3D Reconstruction of external anatomical structures from image sequences

Detalhes bibliográficos
Autor(a) principal: Teresa C. S. Azevedo
Data de Publicação: 2009
Outros Autores: João Manuel R. S. Tavares, Mário A. P. Vaz
Tipo de documento: Livro
Idioma: eng
Título da fonte: Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)
Texto Completo: https://hdl.handle.net/10216/44283
Resumo: Three-dimensional (3D) reconstruction of objects from images has been one of the major topics in Computer Vision. Recently, volumetric methods have been successfully used in 3D reconstruction of objects with complex shapes. Comparing with stereo-based methods, they are more efficient in building 3D models of smooth objects [1]. They work in the object volumetric space and do not require a matching process between the images used, which is usually very complex with smooth objects. Volumetric methods represent the object with a finite set of geometric primitives, usually designated by voxels [1, 2]. The objective of the work here described is to build a 3D model of the object, with good precision and photorealistic appearance. For that, an image sequence around the object is acquired by an off-the-shelf CCD camera, without imposing any restriction on the motion involved. Then the camera is calibrated by using Zhangs method [3], the object is segmented in all input images and finally its 3D model is built. The employed volumetric approach uses octrees to represent the volume of the object, which is interactively refined in order to achieve the final shape of the object. Two objects were experimentally used to test the approach adopted, a parallelepiped and a human hand model, and the results obtained were quite satisfactory. The future work will be concerned with the implementation of an auto-calibration method and in the 3D reconstruction of deformable objects.
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spelling 3D Reconstruction of external anatomical structures from image sequencesEngenhariaEngineeringThree-dimensional (3D) reconstruction of objects from images has been one of the major topics in Computer Vision. Recently, volumetric methods have been successfully used in 3D reconstruction of objects with complex shapes. Comparing with stereo-based methods, they are more efficient in building 3D models of smooth objects [1]. They work in the object volumetric space and do not require a matching process between the images used, which is usually very complex with smooth objects. Volumetric methods represent the object with a finite set of geometric primitives, usually designated by voxels [1, 2]. The objective of the work here described is to build a 3D model of the object, with good precision and photorealistic appearance. For that, an image sequence around the object is acquired by an off-the-shelf CCD camera, without imposing any restriction on the motion involved. Then the camera is calibrated by using Zhangs method [3], the object is segmented in all input images and finally its 3D model is built. The employed volumetric approach uses octrees to represent the volume of the object, which is interactively refined in order to achieve the final shape of the object. Two objects were experimentally used to test the approach adopted, a parallelepiped and a human hand model, and the results obtained were quite satisfactory. The future work will be concerned with the implementation of an auto-calibration method and in the 3D reconstruction of deformable objects.20092009-01-01T00:00:00Zinfo:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bookapplication/pdfhttps://hdl.handle.net/10216/44283engTeresa C. S. AzevedoJoão Manuel R. S. TavaresMário A. P. Vazinfo:eu-repo/semantics/openAccessreponame:Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos)instname:Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãoinstacron:RCAAP2023-11-29T13:59:52Zoai:repositorio-aberto.up.pt:10216/44283Portal AgregadorONGhttps://www.rcaap.pt/oai/openaireopendoar:71602024-03-19T23:51:57.273883Repositório Científico de Acesso Aberto de Portugal (Repositórios Cientìficos) - Agência para a Sociedade do Conhecimento (UMIC) - FCT - Sociedade da Informaçãofalse
dc.title.none.fl_str_mv 3D Reconstruction of external anatomical structures from image sequences
title 3D Reconstruction of external anatomical structures from image sequences
spellingShingle 3D Reconstruction of external anatomical structures from image sequences
Teresa C. S. Azevedo
Engenharia
Engineering
title_short 3D Reconstruction of external anatomical structures from image sequences
title_full 3D Reconstruction of external anatomical structures from image sequences
title_fullStr 3D Reconstruction of external anatomical structures from image sequences
title_full_unstemmed 3D Reconstruction of external anatomical structures from image sequences
title_sort 3D Reconstruction of external anatomical structures from image sequences
author Teresa C. S. Azevedo
author_facet Teresa C. S. Azevedo
João Manuel R. S. Tavares
Mário A. P. Vaz
author_role author
author2 João Manuel R. S. Tavares
Mário A. P. Vaz
author2_role author
author
dc.contributor.author.fl_str_mv Teresa C. S. Azevedo
João Manuel R. S. Tavares
Mário A. P. Vaz
dc.subject.por.fl_str_mv Engenharia
Engineering
topic Engenharia
Engineering
description Three-dimensional (3D) reconstruction of objects from images has been one of the major topics in Computer Vision. Recently, volumetric methods have been successfully used in 3D reconstruction of objects with complex shapes. Comparing with stereo-based methods, they are more efficient in building 3D models of smooth objects [1]. They work in the object volumetric space and do not require a matching process between the images used, which is usually very complex with smooth objects. Volumetric methods represent the object with a finite set of geometric primitives, usually designated by voxels [1, 2]. The objective of the work here described is to build a 3D model of the object, with good precision and photorealistic appearance. For that, an image sequence around the object is acquired by an off-the-shelf CCD camera, without imposing any restriction on the motion involved. Then the camera is calibrated by using Zhangs method [3], the object is segmented in all input images and finally its 3D model is built. The employed volumetric approach uses octrees to represent the volume of the object, which is interactively refined in order to achieve the final shape of the object. Two objects were experimentally used to test the approach adopted, a parallelepiped and a human hand model, and the results obtained were quite satisfactory. The future work will be concerned with the implementation of an auto-calibration method and in the 3D reconstruction of deformable objects.
publishDate 2009
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