Digital technologies for innovative mental health rehabilitation

Detalhes bibliográficos
Autor(a) principal: Lopes, Rui Pedro
Data de Publicação: 2021
Outros Autores: Barroso, Bárbara, Deusdado, Leonel, Novo, André, Guimarães, Manuel, Teixeira, João Paulo, Leitão, Paulo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10198/24040
Resumo: Schizophrenia is a chronic mental illness, characterized by the loss of the notion of reality, failing to distinguish it from the imaginary. It affects the patient in life’s major areas, such as work, interpersonal relationships, or self-care, and the usual treatment is performed with the help of anti- psychotic medication, which targets primarily the hallucinations, delirium, etc. Other symptoms, such as the decreased emotional expression or avolition, require a multidisciplinary approach, including psychopharmacology, cognitive training, and many forms of therapy. In this context, this paper addresses the use of digital technologies to design and develop innovative rehabilitation techniques, particularly focusing on mental health rehabilitation, and contributing for the promotion of well-being and health from a holistic perspective. In this context, serious games and virtual reality allows for creation of immersive environments that contribute to a more effective and lasting recovery, with improvements in terms of quality of life. The use of machine learning techniques will allow the real-time analysis of the data collected during the execution of the rehabilitation procedures, as well as enable their dynamic and automatic adaptation according to the profile and performance of the patients, by increasing or reducing the exercises’ difficulty. It relies on the acquisition of biometric and physiological signals, such as voice, heart rate, and game performance, to estimate the stress level, thus adapting the difficulty of the experience to the skills of the patient. The system described in this paper is currently in development, in collaboration with a health unit, and is an engineering effort that combines hardware and software to develop a rehabilitation tool for schizophrenic patients. A clinical trial is also planned for assessing the effectiveness of the system among negative symptoms in schizophrenia patients.
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spelling Digital technologies for innovative mental health rehabilitationVirtual realityCognitive rehabilitationDigital gamesSchizophrenia is a chronic mental illness, characterized by the loss of the notion of reality, failing to distinguish it from the imaginary. It affects the patient in life’s major areas, such as work, interpersonal relationships, or self-care, and the usual treatment is performed with the help of anti- psychotic medication, which targets primarily the hallucinations, delirium, etc. Other symptoms, such as the decreased emotional expression or avolition, require a multidisciplinary approach, including psychopharmacology, cognitive training, and many forms of therapy. In this context, this paper addresses the use of digital technologies to design and develop innovative rehabilitation techniques, particularly focusing on mental health rehabilitation, and contributing for the promotion of well-being and health from a holistic perspective. In this context, serious games and virtual reality allows for creation of immersive environments that contribute to a more effective and lasting recovery, with improvements in terms of quality of life. The use of machine learning techniques will allow the real-time analysis of the data collected during the execution of the rehabilitation procedures, as well as enable their dynamic and automatic adaptation according to the profile and performance of the patients, by increasing or reducing the exercises’ difficulty. It relies on the acquisition of biometric and physiological signals, such as voice, heart rate, and game performance, to estimate the stress level, thus adapting the difficulty of the experience to the skills of the patient. The system described in this paper is currently in development, in collaboration with a health unit, and is an engineering effort that combines hardware and software to develop a rehabilitation tool for schizophrenic patients. A clinical trial is also planned for assessing the effectiveness of the system among negative symptoms in schizophrenia patients.This work is funded by the European Regional Development Fund (ERDF) through the Regional Operational Program North 2020, within the scope of Project GreenHealth - Digital strategies in biological assets to improve well-being and promote green health, Norte-01-0145-FEDER-000042.MDPIBiblioteca Digital do IPBLopes, Rui PedroBarroso, BárbaraDeusdado, LeonelNovo, AndréGuimarães, ManuelTeixeira, João PauloLeitão, Paulo2021-10-15T10:41:06Z20212021-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10198/24040engLopes, Rui Pedro; Barroso, Bárbara; Deusdado, Leonel; Novo, André; Guimarães, Manuel; Teixeira, João Paulo; Leitão, Paulo (2021). Digital technologies for innovative mental health rehabilitation. Electronics. ISSN 2079-9292 . 10:810.3390/electronics10182260info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-21T10:53:43Zoai:bibliotecadigital.ipb.pt:10198/24040Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:14:55.348088Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Digital technologies for innovative mental health rehabilitation
title Digital technologies for innovative mental health rehabilitation
spellingShingle Digital technologies for innovative mental health rehabilitation
Lopes, Rui Pedro
Virtual reality
Cognitive rehabilitation
Digital games
title_short Digital technologies for innovative mental health rehabilitation
title_full Digital technologies for innovative mental health rehabilitation
title_fullStr Digital technologies for innovative mental health rehabilitation
title_full_unstemmed Digital technologies for innovative mental health rehabilitation
title_sort Digital technologies for innovative mental health rehabilitation
author Lopes, Rui Pedro
author_facet Lopes, Rui Pedro
Barroso, Bárbara
Deusdado, Leonel
Novo, André
Guimarães, Manuel
Teixeira, João Paulo
Leitão, Paulo
author_role author
author2 Barroso, Bárbara
Deusdado, Leonel
Novo, André
Guimarães, Manuel
Teixeira, João Paulo
Leitão, Paulo
author2_role author
author
author
author
author
author
dc.contributor.none.fl_str_mv Biblioteca Digital do IPB
dc.contributor.author.fl_str_mv Lopes, Rui Pedro
Barroso, Bárbara
Deusdado, Leonel
Novo, André
Guimarães, Manuel
Teixeira, João Paulo
Leitão, Paulo
dc.subject.por.fl_str_mv Virtual reality
Cognitive rehabilitation
Digital games
topic Virtual reality
Cognitive rehabilitation
Digital games
description Schizophrenia is a chronic mental illness, characterized by the loss of the notion of reality, failing to distinguish it from the imaginary. It affects the patient in life’s major areas, such as work, interpersonal relationships, or self-care, and the usual treatment is performed with the help of anti- psychotic medication, which targets primarily the hallucinations, delirium, etc. Other symptoms, such as the decreased emotional expression or avolition, require a multidisciplinary approach, including psychopharmacology, cognitive training, and many forms of therapy. In this context, this paper addresses the use of digital technologies to design and develop innovative rehabilitation techniques, particularly focusing on mental health rehabilitation, and contributing for the promotion of well-being and health from a holistic perspective. In this context, serious games and virtual reality allows for creation of immersive environments that contribute to a more effective and lasting recovery, with improvements in terms of quality of life. The use of machine learning techniques will allow the real-time analysis of the data collected during the execution of the rehabilitation procedures, as well as enable their dynamic and automatic adaptation according to the profile and performance of the patients, by increasing or reducing the exercises’ difficulty. It relies on the acquisition of biometric and physiological signals, such as voice, heart rate, and game performance, to estimate the stress level, thus adapting the difficulty of the experience to the skills of the patient. The system described in this paper is currently in development, in collaboration with a health unit, and is an engineering effort that combines hardware and software to develop a rehabilitation tool for schizophrenic patients. A clinical trial is also planned for assessing the effectiveness of the system among negative symptoms in schizophrenia patients.
publishDate 2021
dc.date.none.fl_str_mv 2021-10-15T10:41:06Z
2021
2021-01-01T00:00:00Z
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dc.type.driver.fl_str_mv info:eu-repo/semantics/article
format article
status_str publishedVersion
dc.identifier.uri.fl_str_mv http://hdl.handle.net/10198/24040
url http://hdl.handle.net/10198/24040
dc.language.iso.fl_str_mv eng
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dc.relation.none.fl_str_mv Lopes, Rui Pedro; Barroso, Bárbara; Deusdado, Leonel; Novo, André; Guimarães, Manuel; Teixeira, João Paulo; Leitão, Paulo (2021). Digital technologies for innovative mental health rehabilitation. Electronics. ISSN 2079-9292 . 10:8
10.3390/electronics10182260
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