. It was found that several technologies are used in the adaptation of Serious Games. This literature review highlighted gaps in Serious Games research, especially in adaptive games applied in the context of professional training, such as the absence of frameworks for adaptive Serious Games and the lack of a framework for Serious Games that relates game elements to learning outcomes.DigiMedia | University of Aveiro2021-12-31T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttps://doi.org/10.34624/jdmi.v4i11.26419oai:proa.ua.pt:article/26419Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 60-85Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 60-852184-3120reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAPenghttps://proa.ua.pt/index.php/jdmi/article/view/26419https://doi.org/10.34624/jdmi.v4i11.26419https://proa.ua.pt/index.php/jdmi/article/view/26419/19801Copyright (c) 2021 Alvaro Marcos Antonio de Araujo Pistono, Arnaldo Manuel Pinto Santos, Ricardo José Vieira Baptistahttp://creativecommons.org/licenses/by-nc-nd/4.0info:eu-repo/semantics/openAccessPistono, Alvaro Marcos Antonio de AraujoSantos, Arnaldo Manuel PintoBaptista, Ricardo José Vieira2022-09-06T09:08:42Zoai:proa.ua.pt:article/26419Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T15:27:11.573451Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
A Review of Adaptable Serious Games Applied to Professional Training |
title |
A Review of Adaptable Serious Games Applied to Professional Training |
spellingShingle |
A Review of Adaptable Serious Games Applied to Professional Training Pistono, Alvaro Marcos Antonio de Araujo |
title_short |
A Review of Adaptable Serious Games Applied to Professional Training |
title_full |
A Review of Adaptable Serious Games Applied to Professional Training |
title_fullStr |
A Review of Adaptable Serious Games Applied to Professional Training |
title_full_unstemmed |
A Review of Adaptable Serious Games Applied to Professional Training |
title_sort |
A Review of Adaptable Serious Games Applied to Professional Training |
author |
Pistono, Alvaro Marcos Antonio de Araujo |
author_facet |
Pistono, Alvaro Marcos Antonio de Araujo Santos, Arnaldo Manuel Pinto Baptista, Ricardo José Vieira |
author_role |
author |
author2 |
Santos, Arnaldo Manuel Pinto Baptista, Ricardo José Vieira |
author2_role |
author author |
dc.contributor.author.fl_str_mv |
Pistono, Alvaro Marcos Antonio de Araujo Santos, Arnaldo Manuel Pinto Baptista, Ricardo José Vieira |
description |
Serious Games have been used in professional training to increase employee engagement and improve training initiatives. This review intends to identify the application of Serious Games in professional training and how these games have been developed, evaluated, and adapted to relate to the learning outcomes. It aims to map the use of Serious Games in professional training, verifying which forms of adaptation are used, learning outcomes, and models and frameworks of Serious Games that include game elements. Different learning outcomes associated with Serious Games were identified, in the general context and professional training, with knowledge acquisition being the most investigated result and questionnaires the most used type of assessment. It was found that several technologies are used in the adaptation of Serious Games. This literature review highlighted gaps in Serious Games research, especially in adaptive games applied in the context of professional training, such as the absence of frameworks for adaptive Serious Games and the lack of a framework for Serious Games that relates game elements to learning outcomes. |
publishDate |
2021 |
dc.date.none.fl_str_mv |
2021-12-31T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
https://doi.org/10.34624/jdmi.v4i11.26419 oai:proa.ua.pt:article/26419 |
url |
https://doi.org/10.34624/jdmi.v4i11.26419 |
identifier_str_mv |
oai:proa.ua.pt:article/26419 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
https://proa.ua.pt/index.php/jdmi/article/view/26419 https://doi.org/10.34624/jdmi.v4i11.26419 https://proa.ua.pt/index.php/jdmi/article/view/26419/19801 |
dc.rights.driver.fl_str_mv |
http://creativecommons.org/licenses/by-nc-nd/4.0 info:eu-repo/semantics/openAccess |
rights_invalid_str_mv |
http://creativecommons.org/licenses/by-nc-nd/4.0 |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf |
dc.publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
publisher.none.fl_str_mv |
DigiMedia | University of Aveiro |
dc.source.none.fl_str_mv |
Journal of Digital Media & Interaction; Vol 4 No 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 60-85 Journal of Digital Media & Interaction; vol. 4 n.º 11 (2021): Cultural Representations in Digital Games, Vol.4, No.11; 60-85 2184-3120 reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação instacron:RCAAP |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
collection |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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