Gamification of learning activities with the Odin service

Detalhes bibliográficos
Autor(a) principal: Paiva, José Carlos
Data de Publicação: 2016
Outros Autores: Leal, José Paulo, Queirós, Ricardo
Tipo de documento: Artigo
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: http://hdl.handle.net/10400.22/8669
Resumo: Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.
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spelling Gamification of learning activities with the Odin serviceGamificationE-LearningGame servicesInteroperabilityExisting gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.ComSIS ConsortiumRepositório Científico do Instituto Politécnico do PortoPaiva, José CarlosLeal, José PauloQueirós, Ricardo2016-11-14T17:56:05Z20162016-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdfhttp://hdl.handle.net/10400.22/8669eng2406-101810.2298/CSIS160123025Pinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T12:49:53Zoai:recipp.ipp.pt:10400.22/8669Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:29:27.728239Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv Gamification of learning activities with the Odin service
title Gamification of learning activities with the Odin service
spellingShingle Gamification of learning activities with the Odin service
Paiva, José Carlos
Gamification
E-Learning
Game services
Interoperability
title_short Gamification of learning activities with the Odin service
title_full Gamification of learning activities with the Odin service
title_fullStr Gamification of learning activities with the Odin service
title_full_unstemmed Gamification of learning activities with the Odin service
title_sort Gamification of learning activities with the Odin service
author Paiva, José Carlos
author_facet Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
author_role author
author2 Leal, José Paulo
Queirós, Ricardo
author2_role author
author
dc.contributor.none.fl_str_mv Repositório Científico do Instituto Politécnico do Porto
dc.contributor.author.fl_str_mv Paiva, José Carlos
Leal, José Paulo
Queirós, Ricardo
dc.subject.por.fl_str_mv Gamification
E-Learning
Game services
Interoperability
topic Gamification
E-Learning
Game services
Interoperability
description Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.
publishDate 2016
dc.date.none.fl_str_mv 2016-11-14T17:56:05Z
2016
2016-01-01T00:00:00Z
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dc.language.iso.fl_str_mv eng
language eng
dc.relation.none.fl_str_mv 2406-1018
10.2298/CSIS160123025P
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dc.publisher.none.fl_str_mv ComSIS Consortium
publisher.none.fl_str_mv ComSIS Consortium
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