Systematic Review about Serious Games

Detalhes bibliográficos
Autor(a) principal: Ferreira, Ross Jackeline de Abreu
Data de Publicação: 2015
Tipo de documento: Dissertação
Idioma: por
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10437/6937
Resumo: Computer games play a big role in people’s life nowadays, since the video games industry was created it has attracted not only children and adolescents’ interest but also adults. When speaking of a serious (computer) game, we mean that the objective of the computer game is not to entertain the player, which would be an added value, but to use the entertaining quality for training, education, health, public policy, and strategic communication objectives. Psychology plays an important part connecting biological, cognitive and social sciences (Boyle, E., Connolly, T., & Hainey, T., 2011). Nowadays, serious games are used in various domains such as training, education, advertising, medical field and communication. The idea is that games could be used for more serious purposes such as education, simulating real world phenomenon and relations in the world, increasing life quality through health, rehabilitation and therapy applications or raising interest to the problems in our global world (Szczesna, Tomaszek & Wieteska, 2012). This paper aims to do a systematic review about serious games that are related to psychology since 2010 until now. The methodology of this paper is based on a systematic review about serious games, using articles and books. There are used 29 articles and 9 books to obtain any information about serious games being used in the psychology field. This shows there are a lot of serious games being used in different psychological pathologies. It is shown that serious games used in psychotherapeutic interventions are effective.
id RCAP_508198be2d63da705214e907b437a6d7
oai_identifier_str oai:recil.ensinolusofona.pt:10437/6937
network_acronym_str RCAP
network_name_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository_id_str 7160
spelling Systematic Review about Serious GamesMESTRADO EM PSICOLOGIA CLÍNICA E DA SAÚDEPSICOLOGIAJOGOS DE COMPUTADORPSICOPATOLOGIAPSYCHOLOGYCOMPUTER GAMESPSYCHOPATHOLOGYComputer games play a big role in people’s life nowadays, since the video games industry was created it has attracted not only children and adolescents’ interest but also adults. When speaking of a serious (computer) game, we mean that the objective of the computer game is not to entertain the player, which would be an added value, but to use the entertaining quality for training, education, health, public policy, and strategic communication objectives. Psychology plays an important part connecting biological, cognitive and social sciences (Boyle, E., Connolly, T., & Hainey, T., 2011). Nowadays, serious games are used in various domains such as training, education, advertising, medical field and communication. The idea is that games could be used for more serious purposes such as education, simulating real world phenomenon and relations in the world, increasing life quality through health, rehabilitation and therapy applications or raising interest to the problems in our global world (Szczesna, Tomaszek & Wieteska, 2012). This paper aims to do a systematic review about serious games that are related to psychology since 2010 until now. The methodology of this paper is based on a systematic review about serious games, using articles and books. There are used 29 articles and 9 books to obtain any information about serious games being used in the psychology field. This shows there are a lot of serious games being used in different psychological pathologies. It is shown that serious games used in psychotherapeutic interventions are effective.2016-04-21T14:09:58Z2015-01-01T00:00:00Z2015info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfhttp://hdl.handle.net/10437/6937TID:201404176porFerreira, Ross Jackeline de Abreuinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-09T14:07:43Zoai:recil.ensinolusofona.pt:10437/6937Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:15:02.519828Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Systematic Review about Serious Games
title Systematic Review about Serious Games
spellingShingle Systematic Review about Serious Games
Ferreira, Ross Jackeline de Abreu
MESTRADO EM PSICOLOGIA CLÍNICA E DA SAÚDE
PSICOLOGIA
JOGOS DE COMPUTADOR
PSICOPATOLOGIA
PSYCHOLOGY
COMPUTER GAMES
PSYCHOPATHOLOGY
title_short Systematic Review about Serious Games
title_full Systematic Review about Serious Games
title_fullStr Systematic Review about Serious Games
title_full_unstemmed Systematic Review about Serious Games
title_sort Systematic Review about Serious Games
author Ferreira, Ross Jackeline de Abreu
author_facet Ferreira, Ross Jackeline de Abreu
author_role author
dc.contributor.author.fl_str_mv Ferreira, Ross Jackeline de Abreu
dc.subject.por.fl_str_mv MESTRADO EM PSICOLOGIA CLÍNICA E DA SAÚDE
PSICOLOGIA
JOGOS DE COMPUTADOR
PSICOPATOLOGIA
PSYCHOLOGY
COMPUTER GAMES
PSYCHOPATHOLOGY
topic MESTRADO EM PSICOLOGIA CLÍNICA E DA SAÚDE
PSICOLOGIA
JOGOS DE COMPUTADOR
PSICOPATOLOGIA
PSYCHOLOGY
COMPUTER GAMES
PSYCHOPATHOLOGY
description Computer games play a big role in people’s life nowadays, since the video games industry was created it has attracted not only children and adolescents’ interest but also adults. When speaking of a serious (computer) game, we mean that the objective of the computer game is not to entertain the player, which would be an added value, but to use the entertaining quality for training, education, health, public policy, and strategic communication objectives. Psychology plays an important part connecting biological, cognitive and social sciences (Boyle, E., Connolly, T., & Hainey, T., 2011). Nowadays, serious games are used in various domains such as training, education, advertising, medical field and communication. The idea is that games could be used for more serious purposes such as education, simulating real world phenomenon and relations in the world, increasing life quality through health, rehabilitation and therapy applications or raising interest to the problems in our global world (Szczesna, Tomaszek & Wieteska, 2012). This paper aims to do a systematic review about serious games that are related to psychology since 2010 until now. The methodology of this paper is based on a systematic review about serious games, using articles and books. There are used 29 articles and 9 books to obtain any information about serious games being used in the psychology field. This shows there are a lot of serious games being used in different psychological pathologies. It is shown that serious games used in psychotherapeutic interventions are effective.
publishDate 2015
dc.date.none.fl_str_mv 2015-01-01T00:00:00Z
2015
2016-04-21T14:09:58Z
dc.type.status.fl_str_mv info:eu-repo/semantics/publishedVersion
dc.type.driver.fl_str_mv info:eu-repo/semantics/masterThesis
format masterThesis
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10437/6937
TID:201404176
url http://hdl.handle.net/10437/6937
identifier_str_mv TID:201404176
dc.language.iso.fl_str_mv por
language por
dc.rights.driver.fl_str_mv info:eu-repo/semantics/openAccess
eu_rights_str_mv openAccess
dc.format.none.fl_str_mv application/pdf
dc.source.none.fl_str_mv reponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron:RCAAP
instname_str Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
instacron_str RCAAP
institution RCAAP
reponame_str Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
collection Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
repository.name.fl_str_mv Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação
repository.mail.fl_str_mv
_version_ 1799131247404908544