Game-Based Learning, Gamification in Education and Serious Games
Autor(a) principal: | |
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Data de Publicação: | 2022 |
Outros Autores: | |
Tipo de documento: | Artigo |
Idioma: | eng |
Título da fonte: | Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
Texto Completo: | http://hdl.handle.net/10400.22/20278 |
Resumo: | Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects. The new forms of interaction and communication in online multiplayer games, the millions of viewers of professional e-sports competitions, the huge following of gaming streamers through channels such as Twitch, and the communities of players that are formed around a specific title are just some examples of the impact of games in everyday life today.[...] |
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Game-Based Learning, Gamification in Education and Serious GamesGame-Based LearningGamification in EducationMultiplayer gamesSerious GamesLearning processVideo games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects. The new forms of interaction and communication in online multiplayer games, the millions of viewers of professional e-sports competitions, the huge following of gaming streamers through channels such as Twitch, and the communities of players that are formed around a specific title are just some examples of the impact of games in everyday life today.[...]MDPIRepositório Científico do Instituto Politécnico do PortoVaz de Carvalho, CarlosCoelho, António2022-03-17T11:04:58Z2022-032022-03-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articleapplication/pdftext/plain; charset=utf-8http://hdl.handle.net/10400.22/20278eng2073-431X10.3390/computers11030036info:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-03-13T13:15:08Zoai:recipp.ipp.pt:10400.22/20278Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T17:40:14.985724Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse |
dc.title.none.fl_str_mv |
Game-Based Learning, Gamification in Education and Serious Games |
title |
Game-Based Learning, Gamification in Education and Serious Games |
spellingShingle |
Game-Based Learning, Gamification in Education and Serious Games Vaz de Carvalho, Carlos Game-Based Learning Gamification in Education Multiplayer games Serious Games Learning process |
title_short |
Game-Based Learning, Gamification in Education and Serious Games |
title_full |
Game-Based Learning, Gamification in Education and Serious Games |
title_fullStr |
Game-Based Learning, Gamification in Education and Serious Games |
title_full_unstemmed |
Game-Based Learning, Gamification in Education and Serious Games |
title_sort |
Game-Based Learning, Gamification in Education and Serious Games |
author |
Vaz de Carvalho, Carlos |
author_facet |
Vaz de Carvalho, Carlos Coelho, António |
author_role |
author |
author2 |
Coelho, António |
author2_role |
author |
dc.contributor.none.fl_str_mv |
Repositório Científico do Instituto Politécnico do Porto |
dc.contributor.author.fl_str_mv |
Vaz de Carvalho, Carlos Coelho, António |
dc.subject.por.fl_str_mv |
Game-Based Learning Gamification in Education Multiplayer games Serious Games Learning process |
topic |
Game-Based Learning Gamification in Education Multiplayer games Serious Games Learning process |
description |
Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects. The new forms of interaction and communication in online multiplayer games, the millions of viewers of professional e-sports competitions, the huge following of gaming streamers through channels such as Twitch, and the communities of players that are formed around a specific title are just some examples of the impact of games in everyday life today.[...] |
publishDate |
2022 |
dc.date.none.fl_str_mv |
2022-03-17T11:04:58Z 2022-03 2022-03-01T00:00:00Z |
dc.type.status.fl_str_mv |
info:eu-repo/semantics/publishedVersion |
dc.type.driver.fl_str_mv |
info:eu-repo/semantics/article |
format |
article |
status_str |
publishedVersion |
dc.identifier.uri.fl_str_mv |
http://hdl.handle.net/10400.22/20278 |
url |
http://hdl.handle.net/10400.22/20278 |
dc.language.iso.fl_str_mv |
eng |
language |
eng |
dc.relation.none.fl_str_mv |
2073-431X 10.3390/computers11030036 |
dc.rights.driver.fl_str_mv |
info:eu-repo/semantics/openAccess |
eu_rights_str_mv |
openAccess |
dc.format.none.fl_str_mv |
application/pdf text/plain; charset=utf-8 |
dc.publisher.none.fl_str_mv |
MDPI |
publisher.none.fl_str_mv |
MDPI |
dc.source.none.fl_str_mv |
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Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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RCAAP |
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RCAAP |
reponame_str |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
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Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) |
repository.name.fl_str_mv |
Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informação |
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1799131490949267456 |